Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
GaiijinRonin121
Rama
Level 150
God Stats
14W - 8L
1,737 SR
Queue Stats
102W - 106L
1,522 Elo+
Party 1
Sylvanus
Sylvanus
HeatingWheel8
Sylvanus
Level 105
God Stats
6W - 12L
1,272 SR
Queue Stats
365W - 343L
1,469 Elo+
Solo
Surtr
Surtr
HoundOfUlster906
Surtr
Level 148
God Stats
38W - 27L
1,646 SR
Queue Stats
102W - 108L
1,520 Elo+
Party 1
Merlin
Merlin
Kubax80808
Merlin
Level 54
God Stats
40W - 84L
1,356 SR
Queue Stats
91W - 134L
1,388 Elo+
Solo
Team Averages
Level 129
1,502 SR
1,480 Elo+

VS

Team Averages
Level 129
1,633 SR
1,487 Elo+
Ganesha
Ganesha
 
Ganesha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Draknofass
Thanatos
Level 86
God Stats
8W - 8L
1,510 SR
Queue Stats
48W - 62L
1,413 Elo+
Party 2
Ra
Ra
FIZZNPOP
Ra
Level 142
God Stats
6W - 2L
1,866 SR
Queue Stats
221W - 201L
1,507 Elo+
Solo
Medusa
Medusa
Mosh-Sloth_2
Medusa
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
191W - 180L
1,572 Elo+
Solo
Surtr
Surtr
ukilke
Surtr
Level 107
God Stats
9W - 4L
1,792 SR
Queue Stats
71W - 67L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 0 / 1
6,429
584
3,282
6,183
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 1 / 3
5,918
538
5,244
7,250
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
HeatingWheel8
Sylvanus
9
1 / 1 / 2
5,615
510
4,999
8,118
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 1
7,276
661
7,170
8,370
4,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Kubax80808
Merlin
12
0 / 0 / 0
5,604
509
1,953
5,172
1,872
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 0 / 2
5,560
505
3,838
8,929
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Draknofass
Thanatos
9
0 / 3 / 0
4,902
446
2,386
8,790
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 0 / 0
6,498
591
4,589
3,407
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
9
1 / 2 / 0
5,065
460
3,219
6,316
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
ukilke
Surtr
9
0 / 3 / 0
4,899
445
3,318
9,436
5,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
1
3.5
L
Ganesha
 
Ganesha
0
0
2
1
L
Thanatos
Draknofass
Thanatos
0
3
0
0
L
1
0
0
1
W
1
1
3
2.5
W
Sylvanus
HeatingWheel8
Sylvanus
1
1
2
2
W
2
0
1
2.5
W
Merlin
Kubax80808
Merlin
0
0
0
0
L
Medusa
1
2
0
0.5
L
Surtr
ukilke
Surtr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,648
Damage
17,350
35,093
Taken
36,878
16,321
Mitigated
18,284
13,490
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,282
2,462
0
1,824
6,183
2,237
143
762
5,421
0
40,650
L
Ganesha
 
Ganesha
3,838
677
269
3,886
8,929
6,408
0
2,866
5,843
18,835
0
L
Thanatos
Draknofass
Thanatos
2,386
351
0
4,801
8,790
3,121
0
1,405
7,355
0
28,414
L
4,589
482
475
892
3,407
1,403
32
1,311
2,096
68,133
416
W
5,244
4,616
0
3,479
7,250
2,439
403
2,923
4,327
0
36,468
W
Sylvanus
HeatingWheel8
Sylvanus
4,999
2,430
1,306
2,604
8,118
5,138
1,056
2,592
5,526
29,118
0
W
7,170
3,418
0
2,585
8,370
4,635
356
94
8,276
535
57,680
W
Merlin
Kubax80808
Merlin
1,953
0
0
1,692
5,172
1,872
0
2,046
3,126
47,788
0
L
Medusa
3,219
1,077
0
2,051
6,316
2,000
270
1,394
4,437
0
32,098
L
Surtr
ukilke
Surtr
3,318
1,323
0
2,125
9,436
5,352
0
239
9,172
243
34,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,842
Gold Earned
26,924
358
Minions Killed
312
0
Camps Cleared
0
1,070,816
Distance Traveled
1,092,345
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,429
584
80
7
0
277,623
0
L
Ganesha
5,560
505
9
1
0
219,650
2
L
Thanatos
4,902
446
46
4
0
236,924
0
L
Ra
6,498
591
130
12
0
235,516
4
W
Rama
5,918
538
67
6
0
188,697
0
W
Sylvanus
5,615
510
40
4
0
175,201
2
W
Surtr
7,276
661
107
10
0
210,261
0
W
Merlin
5,604
509
64
6
0
219,034
6
L
Medusa
5,065
460
71
6
0
205,294
1
L
Surtr
4,899
445
56
5
0
194,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role