Player Matchup

Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Silver III
AWD20g
Cupid
Silver III
Level 108
God Stats
68W - 61L
1,532 SR
Queue Stats
553W - 581L
896 MMR
Solo
Horus
Horus
Bronze IV
Frostystarts
Horus
Bronze IV
Level 108
God Stats
0W - 3L
1,269 SR
Queue Stats
17W - 55L
913 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze I
K0X Kommando
Tsukuyomi
Bronze I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 55L
957 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
LuisArmSou
Cthulhu
Silver IV
Level 86
God Stats
11W - 10L
1,505 SR
Queue Stats
171W - 192L
805 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,461 SR
1,014 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,561 SR
832 MMR
He Bo
He Bo
Silver II
OfficialJTower
He Bo
Silver II
Level 192
God Stats
14W - 5L
1,500 SR
Queue Stats
444W - 440L
1,008 MMR
Solo
Jormungandr
Jormungandr
Bronze I
Rescue__Rabbit_
Jormungandr
Bronze I
Level 176
God Stats
10W - 9L
1,374 SR
Queue Stats
128W - 154L
267 MMR
Solo
Hun Batz
Hun Batz
Silver III
andrexgutierrez
Hun Batz
Silver III
Level 67
God Stats
1W - 0L
1,408 SR
Queue Stats
12W - 23L
973 MMR
Solo
Sol
Sol
Silver II
sFloowers
Sol
Silver II
Level 136
God Stats
4W - 2L
1,665 SR
Queue Stats
393W - 397L
981 MMR
Solo
Guan Yu
Guan Yu
Silver II
xSin Hasty
Guan Yu
Silver II
Level 89
God Stats
9W - 5L
1,861 SR
Queue Stats
302W - 315L
933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 1 / 0
6,630
510
6,128
9,436
6,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cupid
AWD20g
Cupid
9
0 / 5 / 1
5,902
454
4,542
13,839
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,048
465
5,224
12,618
6,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
K0X Kommando
Tsukuyomi
10
2 / 5 / 0
6,330
487
6,315
12,676
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
LuisArmSou
Cthulhu
9
1 / 3 / 0
5,325
410
6,828
10,050
7,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LokiFenrirKaliCu Chulainn

VS

Bans
BakasuraAo KuangKumbhakarnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,487
576
9,634
6,251
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Rescue__Rabbit_
Jormungandr
12
2 / 1 / 2
7,449
573
10,219
10,142
8,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
13
2 / 0 / 2
7,103
546
4,808
13,298
8,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 1 / 4
7,963
613
13,673
8,360
2,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
xSin Hasty
Guan Yu
11
1 / 1 / 5
6,945
534
3,041
9,809
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
16
16
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
0
0
L
Cupid
AWD20g
Cupid
0
5
1
0.1
L
0
2
1
0.25
L
Tsukuyomi
K0X Kommando
Tsukuyomi
2
5
0
0.4
L
Cthulhu
LuisArmSou
Cthulhu
1
3
0
0.33
W
4
0
4
6
W
Jormungandr
Rescue__Rabbit_
Jormungandr
2
1
2
3
W
Hun Batz
2
0
2
3
W
7
1
4
9
W
Guan Yu
xSin Hasty
Guan Yu
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,037
Damage
41,375
58,619
Taken
47,860
30,725
Mitigated
29,328
18,636
Healing
18,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,128
925
0
4,622
9,436
6,660
0
2,918
6,256
58,088
0
L
Cupid
AWD20g
Cupid
4,542
2,822
259
4,443
13,839
5,099
0
8,445
5,316
0
40,818
L
5,224
2,514
119
3,219
12,618
6,750
0
8,427
4,149
0
40,259
L
Tsukuyomi
K0X Kommando
Tsukuyomi
6,315
1,399
0
2,868
12,676
4,803
0
6,608
5,928
0
42,066
L
Cthulhu
LuisArmSou
Cthulhu
6,828
573
536
2,570
10,050
7,413
0
6,044
3,930
16,723
0
W
9,634
212
0
1,090
6,251
2,233
0
2,925
3,207
45,186
2,012
W
Jormungandr
Rescue__Rabbit_
Jormungandr
10,219
4,083
0
2,174
10,142
8,216
648
0
10,142
63,033
0
W
Hun Batz
4,808
1,251
0
3,384
13,298
8,270
0
4,901
8,196
0
54,370
W
13,673
6,526
0
4,020
8,360
2,905
3,596
2,377
5,621
59,657
0
W
Guan Yu
xSin Hasty
Guan Yu
3,041
1,081
2,303
5,407
9,809
7,704
172
1,782
7,738
0
16,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,235
Gold Earned
36,947
322
Minions Killed
376
0
Camps Cleared
0
1,296,884
Distance Traveled
1,314,702
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,630
510
101
8
0
260,906
0
L
Cupid
5,902
454
84
6
0
215,939
0
L
Horus
6,048
465
57
4
0
258,086
4
L
Tsukuyomi
6,330
487
62
5
0
284,451
1
L
Cthulhu
5,325
410
18
1
0
277,502
2
W
He Bo
7,487
576
95
7
0
264,485
0
W
Jormungandr
7,449
573
92
7
0
229,278
0
W
Hun Batz
7,103
546
78
6
0
298,118
0
W
Sol
7,963
613
88
7
0
242,600
2
W
Guan Yu
6,945
534
23
2
0
280,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role