Player Matchup

Ra
Ra
Alejusx
Ra
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,140 Elo+
Party 2
Sun Wukong
Sun Wukong
Maxgamer
Sun Wukong
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,127 Elo+
Party 2
Nemesis
Nemesis
Nekusasu69
Nemesis
Level 68
God Stats
1W - 2L
1,715 SR
Queue Stats
80W - 70L
1,678 Elo+
Solo
Team Averages
Level 81
1,572 SR
1,315 Elo+

VS

Team Averages
Level 76
1,686 SR
1,564 Elo+
Ne Zha
Ne Zha
Roethlisberger69
Ne Zha
Level 57
God Stats
3W - 1L
1,559 SR
Queue Stats
31W - 23L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
honestlyWWJD
Sun Wukong
Level 121
God Stats
3W - 0L
1,746 SR
Queue Stats
108W - 99L
1,566 Elo+
Party 1
Discordia
Discordia
johnmeatball
Discordia
Level 51
God Stats
2W - 0L
1,754 SR
Queue Stats
8W - 2L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,513
751
4,698
7,691
2,655
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Maxgamer
Sun Wukong
9
0 / 4 / 1
6,236
624
2,882
12,596
8,639
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Nekusasu69
Nemesis
11
0 / 2 / 1
6,751
675
4,180
8,345
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
7,936
794
7,286
6,281
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
honestlyWWJD
Sun Wukong
14
2 / 0 / 8
7,882
788
5,218
8,731
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
johnmeatball
Discordia
14
5 / 0 / 6
8,519
852
11,938
3,696
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
11
11
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Sun Wukong
Maxgamer
Sun Wukong
0
4
1
0.13
L
Nemesis
Nekusasu69
Nemesis
0
2
1
0.25
W
4
1
6
7
W
Sun Wukong
honestlyWWJD
Sun Wukong
2
0
8
6
W
Discordia
johnmeatball
Discordia
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,760
Damage
24,442
28,632
Taken
18,708
14,667
Mitigated
11,855
4,820
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,698
376
936
1,176
7,691
2,655
675
3,360
4,167
32,573
0
L
Sun Wukong
Maxgamer
Sun Wukong
2,882
241
270
1,349
12,596
8,639
80
5,052
7,238
0
13,420
L
Nemesis
Nekusasu69
Nemesis
4,180
1,145
0
1,089
8,345
3,373
0
3,115
5,031
0
26,431
W
7,286
988
0
1,425
6,281
2,785
106
1,606
4,675
0
29,061
W
Sun Wukong
honestlyWWJD
Sun Wukong
5,218
695
0
2,524
8,731
7,836
100
2,505
6,226
0
21,348
W
Discordia
johnmeatball
Discordia
11,938
954
0
889
3,696
1,234
1,097
946
2,750
38,287
1,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,500
Gold Earned
24,337
127
Minions Killed
129
0
Camps Cleared
0
553,108
Distance Traveled
623,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,513
751
73
7
0
181,111
0
L
Sun Wukong
6,236
624
14
1
0
181,281
0
L
Nemesis
6,751
675
40
4
0
190,716
0
W
Ne Zha
7,936
794
33
3
0
211,795
0
W
Sun Wukong
7,882
788
25
3
0
222,275
0
W
Discordia
8,519
852
71
7
0
189,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role