Player Matchup

Kukulkan
Kukulkan
Silver I
AceAmp01
Kukulkan
Silver I
Level 124
God Stats
17W - 10L
1,549 SR
Queue Stats
257W - 256L
1,114 MMR
Solo
Sobek
Sobek
Silver IV
BurtonGuster773
Sobek
Silver IV
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
266W - 282L
1,103 MMR
Party 1
King Arthur
King Arthur
Silver II
Hunt-Man1798
King Arthur
Silver II
Level 155
God Stats
8W - 3L
1,795 SR
Queue Stats
293W - 303L
1,112 MMR
Solo
Awilix
Awilix
Bronze III
SleezaFT
Awilix
Bronze III
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 25L
1,110 MMR
Solo
Sol
Sol
Silver III
TmuBoom
Sol
Silver III
Level 126
God Stats
3W - 6L
1,178 SR
Queue Stats
259W - 265L
1,103 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,504 SR
1,108 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,545 SR
1,187 MMR
Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze IV
CRACK KiD666
Hera
Bronze IV
Level 83
God Stats
0W - 2L
1,540 SR
Queue Stats
1W - 9L
1,117 MMR
Party 2
Izanami
Izanami
Silver I
GoodMechanix
Izanami
Silver I
Level 153
God Stats
4W - 4L
1,265 SR
Queue Stats
162W - 181L
1,095 MMR
Solo
Arachne
Arachne
Silver II
Guerrillanuts_42
Arachne
Silver II
Level 127
God Stats
1W - 1L
1,895 SR
Queue Stats
303W - 309L
1,109 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
SwissTac0
Sun Wukong
Bronze IV
Level 69
God Stats
1W - 3L
1,525 SR
Queue Stats
1W - 9L
1,117 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AceAmp01
Kukulkan
16
9 / 0 / 1
10,160
635
10,267
7,337
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 8
8,340
521
4,446
13,034
11,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Hunt-Man1798
King Arthur
15
2 / 1 / 6
9,565
598
10,818
15,014
19,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Awilix
SleezaFT
Awilix
16
9 / 0 / 5
10,057
629
13,364
10,953
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
15
2 / 0 / 1
9,252
578
10,417
8,880
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
FreyaHadesLokiMulan

VS

Bans
ThanatosAo KuangSusanoFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 1
6,877
430
5,155
15,697
12,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 9 / 1
6,915
432
6,563
10,733
4,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
GoodMechanix
Izanami
14
0 / 0 / 1
7,634
477
5,311
8,961
3,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 5 / 0
7,530
471
7,361
18,556
7,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SwissTac0
Sun Wukong
12
0 / 6 / 0
6,601
413
6,486
14,077
9,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
22
Kills
2
2
Deaths
23
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
1
0.17
W
Kukulkan
AceAmp01
Kukulkan
9
0
1
9.5
W
0
1
8
4
L
0
9
1
0.06
L
Izanami
GoodMechanix
Izanami
0
0
1
0.5
L
2
5
0
0.4
W
King Arthur
Hunt-Man1798
King Arthur
2
1
6
5
W
Awilix
SleezaFT
Awilix
9
0
5
11.5
L
Sun Wukong
SwissTac0
Sun Wukong
0
6
0
0
W
Sol
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,312
Damage
30,876
55,218
Taken
68,024
42,988
Mitigated
37,917
17,248
Healing
17,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,155
489
345
5,072
15,697
12,841
0
9,882
5,777
30,983
0
W
Kukulkan
AceAmp01
Kukulkan
10,267
1,242
0
1,101
7,337
3,363
0
4,955
2,382
88,098
654
W
4,446
394
0
5,719
13,034
11,699
120
5,240
7,794
17,635
0
L
6,563
1,200
0
373
10,733
4,379
0
6,296
4,386
52,157
0
L
Izanami
GoodMechanix
Izanami
5,311
4,067
0
4,345
8,961
3,628
0
5,837
3,118
0
70,892
L
7,361
4,094
0
5,103
18,556
7,745
0
3,243
15,306
0
58,356
W
King Arthur
Hunt-Man1798
King Arthur
10,818
676
0
3,207
15,014
19,809
62
175
14,839
1,081
73,472
W
Awilix
SleezaFT
Awilix
13,364
6,111
0
330
10,953
4,553
110
1,241
9,712
0
75,747
L
Sun Wukong
SwissTac0
Sun Wukong
6,486
1,206
0
2,570
14,077
9,324
0
401
13,676
0
42,146
W
Sol
10,417
4,107
0
6,891
8,880
3,564
1,316
635
8,245
91,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,374
Gold Earned
35,557
540
Minions Killed
403
0
Camps Cleared
0
1,646,976
Distance Traveled
1,584,505
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,877
430
11
1
0
319,701
4
W
Kukulkan
10,160
635
141
9
0
321,009
5
W
Sobek
8,340
521
23
1
0
340,195
5
L
Hera
6,915
432
106
7
0
304,644
0
L
Izanami
7,634
477
140
9
0
310,698
6
L
Arachne
7,530
471
90
6
0
343,732
0
W
King Arthur
9,565
598
112
7
0
290,736
2
W
Awilix
10,057
629
118
7
0
385,105
0
L
Sun Wukong
6,601
413
56
4
0
305,730
0
W
Sol
9,252
578
146
9
0
309,931
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role