Player Matchup

Neith
Neith
Gold II
ChineseToast
Neith
Gold II
Level 150
God Stats
11W - 11L
1,909 SR
Queue Stats
577W - 571L
1,569 MMR
Party 2
Bacchus
Bacchus
Gold III
Her0Sug
Bacchus
Gold III
Level 37
God Stats
1W - 2L
1,797 SR
Queue Stats
17W - 18L
1,692 MMR
Solo
He Bo
He Bo
Platinum IV
MrHorribleShot
He Bo
Platinum IV
Level 132
God Stats
2W - 2L
1,612 SR
Queue Stats
285W - 272L
1,791 MMR
Party 2
Susano
Susano
Gold IV
Taaru04
Susano
Gold IV
Level 88
God Stats
0W - 3L
1,549 SR
Queue Stats
69W - 49L
1,696 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
inmaninmin
Tsukuyomi
Gold I
Level 149
God Stats
0W - 1L
1,337 SR
Queue Stats
49W - 44L
1,693 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,641 SR
1,688 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,500 SR
1,613 MMR
Janus
Janus
Gold I
 
Janus
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
ButterThisGuy
Fenrir
Gold V
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 23L
1,677 MMR
Party 1
Chiron
Chiron
Gold IV
TheRealRealCJ
Chiron
Gold IV
Level 162
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 13L
1,667 MMR
Solo
Bakasura
Bakasura
Gold II
ºBeauty
Bakasura
Gold II
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 155L
1,720 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,611
507
3,231
7,430
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Her0Sug
Bacchus
9
1 / 3 / 3
6,539
436
3,827
10,856
9,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 1
7,641
509
6,431
11,263
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
Taaru04
Susano
12
1 / 5 / 2
7,259
484
6,402
14,189
5,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
inmaninmin
Tsukuyomi
12
5 / 3 / 0
7,838
523
11,095
14,063
5,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ao KuangCliodhnaOlorunSol

VS

Bans
KhepriAgniIshtarThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 1 / 5
9,667
644
6,319
6,751
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
 
King Arthur
13
1 / 3 / 2
8,262
551
9,036
16,016
16,984
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
6 / 0 / 6
9,132
609
11,472
16,417
18,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 0 / 1
10,595
706
7,359
9,013
4,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
ºBeauty
Bakasura
13
2 / 4 / 4
8,158
544
4,635
15,393
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
18
18
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
5
6.5
W
King Arthur
 
King Arthur
1
3
2
0.67
W
6
0
6
9
L
0
3
1
0.17
L
Bacchus
Her0Sug
Bacchus
1
3
3
0.83
L
1
4
1
0.38
L
Susano
Taaru04
Susano
1
5
2
0.4
W
5
0
1
5.5
L
Tsukuyomi
inmaninmin
Tsukuyomi
5
3
0
1.67
W
Bakasura
ºBeauty
Bakasura
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,986
Damage
38,821
57,801
Taken
63,590
27,813
Mitigated
48,098
9,311
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,319
567
0
715
6,751
2,838
0
1,733
5,018
82,090
0
W
King Arthur
 
King Arthur
9,036
736
46
5,972
16,016
16,984
0
1,406
14,610
3,832
49,735
W
11,472
3,057
2,437
3,289
16,417
18,586
17
5,292
11,125
0
29,506
L
3,231
935
0
1,246
7,430
3,557
0
115
7,315
0
52,219
L
Bacchus
Her0Sug
Bacchus
3,827
556
0
1,744
10,856
9,519
0
2,419
7,640
13,060
0
L
6,431
0
59
1,361
11,263
3,648
0
1,779
9,122
57,929
0
L
Susano
Taaru04
Susano
6,402
1,460
0
895
14,189
5,703
0
1,644
12,221
0
60,286
W
7,359
3,442
268
4,340
9,013
4,203
1,595
928
8,085
0
99,251
L
Tsukuyomi
inmaninmin
Tsukuyomi
11,095
2,648
0
4,006
14,063
5,386
0
1,672
11,222
0
55,825
W
Bakasura
ºBeauty
Bakasura
4,635
3,363
0
2,191
15,393
5,487
953
1,287
14,106
0
50,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,888
Gold Earned
45,814
415
Minions Killed
516
0
Camps Cleared
0
1,466,733
Distance Traveled
1,675,860
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,667
644
147
10
0
353,782
2
W
King Arthur
8,262
551
78
5
0
329,206
0
W
Fenrir
9,132
609
34
2
0
324,574
3
L
Neith
7,611
507
119
8
0
287,130
1
L
Bacchus
6,539
436
13
1
0
208,674
0
L
He Bo
7,641
509
118
8
0
317,019
2
L
Susano
7,259
484
93
6
0
306,899
2
W
Chiron
10,595
706
163
11
0
289,234
2
L
Tsukuyomi
7,838
523
72
5
0
347,011
2
W
Bakasura
8,158
544
94
6
0
379,064
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role