Player Matchup

Izanami
Izanami
AlexMattson23
Izanami
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 89L
1,382 Elo+
Party 2
Sobek
Sobek
Lemtron
Sobek
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 90L
1,447 Elo+
Party 2
Merlin
Merlin
biglemons13
Merlin
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 80L
1,388 Elo+
Party 2
Surtr
Surtr
buhmshlapper
Surtr
Level 154
God Stats
10W - 11L
1,554 SR
Queue Stats
78W - 80L
1,416 Elo+
Party 2
Awilix
Awilix
iNovahs
Awilix
Level 85
God Stats
41W - 22L
1,614 SR
Queue Stats
179W - 130L
1,551 Elo+
Solo
Team Averages
Level 134
1,534 SR
1,437 Elo+

VS

Team Averages
Level 117
1,374 SR
1,568 Elo+
Agni
Agni
CyberAlcalyx
Agni
Level 158
God Stats
6W - 5L
1,079 SR
Queue Stats
96W - 79L
1,589 Elo+
Solo
Apollo
Apollo
DinoAnteater
Apollo
Level 159
God Stats
2W - 4L
1,264 SR
Queue Stats
121W - 131L
1,577 Elo+
Party 1
Chang'e
Chang'e
NotDivineShadow
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,642 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Togirakun
Ah Muzen Cab
Level 122
God Stats
5W - 7L
1,526 SR
Queue Stats
61W - 66L
1,477 Elo+
Solo
King Arthur
King Arthur
nainull
King Arthur
Level 131
God Stats
10W - 6L
1,500 SR
Queue Stats
463W - 517L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
2 / 0 / 2
6,827
525
3,955
9,202
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Lemtron
Sobek
10
0 / 1 / 6
6,310
485
2,438
9,722
6,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
11
0 / 2 / 2
6,258
481
2,432
5,549
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 0 / 2
8,288
638
13,785
15,949
11,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
iNovahs
Awilix
14
8 / 2 / 2
8,052
619
9,205
9,583
3,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,792
599
5,993
7,101
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
10
0 / 1 / 3
6,093
469
3,662
8,713
2,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 1
7,032
541
6,564
12,806
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Togirakun
Ah Muzen Cab
11
2 / 4 / 0
6,929
533
7,321
9,911
4,365
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
nainull
King Arthur
9
0 / 7 / 0
5,882
452
5,265
14,706
11,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
17
Kills
5
5
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
0
2
3
L
1
1
2
2
L
Apollo
0
1
3
1.5
W
Sobek
Lemtron
Sobek
0
1
6
3
L
2
4
1
0.63
L
Ah Muzen Cab
Togirakun
Ah Muzen Cab
2
4
0
0.5
W
Merlin
0
2
2
0.5
W
7
0
2
8
W
Awilix
iNovahs
Awilix
8
2
2
4.5
L
King Arthur
nainull
King Arthur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,815
Damage
28,805
50,005
Taken
53,237
27,984
Mitigated
25,497
17,090
Healing
17,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
3,955
2,503
0
3,820
9,202
3,502
0
1,744
7,458
0
53,134
L
5,993
146
59
2,990
7,101
2,740
672
2,072
5,029
67,378
3
L
Apollo
3,662
2,367
0
4,231
8,713
2,953
0
1,019
7,694
0
40,367
W
Sobek
Lemtron
Sobek
2,438
221
0
3,011
9,722
6,834
0
2,299
7,423
10,634
0
L
6,564
544
486
5,694
12,806
4,297
0
1,403
11,403
52,638
0
L
Ah Muzen Cab
Togirakun
Ah Muzen Cab
7,321
3,384
0
3,373
9,911
4,365
238
501
9,410
0
41,377
W
Merlin
2,432
210
0
464
5,549
2,126
0
3,011
2,538
46,722
0
W
13,785
4,787
0
9,295
15,949
11,557
386
2,735
13,214
976
65,186
W
Awilix
iNovahs
Awilix
9,205
3,071
0
500
9,583
3,965
0
2,768
6,815
0
58,810
L
King Arthur
nainull
King Arthur
5,265
662
0
965
14,706
11,142
0
476
14,230
0
42,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,735
Gold Earned
33,728
377
Minions Killed
378
0
Camps Cleared
0
1,372,941
Distance Traveled
1,314,303
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,827
525
105
8
0
244,272
2
L
Agni
7,792
599
108
8
0
251,119
6
L
Apollo
6,093
469
53
4
0
271,288
4
W
Sobek
6,310
485
16
1
0
285,267
3
L
Chang'e
7,032
541
81
6
0
277,190
0
L
Ah Muzen Cab
6,929
533
61
5
0
257,672
0
W
Merlin
6,258
481
85
7
0
252,988
0
W
Surtr
8,288
638
84
6
0
283,027
1
W
Awilix
8,052
619
87
7
0
307,387
2
L
King Arthur
5,882
452
75
6
0
257,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role