Player Matchup

Atlas
Atlas
IrritatedQuiche
Atlas
Level 77
God Stats
8W - 7L
1,869 SR
Queue Stats
111W - 116L
1,568 Elo+
Party 2
Thanatos
Thanatos
PuddingInvader
Thanatos
Level 24
God Stats
3W - 2L
1,582 SR
Queue Stats
17W - 8L
1,708 Elo+
Party 2
Ishtar
Ishtar
eggnoring
Ishtar
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
214W - 223L
1,294 Elo+
Party 2
Janus
Janus
passaropreto
Janus
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 139L
1,377 Elo+
Party 3
Chaac
Chaac
queroDIAMBA
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,261 Elo+
Party 3
Team Averages
Level 52
1,590 SR
1,442 Elo+

VS

Team Averages
Level 62
1,506 SR
1,467 Elo+
Ymir
Ymir
AsMasterMgcee
Ymir
Level 29
God Stats
30W - 40L
1,457 SR
Queue Stats
146W - 146L
1,581 Elo+
Party 1
Surtr
Surtr
Runningpancakes
Surtr
Level 21
God Stats
3W - 3L
1,513 SR
Queue Stats
5W - 10L
1,267 Elo+
Party 1
Hercules
Hercules
SadderDadder
Hercules
Level 110
God Stats
3W - 8L
1,209 SR
Queue Stats
117W - 154L
1,458 Elo+
Party 1
Thoth
Thoth
Tucc20
Thoth
Level 85
God Stats
2W - 8L
1,500 SR
Queue Stats
83W - 113L
1,502 Elo+
Party 1
Neith
Neith
jasooni
Neith
Level 66
God Stats
20W - 9L
1,850 SR
Queue Stats
174W - 203L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,754
523
5,685
11,846
8,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
12
3 / 4 / 2
6,960
633
5,312
12,447
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
eggnoring
Ishtar
9
1 / 3 / 0
5,391
490
5,643
9,533
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 5 / 0
6,577
598
3,596
7,916
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 0
5,537
503
4,202
10,063
5,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
6,876
625
3,585
8,275
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 0 / 1
6,532
594
6,631
8,118
8,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
SadderDadder
Hercules
11
5 / 3 / 5
7,016
638
8,026
10,730
6,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Tucc20
Thoth
13
4 / 1 / 4
7,696
700
5,708
4,468
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
jasooni
Neith
12
4 / 0 / 4
6,809
619
9,961
8,769
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
18
18
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
0
4
2
0.25
L
Thanatos
3
4
2
1
W
1
0
1
1.5
W
Hercules
SadderDadder
Hercules
5
3
5
2.5
W
Thoth
Tucc20
Thoth
4
1
4
6
L
Ishtar
eggnoring
Ishtar
1
3
0
0.33
W
Neith
jasooni
Neith
4
0
4
6
L
2
5
0
0.4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,438
Damage
33,911
51,805
Taken
40,360
25,449
Mitigated
26,273
19,839
Healing
14,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,585
555
227
3,183
8,275
6,420
168
2,186
6,089
20,925
0
L
5,685
1,999
1,578
3,318
11,846
8,806
0
2,426
9,420
18,400
0
L
Thanatos
5,312
1,481
0
8,360
12,447
4,879
0
1,506
10,941
0
49,718
W
6,631
2,769
0
1,991
8,118
8,388
0
0
8,118
1,412
47,875
W
Hercules
SadderDadder
Hercules
8,026
2,755
0
1,730
10,730
6,524
414
2,696
8,034
0
44,422
W
Thoth
Tucc20
Thoth
5,708
687
0
1,330
4,468
1,617
456
1,927
2,541
49,020
0
L
Ishtar
eggnoring
Ishtar
5,643
3,312
0
3,430
9,533
3,666
0
1,752
7,781
0
41,264
W
Neith
jasooni
Neith
9,961
4,877
0
6,089
8,769
3,324
0
2,472
6,297
0
49,170
L
3,596
530
0
1,028
7,916
2,791
0
3,904
4,012
41,801
0
L
4,202
1,256
0
2,125
10,063
5,307
0
904
9,159
0
34,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,219
Gold Earned
34,929
295
Minions Killed
339
0
Camps Cleared
0
1,072,478
Distance Traveled
1,099,385
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,876
625
25
2
0
218,728
3
L
Atlas
5,754
523
17
2
0
215,921
2
L
Thanatos
6,960
633
77
7
0
254,717
0
W
Surtr
6,532
594
82
7
0
202,575
0
W
Hercules
7,016
638
62
6
0
248,773
0
W
Thoth
7,696
700
84
8
0
219,898
5
L
Ishtar
5,391
490
61
6
0
188,156
0
W
Neith
6,809
619
86
8
0
209,411
0
L
Janus
6,577
598
83
8
0
213,476
1
L
Chaac
5,537
503
57
5
0
200,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role