Player Matchup

Jormungandr
Jormungandr
BatDane
Jormungandr
Level 25
God Stats
2W - 2L
1,817 SR
Queue Stats
27W - 19L
1,650 Elo+
Party 1
Fenrir
Fenrir
DarnitMan
Fenrir
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,655 Elo+
Party 1
The Morrigan
The Morrigan
dawsonnotdalton
The Morrigan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,650 Elo+
Party 1
Team Averages
Level 76
1,606 SR
1,652 Elo+

VS

Team Averages
Level 70
1,386 SR
1,499 Elo+
King Arthur
King Arthur
NerdTheThird
King Arthur
Level 63
God Stats
3W - 2L
1,200 SR
Queue Stats
109W - 104L
1,511 Elo+
Solo
Sol
Sol
ediCR
Sol
Level 100
God Stats
15W - 15L
1,490 SR
Queue Stats
68W - 70L
1,486 Elo+
Solo
Thanatos
Thanatos
ian9397
Thanatos
Level 46
God Stats
1W - 0L
1,467 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BatDane
Jormungandr
16
4 / 3 / 6
11,576
772
12,914
19,693
27,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
DarnitMan
Fenrir
14
1 / 8 / 5
9,137
609
7,630
18,039
11,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
dawsonnotdalton
The Morrigan
17
5 / 4 / 4
11,022
735
14,437
8,935
4,516
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NerdTheThird
King Arthur
18
3 / 4 / 12
10,988
733
8,737
16,708
16,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
ediCR
Sol
19
10 / 1 / 5
12,809
854
24,160
17,505
8,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
ian9397
Thanatos
14
2 / 5 / 7
9,663
644
7,817
13,427
7,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
10
Kills
15
15
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BatDane
Jormungandr
4
3
6
2.33
L
Fenrir
DarnitMan
Fenrir
1
8
5
0.44
W
King Arthur
NerdTheThird
King Arthur
3
4
12
2.25
L
The Morrigan
dawsonnotdalton
The Morrigan
5
4
4
1.75
W
Sol
ediCR
Sol
10
1
5
12.5
W
Thanatos
ian9397
Thanatos
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,981
Damage
40,714
46,667
Taken
47,640
43,898
Mitigated
32,870
7,290
Healing
21,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BatDane
Jormungandr
12,914
3,694
283
4,471
19,693
27,523
141
9,946
9,480
37,083
0
L
Fenrir
DarnitMan
Fenrir
7,630
1,723
0
1,418
18,039
11,859
294
8,897
8,632
0
19,578
W
King Arthur
NerdTheThird
King Arthur
8,737
680
0
3,458
16,708
16,483
184
8,071
8,637
0
27,780
L
The Morrigan
dawsonnotdalton
The Morrigan
14,437
2,119
0
1,118
8,935
4,516
542
4,346
4,551
48,659
3,587
W
Sol
ediCR
Sol
24,160
9,509
0
11,101
17,505
8,906
2,286
9,346
8,114
90,156
5,968
W
Thanatos
ian9397
Thanatos
7,817
1,762
0
7,335
13,427
7,481
188
6,996
6,390
0
35,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,735
Gold Earned
33,460
153
Minions Killed
196
0
Camps Cleared
0
774,835
Distance Traveled
783,198
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,576
772
44
3
0
265,844
0
L
Fenrir
9,137
609
20
1
0
256,602
1
W
King Arthur
10,988
733
23
2
0
266,083
0
L
The Morrigan
11,022
735
89
6
0
252,389
2
W
Sol
12,809
854
137
9
0
254,560
0
W
Thanatos
9,663
644
36
2
0
262,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role