Player Matchup

Merlin
Merlin
Atemosha
Merlin
Level 88
God Stats
13W - 12L
1,408 SR
Queue Stats
807W - 797L
1,452 Elo+
Party 1
Xing Tian
Xing Tian
BlueWingX
Xing Tian
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,503 Elo+
Solo
Sylvanus
Sylvanus
Goldhardt
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,534 Elo+
Solo
Cthulhu
Cthulhu
MichelinGamer
Cthulhu
Level 108
God Stats
9W - 11L
1,413 SR
Queue Stats
688W - 686L
1,456 Elo+
Party 1
Zeus
Zeus
avatar7x
Zeus
Level 29
God Stats
2W - 4L
1,499 SR
Queue Stats
52W - 75L
1,367 Elo+
Party 1
Team Averages
Level 53
1,464 SR
1,462 Elo+

VS

Team Averages
Level 57
1,446 SR
1,411 Elo+
Nike
Nike
CrisAntunez
Nike
Level 27
God Stats
7W - 7L
1,231 SR
Queue Stats
354W - 463L
1,423 Elo+
Party 2
Chaac
Chaac
DarkUnderSword
Chaac
Level 109
God Stats
11W - 1L
1,500 SR
Queue Stats
123W - 179L
1,406 Elo+
Party 2
Chang'e
Chang'e
JayP462606
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,591 Elo+
Party 3
Jing Wei
Jing Wei
JudasNo
Jing Wei
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 54L
1,466 Elo+
Party 3
Freya
Freya
xPurification
Freya
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
330W - 286L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Atemosha
Merlin
16
5 / 6 / 9
8,892
741
19,516
14,731
9,412
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xing Tian
BlueWingX
Xing Tian
17
2 / 5 / 12
9,575
798
7,518
18,976
27,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sylvanus
Goldhardt
Sylvanus
15
4 / 6 / 5
8,568
714
7,811
20,580
24,421
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cthulhu
13
0 / 5 / 5
7,868
656
10,069
15,340
19,299
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
15
4 / 5 / 10
8,585
715
11,100
11,518
6,653
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 18
9,867
822
7,180
17,192
16,636
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 4 / 18
9,801
817
16,479
20,781
22,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chang'e
JayP462606
Chang'e
17
5 / 4 / 14
10,627
886
13,293
17,474
7,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
JudasNo
Jing Wei
17
3 / 3 / 17
9,986
832
12,881
12,730
5,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
14 / 3 / 10
11,737
978
24,602
20,111
10,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
104
15
Kills
27
27
Deaths
18
41
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Merlin
Atemosha
Merlin
5
6
9
1.58
L
Xing Tian
BlueWingX
Xing Tian
2
5
12
1.6
W
3
4
18
3
W
2
4
18
2.75
L
Sylvanus
Goldhardt
Sylvanus
4
6
5
1.08
W
Chang'e
JayP462606
Chang'e
5
4
14
3
W
Jing Wei
JudasNo
Jing Wei
3
3
17
3.83
L
Cthulhu
0
5
5
0.5
L
Zeus
4
5
10
1.8
W
14
3
10
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,014
Damage
74,435
81,145
Taken
88,288
87,097
Mitigated
62,964
15,458
Healing
38,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Atemosha
Merlin
19,516
1,115
853
1,869
14,731
9,412
0
9,305
5,426
39,866
0
L
Xing Tian
BlueWingX
Xing Tian
7,518
1,177
0
984
18,976
27,312
0
9,097
9,879
13,356
0
W
7,180
743
1,267
1,463
17,192
16,636
538
9,716
7,476
0
14,691
W
16,479
1,862
959
4,853
20,781
22,692
846
11,476
9,305
0
33,094
L
Sylvanus
Goldhardt
Sylvanus
7,811
2,626
3,396
3,208
20,580
24,421
0
8,443
12,137
11,964
0
W
Chang'e
JayP462606
Chang'e
13,293
1,468
6,707
7,298
17,474
7,504
976
12,862
4,612
25,574
0
W
Jing Wei
JudasNo
Jing Wei
12,881
8,817
2,791
3,296
12,730
5,678
4,457
10,593
2,137
0
26,573
L
Cthulhu
10,069
684
1,411
955
15,340
19,299
0
7,367
7,973
21,355
0
L
Zeus
11,100
4,160
974
1,808
11,518
6,653
0
3,683
7,835
16,087
0
W
24,602
8,370
1,315
8,519
20,111
10,454
2,095
11,367
8,744
42,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,488
Gold Earned
52,018
92
Minions Killed
151
0
Camps Cleared
0
861,490
Distance Traveled
1,162,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,892
741
34
3
0
175,620
0
L
Xing Tian
9,575
798
16
1
0
192,401
0
W
Nike
9,867
822
21
2
0
262,018
0
W
Chaac
9,801
817
31
3
0
250,148
0
L
Sylvanus
8,568
714
12
1
0
176,488
0
W
Chang'e
10,627
886
20
2
0
216,792
0
W
Jing Wei
9,986
832
29
2
0
220,441
0
L
Cthulhu
7,868
656
14
1
0
145,760
0
L
Zeus
8,585
715
16
1
0
171,221
0
W
Freya
11,737
978
50
4
0
212,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role