Player Matchup

Bellona
Bellona
Bros0306
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,557 Elo+
Party 3
Freya
Freya
LeftUnconscious
Freya
Level 152
God Stats
7W - 1L
1,816 SR
Queue Stats
168W - 116L
1,615 Elo+
Party 2
Nu Wa
Nu Wa
cOsmicxRain26
Nu Wa
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 80L
1,566 Elo+
Party 2
Guan Yu
Guan Yu
the-killa_148
Guan Yu
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,434 Elo+
Party 3
Medusa
Medusa
xSn1PeRx1313
Medusa
Level 75
God Stats
1W - 0L
1,411 SR
Queue Stats
5W - 6L
1,489 Elo+
Party 2
Team Averages
Level 125
1,545 SR
1,532 Elo+

VS

Team Averages
Level 125
1,500 SR
1,503 Elo+
Guan Yu
Guan Yu
Gruzel
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,541 Elo+
Party 1
Hera
Hera
Recondite
Hera
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 64L
1,535 Elo+
Party 1
He Bo
He Bo
Robo_Cough
He Bo
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 41L
1,272 Elo+
Solo
Artio
Artio
TheRealRockytaco
Artio
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
238W - 208L
1,585 Elo+
Solo
Poseidon
Poseidon
XjviX
Poseidon
Level 122
God Stats
2W - 6L
1,500 SR
Queue Stats
321W - 338L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bros0306
Bellona
17
3 / 4 / 17
10,411
694
7,194
17,956
24,020
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

20
14 / 3 / 17
13,030
869
33,602
26,745
17,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
10 / 2 / 19
12,363
824
30,340
13,295
7,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
18
4 / 5 / 28
11,271
751
9,955
25,563
34,119
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
17
4 / 5 / 15
11,066
738
17,371
13,053
6,779
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gruzel
Guan Yu
15
1 / 7 / 11
9,144
610
7,584
25,745
19,406
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
18
4 / 8 / 12
11,115
741
22,726
16,331
6,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
17
4 / 6 / 10
10,026
668
12,769
19,385
7,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 6 / 11
11,204
747
10,443
29,120
25,737
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
XjviX
Poseidon
17
4 / 8 / 9
10,769
718
21,348
17,462
6,571
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
72
35
Kills
19
19
Deaths
35
96
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bros0306
Bellona
3
4
17
2.88
L
Guan Yu
Gruzel
Guan Yu
1
7
11
0.93
W
14
3
17
7.5
L
Hera
4
8
12
1.25
L
He Bo
4
6
10
1.5
L
6
6
11
1.92
L
Poseidon
XjviX
Poseidon
4
8
9
1.06
W
10
2
19
9.75
W
Guan Yu
4
5
28
3.6
W
Medusa
4
5
15
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,462
Damage
74,870
96,612
Taken
108,043
90,386
Mitigated
65,635
49,020
Healing
38,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bros0306
Bellona
7,194
1,141
2,249
2,871
17,956
24,020
1,016
9,499
8,457
0
18,729
L
Guan Yu
Gruzel
Guan Yu
7,584
868
11,024
7,034
25,745
19,406
800
15,949
9,796
0
14,123
W
33,602
9,110
2,629
10,261
26,745
17,972
1,992
19,305
7,440
64,022
0
L
Hera
22,726
3,537
536
95
16,331
6,314
1,355
8,363
7,968
52,040
808
L
He Bo
12,769
254
2,734
4,920
19,385
7,607
104
10,748
8,637
28,137
0
L
10,443
877
5,137
4,853
29,120
25,737
304
17,757
11,363
21,117
1,862
L
Poseidon
XjviX
Poseidon
21,348
1,541
1,503
427
17,462
6,571
1,262
10,369
7,093
42,243
0
W
30,340
6,933
3,381
4,092
13,295
7,496
2,445
8,300
4,995
53,923
1,208
W
Guan Yu
9,955
620
13,323
9,209
25,563
34,119
591
17,260
8,303
0
15,316
W
Medusa
17,371
6,121
617
388
13,053
6,779
2,124
10,837
2,216
0
35,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,141
Gold Earned
52,258
159
Minions Killed
162
0
Camps Cleared
0
1,324,574
Distance Traveled
1,203,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,411
694
15
1
0
233,288
0
L
Guan Yu
9,144
610
15
1
0
264,786
0
W
Freya
13,030
869
60
4
0
255,794
0
L
Hera
11,115
741
53
4
0
223,101
0
L
He Bo
10,026
668
32
2
0
255,614
0
L
Artio
11,204
747
13
1
0
260,018
0
L
Poseidon
10,769
718
49
3
0
199,550
0
W
Nu Wa
12,363
824
37
2
0
271,552
0
W
Guan Yu
11,271
751
7
0
0
272,995
0
W
Medusa
11,066
738
40
3
0
290,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role