Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
JaredIsFilth
Cu Chulainn
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,354 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
MaxisMud
Baron Samedi
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,399 MMR
Party 1
Bastet
Bastet
Bronze III
aToroBot
Bastet
Bronze III
Level 123
God Stats
4W - 3L
1,670 SR
Queue Stats
13W - 16L
1,246 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,557 SR
1,333 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,386 SR
1,387 MMR
Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold III
LUKASMESSIBR
Terra
Gold III
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 144L
1,329 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
Matuvex
Morgan Le Fay
Silver III
Level 118
God Stats
2W - 3L
1,159 SR
Queue Stats
169W - 197L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JaredIsFilth
Cu Chulainn
14
2 / 3 / 4
9,461
631
11,484
17,390
18,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MaxisMud
Baron Samedi
16
3 / 2 / 2
10,407
694
12,271
8,974
6,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
aToroBot
Bastet
14
1 / 3 / 4
9,199
613
13,817
13,942
6,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirAchillesShivaAtlasMaui

VS

Bans
Ne ZhaGuan YuAh Muzen CabKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
5 / 2 / 3
10,633
709
12,693
15,284
5,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 2 / 6
10,805
720
7,043
21,097
22,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
Matuvex
Morgan Le Fay
17
2 / 2 / 6
10,709
714
7,563
11,216
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
8
8
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
2
3
3.25
L
Cu Chulainn
JaredIsFilth
Cu Chulainn
2
3
4
1.33
W
1
2
6
2
W
Morgan Le Fay
Matuvex
Morgan Le Fay
2
2
6
2.5
L
Baron Samedi
MaxisMud
Baron Samedi
3
2
2
2
L
Bastet
aToroBot
Bastet
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,572
Damage
27,299
40,306
Taken
47,597
31,170
Mitigated
32,171
8,481
Healing
19,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,693
4,008
1,013
2,252
15,284
5,331
2,387
2,453
12,231
0
42,907
L
Cu Chulainn
JaredIsFilth
Cu Chulainn
11,484
1,326
0
3,139
17,390
18,628
261
5,130
12,260
122
27,658
W
7,043
236
5,929
8,487
21,097
22,159
327
5,760
14,343
25,649
0
W
Morgan Le Fay
Matuvex
Morgan Le Fay
7,563
789
154
1,764
11,216
4,681
866
2,744
8,090
50,926
213
L
Baron Samedi
MaxisMud
Baron Samedi
12,271
329
866
2,679
8,974
6,009
791
5,113
3,861
60,857
1,718
L
Bastet
aToroBot
Bastet
13,817
1,963
0
1,797
13,942
6,533
0
4,344
9,598
0
22,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,067
Gold Earned
32,147
156
Minions Killed
190
0
Camps Cleared
0
856,182
Distance Traveled
886,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,633
709
67
4
0
280,827
0
L
Cu Chulainn
9,461
631
28
2
0
296,419
0
W
Terra
10,805
720
31
2
0
316,029
0
W
Morgan Le Fay
10,709
714
92
6
0
289,485
0
L
Baron Samedi
10,407
694
120
8
0
258,744
0
L
Bastet
9,199
613
8
1
0
301,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role