Player Matchup

Anubis
Anubis
KumbahRyan
Anubis
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 126L
1,656 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Squashini
Ah Muzen Cab
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
115W - 103L
1,743 Elo+
Party 2
Atlas
Atlas
Xaryyy
Atlas
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,703 Elo+
Party 2
Team Averages
Level 112
1,500 SR
1,701 Elo+

VS

Team Averages
Level 133
1,912 SR
1,622 Elo+
Serqet
Serqet
Kingslygray3
Serqet
Level 80
God Stats
19W - 10L
1,766 SR
Queue Stats
122W - 104L
1,615 Elo+
Solo
Achilles
Achilles
SuperSpartanMLG
Achilles
Level 161
God Stats
9W - 7L
1,975 SR
Queue Stats
494W - 391L
1,579 Elo+
Party 1
Chronos
Chronos
ΩMΣGΛ
Chronos
Level 159
God Stats
9W - 1L
1,995 SR
Queue Stats
285W - 207L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KumbahRyan
Anubis
14
1 / 5 / 2
9,246
660
9,690
13,879
7,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Squashini
Ah Muzen Cab
15
3 / 3 / 2
9,699
693
17,190
11,828
6,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Xaryyy
Atlas
15
1 / 3 / 4
9,787
699
10,669
16,366
19,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
3 / 1 / 5
10,015
715
9,766
14,976
19,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Achilles
15
2 / 1 / 7
10,124
723
12,210
16,905
16,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
ΩMΣGΛ
Chronos
18
6 / 3 / 2
11,248
803
14,232
14,082
6,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
11
11
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
3
1
5
5.5
L
Anubis
KumbahRyan
Anubis
1
5
2
0.4
L
Ah Muzen Cab
Squashini
Ah Muzen Cab
3
3
2
1.33
W
Achilles
2
1
7
5.5
L
Atlas
Xaryyy
Atlas
1
3
4
1
W
Chronos
ΩMΣGΛ
Chronos
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,549
Damage
36,208
42,073
Taken
45,963
33,559
Mitigated
41,925
9,094
Healing
10,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
9,766
1,799
0
1,076
14,976
19,201
664
6,122
8,854
0
15,400
L
Anubis
KumbahRyan
Anubis
9,690
537
247
2,434
13,879
7,990
338
5,696
7,595
44,205
0
L
Ah Muzen Cab
Squashini
Ah Muzen Cab
17,190
6,840
0
2,102
11,828
6,257
280
1,892
8,889
0
48,696
W
Achilles
12,210
2,231
0
6,218
16,905
16,325
237
6,998
9,623
0
30,042
L
Atlas
Xaryyy
Atlas
10,669
4,435
1,964
2,347
16,366
19,312
31
6,671
8,996
21,857
0
W
Chronos
ΩMΣGΛ
Chronos
14,232
3,099
0
2,976
14,082
6,399
2,528
7,031
7,051
77,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,732
Gold Earned
31,387
181
Minions Killed
200
0
Camps Cleared
0
724,242
Distance Traveled
848,135
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,015
715
20
1
0
300,542
2
L
Anubis
9,246
660
66
5
0
216,399
0
L
Ah Muzen Cab
9,699
693
93
7
0
259,434
0
W
Achilles
10,124
723
45
3
0
262,730
0
L
Atlas
9,787
699
22
2
0
248,409
0
W
Chronos
11,248
803
135
10
0
284,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role