Player Matchup

Ymir
Ymir
Chatus_
Ymir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Olorun
Olorun
ChristianS118
Olorun
Level 154
God Stats
4W - 5L
1,821 SR
Queue Stats
548W - 518L
1,587 Elo+
Party 3
Shiva
Shiva
M4NGELL
Shiva
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
388W - 385L
1,567 Elo+
Party 3
Lancelot
Lancelot
Poogway
Lancelot
Level 106
God Stats
8W - 9L
1,512 SR
Queue Stats
294W - 254L
1,586 Elo+
Solo
Cupid
Cupid
ismapro720
Cupid
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 218L
1,481 Elo+
Party 3
Team Averages
Level 136
1,567 SR
1,544 Elo+

VS

Team Averages
Level 138
1,501 SR
1,617 Elo+
Thanatos
Thanatos
AkkoV
Thanatos
Level 168
God Stats
8W - 4L
1,516 SR
Queue Stats
141W - 111L
1,816 Elo+
Party 2
Danzaburou
Danzaburou
KarimEduardo115
Danzaburou
Level 88
God Stats
9W - 3L
1,744 SR
Queue Stats
50W - 24L
1,753 Elo+
Party 2
Ares
Ares
Killuarailgun
Ares
Level 106
God Stats
11W - 11L
1,308 SR
Queue Stats
274W - 272L
1,563 Elo+
Party 1
King Arthur
King Arthur
SenpaiSandy
King Arthur
Level 164
God Stats
5W - 2L
1,637 SR
Queue Stats
53W - 58L
1,356 Elo+
Party 2
Nu Wa
Nu Wa
xPhantomThief
Nu Wa
Level 166
God Stats
5W - 6L
1,298 SR
Queue Stats
309W - 294L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chatus_
Ymir
9
1 / 2 / 0
5,274
527
1,723
6,529
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 0
5,528
553
2,753
7,108
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
M4NGELL
Shiva
10
1 / 3 / 0
5,703
570
7,195
11,889
6,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Lancelot
Poogway
Lancelot
10
1 / 3 / 0
5,615
562
4,432
8,774
3,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cupid
9
0 / 2 / 2
5,271
527
2,189
6,381
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AkkoV
Thanatos
12
9 / 0 / 2
7,251
725
8,738
8,745
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
KarimEduardo115
Danzaburou
10
0 / 1 / 2
5,725
573
3,634
4,410
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

10
0 / 1 / 1
5,567
557
1,923
5,465
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

King Arthur
SenpaiSandy
King Arthur
10
0 / 1 / 4
5,925
593
6,712
13,163
10,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 0 / 4
6,637
664
5,486
4,100
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
11
12
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AkkoV
Thanatos
9
0
2
10
L
Ymir
Chatus_
Ymir
1
2
0
0.5
L
0
2
0
0
W
Danzaburou
KarimEduardo115
Danzaburou
0
1
2
1
W
0
1
1
0.5
L
Shiva
M4NGELL
Shiva
1
3
0
0.33
L
Lancelot
Poogway
Lancelot
1
3
0
0.33
W
King Arthur
SenpaiSandy
King Arthur
0
1
4
2
L
Cupid
0
2
2
0.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,292
Damage
26,493
40,681
Taken
35,883
17,855
Mitigated
20,793
13,460
Healing
15,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AkkoV
Thanatos
8,738
2,723
0
9,971
8,745
3,718
0
1,545
7,200
0
46,221
L
Ymir
Chatus_
Ymir
1,723
493
0
1,400
6,529
4,307
0
1,324
5,205
19,073
0
L
2,753
1,380
72
2,970
7,108
2,411
0
4,222
2,886
45,745
0
W
Danzaburou
KarimEduardo115
Danzaburou
3,634
1,642
0
1,841
4,410
1,548
776
904
3,506
0
37,184
W
1,923
47
0
898
5,465
3,535
0
924
4,541
14,181
0
L
Shiva
M4NGELL
Shiva
7,195
2,321
0
5,022
11,889
6,383
0
402
11,487
0
40,787
L
Lancelot
Poogway
Lancelot
4,432
1,279
0
550
8,774
3,026
0
759
8,015
0
41,465
W
King Arthur
SenpaiSandy
King Arthur
6,712
968
0
1,500
13,163
10,716
0
0
13,163
0
41,475
L
Cupid
2,189
1,874
51
3,395
6,381
1,728
0
702
5,679
0
31,376
W
5,486
931
0
1,417
4,100
1,276
480
1,103
2,997
60,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,391
Gold Earned
31,105
298
Minions Killed
331
0
Camps Cleared
0
1,034,608
Distance Traveled
1,033,969
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,251
725
66
7
0
251,967
0
L
Ymir
5,274
527
22
2
0
188,713
0
L
Olorun
5,528
553
92
9
0
206,579
0
W
Danzaburou
5,725
573
68
7
0
170,296
0
W
Ares
5,567
557
22
2
0
208,681
2
L
Shiva
5,703
570
57
6
0
190,913
0
L
Lancelot
5,615
562
68
7
0
256,055
1
W
King Arthur
5,925
593
68
7
0
204,910
0
L
Cupid
5,271
527
59
6
0
192,348
0
W
Nu Wa
6,637
664
107
11
0
198,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role