Player Matchup

Anubis
Anubis
BritBearTobi
Anubis
Level 118
God Stats
0W - 2L
1,250 SR
Queue Stats
64W - 75L
1,437 Elo+
Party 2
Chaac
Chaac
Orzhov
Chaac
Level 66
God Stats
2W - 4L
1,518 SR
Queue Stats
109W - 106L
1,561 Elo+
Party 1
Jormungandr
Jormungandr
Phabrezze
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 108L
1,561 Elo+
Party 1
Terra
Terra
Specter324
Terra
Level 120
God Stats
0W - 1L
1,335 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
jauquet11
Ao Kuang
Level 159
God Stats
0W - 8L
1,109 SR
Queue Stats
1,204W - 1,228L
1,424 Elo+
Solo
Team Averages
Level 106
1,342 SR
1,497 Elo+

VS

Team Averages
Level 123
1,455 SR
1,542 Elo+
Bellona
Bellona
Flappers10
Bellona
Level 87
God Stats
1W - 0L
1,217 SR
Queue Stats
34W - 35L
1,527 Elo+
Party 3
Maui
Maui
RealisticMars0
Maui
Level 135
God Stats
1W - 1L
1,534 SR
Queue Stats
54W - 50L
1,524 Elo+
Party 3
Sun Wukong
Sun Wukong
St3ph3nW1
Sun Wukong
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 30L
1,549 Elo+
Party 3
Sylvanus
Sylvanus
ZOTTmaster
Sylvanus
Level 113
God Stats
1W - 0L
1,522 SR
Queue Stats
37W - 36L
1,537 Elo+
Party 3
Hou Yi
Hou Yi
yaxi507
Hou Yi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 45L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
4 / 6 / 4
10,364
691
17,032
15,902
8,945
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Orzhov
Chaac
17
4 / 6 / 6
10,536
702
17,690
30,258
28,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
Phabrezze
Jormungandr
19
1 / 3 / 11
11,741
783
20,418
22,439
28,067
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
17
1 / 6 / 8
9,742
649
11,808
22,531
21,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
jauquet11
Ao Kuang
16
3 / 6 / 5
9,943
663
8,738
18,348
12,953
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Flappers10
Bellona
18
4 / 2 / 18
10,201
680
13,651
17,966
22,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
5 / 3 / 17
10,725
715
15,769
19,680
29,761
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
St3ph3nW1
Sun Wukong
19
5 / 1 / 21
10,881
725
16,867
18,463
21,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
ZOTTmaster
Sylvanus
20
8 / 3 / 16
11,443
763
26,135
16,450
11,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
yaxi507
Hou Yi
18
5 / 4 / 17
10,974
732
19,070
15,276
7,907
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
116
13
Kills
27
27
Deaths
13
34
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
6
4
1
W
Bellona
Flappers10
Bellona
4
2
18
6.5
L
Chaac
Orzhov
Chaac
4
6
6
1.17
L
Jormungandr
Phabrezze
Jormungandr
1
3
11
2.17
W
5
3
17
4.5
L
Terra
1
6
8
0.83
W
Sun Wukong
St3ph3nW1
Sun Wukong
5
1
21
15.5
W
Sylvanus
ZOTTmaster
Sylvanus
8
3
16
5.33
L
Ao Kuang
jauquet11
Ao Kuang
3
6
5
0.92
W
Hou Yi
yaxi507
Hou Yi
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,686
Damage
91,492
109,478
Taken
87,835
99,910
Mitigated
92,613
43,606
Healing
45,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
17,032
429
2,398
3,335
15,902
8,945
820
7,022
8,496
38,244
1,990
W
Bellona
Flappers10
Bellona
13,651
3,111
4,658
5,006
17,966
22,363
455
11,047
6,551
0
17,440
L
Chaac
Orzhov
Chaac
17,690
2,457
1,037
10,197
30,258
28,319
71
9,823
19,633
0
30,384
L
Jormungandr
Phabrezze
Jormungandr
20,418
2,557
2,023
7,032
22,439
28,067
0
9,540
12,009
40,986
0
W
15,769
1,479
2,277
4,899
19,680
29,761
124
10,887
8,333
25,964
0
L
Terra
11,808
454
8,397
5,521
22,531
21,626
477
6,805
14,799
17,018
0
W
Sun Wukong
St3ph3nW1
Sun Wukong
16,867
2,750
1,638
8,787
18,463
21,041
354
10,817
7,353
0
32,132
W
Sylvanus
ZOTTmaster
Sylvanus
26,135
8,940
8,939
5,853
16,450
11,541
1,819
12,422
3,831
47,841
2,900
L
Ao Kuang
jauquet11
Ao Kuang
8,738
2,741
319
3,347
18,348
12,953
127
7,587
10,465
18,018
0
W
Hou Yi
yaxi507
Hou Yi
19,070
8,117
0
3,879
15,276
7,907
799
9,920
5,169
0
34,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,326
Gold Earned
54,224
180
Minions Killed
160
0
Camps Cleared
0
1,274,003
Distance Traveled
1,362,974
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,364
691
53
4
0
239,984
0
W
Bellona
10,201
680
18
1
0
301,372
0
L
Chaac
10,536
702
25
2
0
243,997
0
L
Jormungandr
11,741
783
56
4
0
287,689
0
W
Maui
10,725
715
15
1
0
302,238
0
L
Terra
9,742
649
16
1
0
297,303
0
W
Sun Wukong
10,881
725
34
2
0
317,752
0
W
Sylvanus
11,443
763
61
4
0
237,256
0
L
Ao Kuang
9,943
663
30
2
0
205,030
0
W
Hou Yi
10,974
732
32
2
0
204,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role