Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BigOLNateJohn
Achilles
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 56L
1,235 Elo+
Party 2
Hel
Hel
GreezarinoX
Hel
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 196L
1,330 Elo+
Party 2
Arachne
Arachne
RubenGnzl
Arachne
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,230 Elo+
Solo
Surtr
Surtr
Techneveaux
Surtr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,350 Elo+
Solo
Team Averages
Level 60
1,500 SR
1,329 Elo+

VS

Team Averages
Level 57
1,460 SR
1,378 Elo+
Mulan
Mulan
AfricansAreDirty
Mulan
Level 18
God Stats
1W - 2L
1,302 SR
Queue Stats
31W - 36L
1,342 Elo+
Party 1
Raijin
Raijin
CrisAntunez
Raijin
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
354W - 463L
1,365 Elo+
Party 3
Hel
Hel
DarkUnderSword
Hel
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 179L
1,339 Elo+
Party 3
Nu Wa
Nu Wa
Dr0pThAtCookie
Nu Wa
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 120L
1,392 Elo+
Party 1
Osiris
Osiris
deathtalks23
Osiris
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 3 / 6
7,278
728
14,964
10,567
6,926
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
BigOLNateJohn
Achilles
13
1 / 3 / 6
6,957
696
10,845
13,256
15,922
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 6
6,676
668
4,636
10,520
7,728
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
RubenGnzl
Arachne
12
4 / 8 / 4
7,407
741
10,730
13,216
7,167
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 5 / 3
7,247
725
11,694
17,365
15,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 14
9,345
935
14,231
19,062
14,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
16
5 / 2 / 11
9,528
953
15,869
14,374
6,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 16
8,134
813
5,509
9,073
3,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 17
8,900
890
15,442
11,044
4,217
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
17
5 / 1 / 16
9,349
935
10,360
15,862
11,178
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
95
8
Kills
21
21
Deaths
8
25
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
6
1.33
W
6
2
14
6.5
L
Achilles
BigOLNateJohn
Achilles
1
3
6
1.33
W
Raijin
5
2
11
5.25
W
1
2
16
4.5
W
4
1
17
12.5
L
0
2
6
1.5
L
Arachne
RubenGnzl
Arachne
4
8
4
0.75
L
2
5
3
0.7
W
Osiris
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,869
Damage
61,411
64,924
Taken
69,415
52,784
Mitigated
39,932
19,578
Healing
40,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
14,964
1,255
2,067
2,741
10,567
6,926
0
5,935
4,632
32,302
4,609
W
14,231
2,263
4,173
7,085
19,062
14,185
779
4,020
15,042
0
23,506
L
Achilles
BigOLNateJohn
Achilles
10,845
1,644
470
857
13,256
15,922
0
6,833
6,423
0
17,376
W
Raijin
15,869
1,988
3,310
3,417
14,374
6,554
651
3,162
11,212
41,973
1,235
W
5,509
1,517
11,604
3,922
9,073
3,798
1,091
2,733
6,340
15,035
0
W
15,442
5,134
3,031
2,658
11,044
4,217
771
4,332
6,712
27,447
0
L
4,636
889
6,440
5,310
10,520
7,728
0
5,005
5,515
12,173
0
L
Arachne
RubenGnzl
Arachne
10,730
5,774
0
278
13,216
7,167
0
7,194
6,022
0
13,521
L
11,694
2,585
0
1,415
17,365
15,041
0
11,203
6,162
307
21,868
W
Osiris
10,360
2,995
946
672
15,862
11,178
430
3,693
12,169
0
19,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
45,256
92
Minions Killed
188
0
Camps Cleared
0
937,574
Distance Traveled
1,043,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,278
728
39
4
0
205,926
0
W
Mulan
9,345
935
14
1
0
222,510
0
L
Achilles
6,957
696
7
1
0
191,956
0
W
Raijin
9,528
953
82
8
0
182,339
0
W
Hel
8,134
813
33
3
0
195,145
0
W
Nu Wa
8,900
890
30
3
0
216,709
0
L
Hel
6,676
668
17
2
0
193,281
0
L
Arachne
7,407
741
6
1
0
177,642
0
L
Surtr
7,247
725
23
2
0
168,769
0
W
Osiris
9,349
935
29
3
0
226,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role