Player Matchup

Cabrakan
Cabrakan
HappyKitten4827
Cabrakan
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 27L
1,617 Elo+
Party 1
Olorun
Olorun
Helikoan88
Olorun
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 45L
1,377 Elo+
Party 3
Artio
Artio
Kanye4Pres
Artio
Level 141
God Stats
1W - 1L
1,747 SR
Queue Stats
25W - 29L
1,553 Elo+
Party 1
Set
Set
THEKIDKS
Set
Level 48
God Stats
6W - 9L
1,370 SR
Queue Stats
6W - 11L
1,274 Elo+
Party 3
Bellona
Bellona
noob69420
Bellona
Level 48
God Stats
10W - 5L
1,677 SR
Queue Stats
20W - 20L
1,505 Elo+
Party 1
Team Averages
Level 93
1,559 SR
1,465 Elo+

VS

Team Averages
Level 70
1,577 SR
1,501 Elo+
Ullr
Ullr
 
Ullr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Darkkoncr
Hera
Level 37
God Stats
0W - 1L
1,778 SR
Queue Stats
1W - 4L
1,570 Elo+
Solo
Thor
Thor
Saac252
Thor
Level 29
God Stats
5W - 10L
1,600 SR
Queue Stats
7W - 21L
1,522 Elo+
Party 2
Surtr
Surtr
gabriele654
Surtr
Level 85
God Stats
3W - 2L
1,508 SR
Queue Stats
64W - 73L
1,413 Elo+
Solo
Xing Tian
Xing Tian
vnaakka90
Xing Tian
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 38L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
14
2 / 1 / 9
9,072
1,296
5,878
10,622
12,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
Helikoan88
Olorun
13
3 / 1 / 5
8,279
1,183
6,242
6,388
3,325
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
13
4 / 0 / 5
8,661
1,237
7,772
8,744
10,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 7
7,767
1,110
6,652
4,514
2,298
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
noob69420
Bellona
14
3 / 0 / 7
9,087
1,298
7,634
10,123
11,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

351

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
1 / 1 / 3
7,967
1,138
10,182
7,915
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
13
2 / 5 / 1
8,239
1,177
17,228
7,935
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Saac252
Thor
12
1 / 5 / 2
7,462
1,066
4,209
9,354
5,384
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 1 / 1
6,857
980
339
1,641
707
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
vnaakka90
Xing Tian
13
0 / 1 / 2
8,250
1,179
3,210
12,629
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
13
Kills
4
4
Deaths
13
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
1
3
2.5
L
Hera
2
5
1
0.5
W
Cabrakan
2
1
9
6.5
W
Olorun
Helikoan88
Olorun
3
1
5
5.5
W
Artio
4
0
5
6.5
L
Thor
Saac252
Thor
1
5
2
0.4
W
1
2
7
2.25
L
0
1
1
0.5
W
Bellona
noob69420
Bellona
3
0
7
6.5
L
Xing Tian
vnaakka90
Xing Tian
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,178
Damage
35,168
40,391
Taken
39,474
40,547
Mitigated
24,968
11,536
Healing
3,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
10,182
5,376
0
1,720
7,915
2,993
0
4,718
2,937
0
25,346
L
Hera
17,228
5,508
136
1,065
7,935
2,983
0
3,795
4,016
35,192
0
W
Cabrakan
5,878
1,139
1,018
2,965
10,622
12,353
0
5,104
5,518
13,512
0
W
Olorun
Helikoan88
Olorun
6,242
2,929
393
887
6,388
3,325
0
4,102
2,286
22,461
0
W
Artio
7,772
987
1,117
2,432
8,744
10,933
0
3,490
5,254
18,586
241
L
Thor
Saac252
Thor
4,209
1,580
0
0
9,354
5,384
0
4,640
4,556
0
9,886
W
6,652
3,292
247
510
4,514
2,298
0
2,306
1,642
0
14,393
L
339
104
0
0
1,641
707
0
930
711
0
1,326
W
Bellona
noob69420
Bellona
7,634
2,401
0
1,967
10,123
11,638
0
5,436
4,687
188
22,247
L
Xing Tian
vnaakka90
Xing Tian
3,210
306
0
994
12,629
12,901
0
5,113
7,438
16,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,866
Gold Earned
38,775
133
Minions Killed
117
5
Camps Cleared
5
699,169
Distance Traveled
596,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,967
1,138
36
5
1
140,506
0
L
Hera
8,239
1,177
44
6
0
143,581
0
W
Cabrakan
9,072
1,296
10
1
0
132,503
0
W
Olorun
8,279
1,183
36
5
0
120,147
0
W
Artio
8,661
1,237
25
4
3
156,015
0
L
Thor
7,462
1,066
11
2
0
126,391
0
W
Set
7,767
1,110
25
4
0
114,833
0
L
Surtr
6,857
980
5
1
1
53,345
0
W
Bellona
9,087
1,298
37
5
2
175,671
0
L
Xing Tian
8,250
1,179
21
3
3
132,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role