Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Nyhlek
Merlin
Level 171
God Stats
10W - 8L
1,299 SR
Queue Stats
46W - 40L
1,581 Elo+
Solo
Thanatos
Thanatos
ducc_on_quack
Thanatos
Level 65
God Stats
149W - 88L
1,559 SR
Queue Stats
573W - 521L
1,489 Elo+
Solo
King Arthur
King Arthur
nwhArgonaut
King Arthur
Level 120
God Stats
1W - 1L
1,175 SR
Queue Stats
21W - 32L
1,168 Elo+
Party 1
Cernunnos
Cernunnos
orca508
Cernunnos
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,323 Elo+
Party 1
Team Averages
Level 127
1,407 SR
1,412 Elo+

VS

Team Averages
Level 120
1,527 SR
1,504 Elo+
Maui
Maui
MFMelloMike
Maui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
Reckless Carp59
Thor
Level 145
God Stats
21W - 21L
1,719 SR
Queue Stats
97W - 86L
1,598 Elo+
Solo
Merlin
Merlin
bugbuggerson
Merlin
Level 108
God Stats
7W - 6L
1,516 SR
Queue Stats
57W - 45L
1,542 Elo+
Solo
Surtr
Surtr
muce16
Surtr
Level 109
God Stats
5W - 7L
1,400 SR
Queue Stats
149W - 140L
1,349 Elo+
Solo
Neith
Neith
sedsed03
Neith
Level 127
God Stats
8W - 5L
1,500 SR
Queue Stats
433W - 424L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 1 / 1
6,158
513
5,074
10,760
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Nyhlek
Merlin
7
0 / 0 / 0
4,952
413
1,368
5,082
1,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
ducc_on_quack
Thanatos
9
2 / 2 / 0
6,134
511
4,396
10,339
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
nwhArgonaut
King Arthur
10
0 / 3 / 0
5,511
459
5,663
11,337
9,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
orca508
Cernunnos
9
0 / 1 / 2
5,175
431
5,365
7,911
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,884
490
2,854
7,530
4,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 0 / 1
5,908
492
4,262
7,513
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
2 / 2 / 0
6,550
546
6,733
5,842
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
muce16
Surtr
13
3 / 0 / 0
7,664
639
7,356
11,746
12,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
sedsed03
Neith
9
1 / 2 / 3
5,647
471
7,843
8,244
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
1
2.5
W
0
0
2
1
L
Merlin
Nyhlek
Merlin
0
0
0
0
W
1
0
1
1.5
W
Merlin
2
2
0
1
L
Thanatos
ducc_on_quack
Thanatos
2
2
0
1
W
Surtr
muce16
Surtr
3
0
0
3
L
King Arthur
nwhArgonaut
King Arthur
0
3
0
0
L
Cernunnos
orca508
Cernunnos
0
1
2
1
W
Neith
sedsed03
Neith
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,866
Damage
29,048
45,429
Taken
40,875
25,279
Mitigated
24,527
20,776
Healing
14,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,074
1,235
1,613
4,650
10,760
7,755
38
3,060
7,595
22,448
0
W
2,854
599
275
2,136
7,530
4,653
90
2,058
5,472
11,987
0
L
Merlin
Nyhlek
Merlin
1,368
39
0
1,874
5,082
1,395
0
2,556
2,201
24,223
0
W
4,262
908
0
3,714
7,513
2,405
0
883
6,630
0
35,768
W
Merlin
6,733
593
0
1,617
5,842
1,964
1,309
1,441
4,401
39,681
0
L
Thanatos
ducc_on_quack
Thanatos
4,396
1,602
0
6,354
10,339
3,610
0
1,637
8,618
0
33,648
W
Surtr
muce16
Surtr
7,356
2,124
0
3,430
11,746
12,571
143
0
10,868
2,010
59,577
L
King Arthur
nwhArgonaut
King Arthur
5,663
1,115
0
3,362
11,337
9,833
0
712
10,625
0
37,201
L
Cernunnos
orca508
Cernunnos
5,365
3,084
0
2,923
7,911
2,686
0
1,767
6,091
0
29,457
W
Neith
sedsed03
Neith
7,843
852
138
3,088
8,244
2,934
492
2,060
6,184
0
39,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,930
Gold Earned
31,653
210
Minions Killed
328
0
Camps Cleared
0
1,095,142
Distance Traveled
1,185,176
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,158
513
32
3
0
209,605
0
W
Maui
5,884
490
18
2
0
235,201
3
L
Merlin
4,952
413
36
3
0
177,955
3
W
Thor
5,908
492
54
5
0
275,710
0
W
Merlin
6,550
546
72
6
0
223,110
0
L
Thanatos
6,134
511
52
4
0
294,529
0
W
Surtr
7,664
639
111
9
0
225,414
0
L
King Arthur
5,511
459
47
4
0
209,547
0
L
Cernunnos
5,175
431
43
4
0
203,506
0
W
Neith
5,647
471
73
6
0
225,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role