Player Matchup

Kumbhakarna
Kumbhakarna
Silver II
Gusmorth
Kumbhakarna
Silver II
Level 154
God Stats
1W - 2L
1,170 SR
Queue Stats
45W - 47L
1,490 MMR
Solo
Lancelot
Lancelot
Bronze III
ReteGoblin60
Lancelot
Bronze III
Level 55
God Stats
1W - 2L
1,240 SR
Queue Stats
117W - 133L
1,500 MMR
Party 2
Bellona
Bellona
Bronze III
SnipinPanther22
Bellona
Bronze III
Level 104
God Stats
4W - 6L
1,517 SR
Queue Stats
56W - 63L
1,500 MMR
Party 2
Merlin
Merlin
Gold V
VIVAVIAZUS
Merlin
Gold V
Level 178
God Stats
5W - 10L
1,814 SR
Queue Stats
699W - 706L
1,495 MMR
Solo
Hachiman
Hachiman
Bronze III
YTwilliamPR
Hachiman
Bronze III
Level 48
God Stats
0W - 1L
1,800 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,508 SR
1,497 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,600 SR
1,495 MMR
Amaterasu
Amaterasu
Bronze III
Emari2FED
Amaterasu
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze III
FaintSquire9490
Tiamat
Bronze III
Level 145
God Stats
4W - 5L
1,919 SR
Queue Stats
59W - 50L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
HarryGG
Bacchus
Bronze III
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Thanatos
Thanatos
Silver II
TornadoTuna
Thanatos
Silver II
Level 48
God Stats
2W - 1L
1,453 SR
Queue Stats
20W - 16L
1,487 MMR
Party 1
Olorun
Olorun
Silver II
Wrevon
Olorun
Silver II
Level 119
God Stats
1W - 2L
1,631 SR
Queue Stats
24W - 19L
1,487 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Gusmorth
Kumbhakarna
13
0 / 7 / 0
9,445
350
4,886
32,001
37,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
ReteGoblin60
Lancelot
18
0 / 7 / 1
11,483
425
11,695
26,891
11,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
5 / 8 / 0
12,438
461
21,121
43,352
56,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
VIVAVIAZUS
Merlin
16
0 / 6 / 0
10,794
400
14,743
19,093
6,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
YTwilliamPR
Hachiman
18
1 / 6 / 0
12,407
460
12,072
23,101
10,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AresAo KuangTyr

VS

Bans
FenrirIshtarAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Emari2FED
Amaterasu
20
2 / 5 / 7
14,181
525
10,231
29,253
18,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
1 / 0 / 20
13,960
517
32,512
16,091
16,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
HarryGG
Bacchus
18
1 / 0 / 22
13,785
511
10,179
22,927
46,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
TornadoTuna
Thanatos
20
18 / 1 / 8
16,652
617
36,446
25,991
18,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Wrevon
Olorun
20
12 / 0 / 13
16,424
608
28,101
23,033
15,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
104
6
Kills
34
34
Deaths
6
1
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Emari2FED
Amaterasu
2
5
7
1.1
W
1
0
20
11
L
Kumbhakarna
Gusmorth
Kumbhakarna
0
7
0
0
W
Bacchus
HarryGG
Bacchus
1
0
22
12
L
Lancelot
ReteGoblin60
Lancelot
0
7
1
0.07
L
5
8
0
0.63
W
Thanatos
TornadoTuna
Thanatos
18
1
8
22
L
Merlin
VIVAVIAZUS
Merlin
0
6
0
0
W
Olorun
Wrevon
Olorun
12
0
13
18.5
L
Hachiman
YTwilliamPR
Hachiman
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,517
Damage
117,469
144,438
Taken
117,295
123,058
Mitigated
114,618
17,412
Healing
83,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Emari2FED
Amaterasu
10,231
5,181
0
11,644
29,253
18,045
2,007
2,478
26,560
0
104,426
W
32,512
3,062
964
10,090
16,091
16,168
3,950
3,931
12,006
153,408
4,144
L
Kumbhakarna
Gusmorth
Kumbhakarna
4,886
604
0
2,116
32,001
37,256
0
19,097
12,904
29,412
0
W
Bacchus
HarryGG
Bacchus
10,179
1,801
0
8,275
22,927
46,234
311
5,321
17,106
26,977
0
L
Lancelot
ReteGoblin60
Lancelot
11,695
1,075
0
1,066
26,891
11,895
0
8,801
18,090
0
103,106
L
21,121
6,270
0
8,059
43,352
56,709
0
21,626
21,726
0
107,278
W
Thanatos
TornadoTuna
Thanatos
36,446
12,692
0
33,535
25,991
18,397
2,031
2,226
23,463
0
156,554
L
Merlin
VIVAVIAZUS
Merlin
14,743
297
0
652
19,093
6,259
0
9,176
9,917
88,574
1,957
W
Olorun
Wrevon
Olorun
28,101
14,785
552
17,978
23,033
15,774
7,561
5,642
16,998
172,655
0
L
Hachiman
YTwilliamPR
Hachiman
12,072
9,147
0
5,519
23,101
10,939
1,024
11,988
11,113
0
97,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,567
Gold Earned
75,002
673
Minions Killed
690
0
Camps Cleared
0
2,623,125
Distance Traveled
2,934,597
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
14,181
525
137
5
0
573,472
0
W
Tiamat
13,960
517
198
7
0
581,331
8
L
Kumbhakarna
9,445
350
29
1
0
548,994
14
W
Bacchus
13,785
511
34
1
0
571,954
16
L
Lancelot
11,483
425
149
6
0
603,904
0
L
Bellona
12,438
461
162
6
0
483,307
6
W
Thanatos
16,652
617
143
5
0
686,652
5
L
Merlin
10,794
400
178
7
0
511,645
3
W
Olorun
16,424
608
178
7
0
521,188
2
L
Hachiman
12,407
460
155
6
0
475,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role