Player Matchup

Set
Set
HeckinKewt
Set
Level 141
God Stats
8W - 4L
1,707 SR
Queue Stats
508W - 482L
1,493 Elo+
Party 1
King Arthur
King Arthur
Shebahoop23
King Arthur
Level 18
God Stats
1W - 3L
1,684 SR
Queue Stats
4W - 8L
1,595 Elo+
Party 2
Shiva
Shiva
WeaponXDMan
Shiva
Level 99
God Stats
0W - 1L
1,777 SR
Queue Stats
70W - 75L
1,564 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
navster10
Morgan Le Fay
Level 101
God Stats
15W - 12L
1,500 SR
Queue Stats
299W - 296L
1,500 Elo+
Party 1
Ullr
Ullr
yesarel
Ullr
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 116L
1,537 Elo+
Party 2
Team Averages
Level 85
1,634 SR
1,538 Elo+

VS

Team Averages
Level 132
1,599 SR
1,510 Elo+
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Kleptoee
Sol
Level 128
God Stats
7W - 2L
1,970 SR
Queue Stats
257W - 243L
1,556 Elo+
Party 3
Janus
Janus
MattTheLynchGuy
Janus
Level 110
God Stats
3W - 3L
1,478 SR
Queue Stats
90W - 86L
1,477 Elo+
Solo
Maui
Maui
iNF ANGEL
Maui
Level 144
God Stats
14W - 16L
1,530 SR
Queue Stats
292W - 302L
1,543 Elo+
Party 3
Odin
Odin
wartaco924
Odin
Level 167
God Stats
12W - 19L
1,517 SR
Queue Stats
456W - 466L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,003
546
2,923
7,247
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
Shebahoop23
King Arthur
9
0 / 2 / 0
5,228
475
2,278
5,954
4,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 2 / 1
4,798
436
2,336
9,001
6,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
navster10
Morgan Le Fay
9
0 / 3 / 2
5,099
464
4,052
8,059
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
yesarel
Ullr
8
0 / 3 / 0
4,590
417
1,509
8,198
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 0 / 2
6,090
554
1,394
7,344
2,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 0 / 1
7,468
679
8,919
6,111
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 3 / 1
6,284
571
7,103
6,467
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Maui
10
2 / 0 / 4
6,382
580
2,661
4,637
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 0 / 0
6,259
569
1,852
4,242
3,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
10
11
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
2
1
L
2
1
0
2
W
5
0
1
5.5
W
2
3
1
0.83
L
King Arthur
Shebahoop23
King Arthur
0
2
0
0
L
0
2
1
0.25
W
Maui
2
0
4
4
L
Morgan Le Fay
navster10
Morgan Le Fay
0
3
2
0.33
W
1
0
0
1
L
Ullr
yesarel
Ullr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,098
Damage
21,929
38,459
Taken
28,801
19,298
Mitigated
14,212
7,572
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,394
426
0
930
7,344
2,624
0
772
6,572
0
44,037
L
2,923
867
0
1,752
7,247
2,911
0
1,427
5,820
0
42,782
W
8,919
5,051
0
4,632
6,111
2,125
3,251
0
6,111
65,326
0
W
7,103
303
0
1,092
6,467
2,429
0
2,642
3,825
50,839
0
L
King Arthur
Shebahoop23
King Arthur
2,278
640
0
490
5,954
4,152
0
438
5,516
551
26,990
L
2,336
590
529
1,930
9,001
6,122
0
5,444
3,557
0
23,429
W
Maui
2,661
769
0
1,411
4,637
3,328
54
539
4,098
16,713
0
L
Morgan Le Fay
navster10
Morgan Le Fay
4,052
684
0
2,149
8,059
3,178
0
5,368
2,691
27,324
0
W
1,852
365
0
736
4,242
3,706
0
207
4,035
0
35,254
L
Ullr
yesarel
Ullr
1,509
629
0
722
8,198
2,935
0
6,006
2,192
0
26,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,718
Gold Earned
32,483
227
Minions Killed
371
0
Camps Cleared
0
1,056,050
Distance Traveled
1,068,366
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,090
554
66
6
0
242,706
0
L
Set
6,003
546
72
7
0
262,601
4
W
Sol
7,468
679
108
10
0
196,195
0
W
Janus
6,284
571
92
8
0
203,966
0
L
King Arthur
5,228
475
36
3
0
207,388
0
L
Shiva
4,798
436
34
3
0
228,078
0
W
Maui
6,382
580
28
3
0
237,605
2
L
Morgan Le Fay
5,099
464
46
4
0
164,356
0
W
Odin
6,259
569
77
7
0
187,894
0
L
Ullr
4,590
417
39
4
0
193,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role