Player Matchup

Bellona
Bellona
ARC_gustavo
Bellona
Level 92
God Stats
16W - 15L
1,573 SR
Queue Stats
146W - 155L
1,322 Elo+
Solo
Danzaburou
Danzaburou
AizemSousuke
Danzaburou
Level 88
God Stats
12W - 6L
1,624 SR
Queue Stats
219W - 248L
1,448 Elo+
Party 1
Mercury
Mercury
OlinaDSemel
Mercury
Level 148
God Stats
22W - 17L
1,627 SR
Queue Stats
572W - 608L
1,448 Elo+
Party 1
Cerberus
Cerberus
YT_SANTY72713
Cerberus
Level 68
God Stats
4W - 5L
1,500 SR
Queue Stats
59W - 56L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
Yamister
Baron Samedi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,801 Elo+
Party 1
Team Averages
Level 87
1,565 SR
1,488 Elo+

VS

Team Averages
Level 64
1,624 SR
1,425 Elo+
King Arthur
King Arthur
Dakotero
King Arthur
Level 62
God Stats
4W - 3L
1,814 SR
Queue Stats
64W - 68L
1,473 Elo+
Party 2
Chaac
Chaac
DohkoDeLibra95
Chaac
Level 38
God Stats
2W - 4L
1,069 SR
Queue Stats
24W - 36L
1,313 Elo+
Solo
Janus
Janus
GerXVIII
Janus
Level 66
God Stats
4W - 1L
1,980 SR
Queue Stats
82W - 77L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
Litta99
Zhong Kui
Level 46
God Stats
4W - 7L
1,540 SR
Queue Stats
90W - 90L
1,513 Elo+
Party 2
Bakasura
Bakasura
Th3K1ng0fT0mbS
Bakasura
Level 109
God Stats
2W - 3L
1,715 SR
Queue Stats
348W - 350L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ARC_gustavo
Bellona
12
4 / 0 / 3
7,492
749
6,514
7,979
8,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
AizemSousuke
Danzaburou
9
4 / 3 / 2
6,218
622
8,630
8,488
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
OlinaDSemel
Mercury
13
11 / 0 / 5
8,089
809
11,087
8,232
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
YT_SANTY72713
Cerberus
10
1 / 2 / 9
6,397
640
3,931
9,059
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Yamister
Baron Samedi
12
5 / 0 / 1
7,528
753
6,932
5,372
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dakotero
King Arthur
8
1 / 4 / 2
4,618
462
5,143
11,109
6,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 6 / 0
5,450
545
2,653
11,858
8,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
GerXVIII
Janus
10
0 / 4 / 0
4,849
485
2,080
6,528
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Litta99
Zhong Kui
8
1 / 5 / 3
5,050
505
8,089
10,372
6,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
11
3 / 6 / 0
6,146
615
4,770
11,422
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
25
Kills
5
5
Deaths
25
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
ARC_gustavo
Bellona
4
0
3
5.5
W
Danzaburou
AizemSousuke
Danzaburou
4
3
2
1.67
L
King Arthur
Dakotero
King Arthur
1
4
2
0.5
L
0
6
0
0
L
Janus
GerXVIII
Janus
0
4
0
0
L
Zhong Kui
Litta99
Zhong Kui
1
5
3
0.5
W
Mercury
OlinaDSemel
Mercury
11
0
5
13.5
L
Bakasura
3
6
0
0.5
W
Cerberus
YT_SANTY72713
Cerberus
1
2
9
2.75
W
Baron Samedi
Yamister
Baron Samedi
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,094
Damage
22,735
39,130
Taken
51,289
23,877
Mitigated
28,048
17,078
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ARC_gustavo
Bellona
6,514
2,944
0
4,392
7,979
8,286
288
0
7,869
0
51,387
W
Danzaburou
AizemSousuke
Danzaburou
8,630
5,098
0
4,109
8,488
3,083
122
3,157
5,144
0
35,932
L
King Arthur
Dakotero
King Arthur
5,143
569
210
1,608
11,109
6,177
0
2,071
9,038
0
13,210
L
2,653
583
0
2,465
11,858
8,241
0
0
11,858
0
36,430
L
Janus
GerXVIII
Janus
2,080
335
0
628
6,528
2,323
0
4,095
2,433
32,831
0
L
Zhong Kui
Litta99
Zhong Kui
8,089
1,689
0
2,611
10,372
6,912
0
2,883
7,489
33,198
0
W
Mercury
OlinaDSemel
Mercury
11,087
7,367
0
2,542
8,232
3,684
803
1,021
6,903
0
55,314
L
Bakasura
4,770
3,405
0
1,869
11,422
4,395
0
1,814
9,608
0
39,998
W
Cerberus
YT_SANTY72713
Cerberus
3,931
470
0
2,612
9,059
6,023
0
3,342
5,633
25,702
0
W
Baron Samedi
Yamister
Baron Samedi
6,932
1,537
74
3,349
5,372
2,801
396
2,649
2,723
64,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,724
Gold Earned
26,113
409
Minions Killed
264
0
Camps Cleared
0
1,038,648
Distance Traveled
1,061,887
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,492
749
101
10
0
213,816
0
W
Danzaburou
6,218
622
45
5
0
160,832
0
L
King Arthur
4,618
462
11
1
0
211,089
2
L
Chaac
5,450
545
77
8
0
202,803
0
L
Janus
4,849
485
49
5
0
201,826
0
L
Zhong Kui
5,050
505
49
5
0
198,048
4
W
Mercury
8,089
809
92
9
0
252,518
0
L
Bakasura
6,146
615
78
8
0
248,121
0
W
Cerberus
6,397
640
59
6
0
207,786
0
W
Baron Samedi
7,528
753
112
11
0
203,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role