Player Matchup

Nox
Nox
FESTER-BMF85
Nox
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
246W - 233L
1,531 Elo+
Party 1
Medusa
Medusa
OjitosLeendos
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Hera
Hera
PoiesisLeCreator
Hera
Level 148
God Stats
12W - 9L
1,733 SR
Queue Stats
624W - 617L
1,471 Elo+
Party 1
Lancelot
Lancelot
RyyoSky
Lancelot
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
389W - 402L
1,340 Elo+
Party 1
Athena
Athena
Zordakhan
Athena
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 24L
1,594 Elo+
Party 1
Team Averages
Level 75
1,547 SR
1,487 Elo+

VS

Team Averages
Level 30
1,499 SR
1,367 Elo+
Artemis
Artemis
Holls aye
Artemis
Level 26
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 13L
1,228 Elo+
Solo
Ne Zha
Ne Zha
JustStayTrue2You
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,577 Elo+
Party 2
Da Ji
Da Ji
Kizzykapalot
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,537 Elo+
Solo
Jing Wei
Jing Wei
RyanIsqairde
Jing Wei
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 33L
1,424 Elo+
Party 2
Merlin
Merlin
aadrenalin
Merlin
Level 24
God Stats
0W - 2L
1,277 SR
Queue Stats
10W - 20L
1,069 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 27
11,468
956
10,361
7,595
5,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 2 / 23
11,420
952
11,665
8,327
5,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 1 / 29
12,130
1,011
33,809
10,876
7,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
RyyoSky
Lancelot
18
11 / 2 / 29
11,386
949
15,835
17,072
21,024
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Zordakhan
Athena
16
2 / 2 / 30
9,898
825
7,093
16,526
22,532
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Holls aye
Artemis
13
0 / 10 / 4
7,974
665
8,257
15,672
6,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 13 / 2
8,963
747
7,715
19,476
9,217
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 9 / 3
8,905
742
9,350
19,296
11,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
RyanIsqairde
Jing Wei
16
2 / 9 / 3
9,186
766
9,247
16,204
6,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
aadrenalin
Merlin
13
0 / 9 / 2
7,615
635
7,556
13,094
5,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

188
Kill Participation
22
50
Kills
8
8
Deaths
50
138
Assists
14
Player
Kills
Deaths
Assists
KDA
W
12
1
27
25.5
L
Artemis
Holls aye
Artemis
0
10
4
0.2
L
3
13
2
0.31
L
3
9
3
0.5
W
11
2
23
11.25
W
14
1
29
28.5
L
Jing Wei
RyanIsqairde
Jing Wei
2
9
3
0.39
W
Lancelot
RyyoSky
Lancelot
11
2
29
12.75
W
Athena
Zordakhan
Athena
2
2
30
8.5
L
Merlin
aadrenalin
Merlin
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,763
Damage
42,125
60,396
Taken
83,742
60,862
Mitigated
39,485
24,064
Healing
8,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,361
1,037
2,944
1,142
7,595
5,078
709
809
6,786
23,744
0
L
Artemis
Holls aye
Artemis
8,257
3,461
721
1,375
15,672
6,673
0
11,544
4,128
0
16,024
L
7,715
1,495
248
1,094
19,476
9,217
0
9,819
9,657
0
15,202
L
9,350
1,492
794
1,585
19,296
11,190
0
9,486
9,810
0
14,382
W
11,665
6,669
0
1,979
8,327
5,156
3,969
1,042
7,285
0
33,797
W
33,809
5,582
1,535
3,740
10,876
7,072
1,466
995
9,881
59,031
0
L
Jing Wei
RyanIsqairde
Jing Wei
9,247
5,370
0
1,400
16,204
6,975
0
10,165
6,039
0
21,898
W
Lancelot
RyyoSky
Lancelot
15,835
3,672
2,780
3,521
17,072
21,024
328
2,671
14,401
0
24,602
W
Athena
Zordakhan
Athena
7,093
2,266
2,055
4,368
16,526
22,532
684
1,875
14,651
11,491
0
L
Merlin
aadrenalin
Merlin
7,556
620
0
980
13,094
5,430
0
10,249
2,845
21,407
562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,302
Gold Earned
42,643
155
Minions Killed
97
0
Camps Cleared
0
1,282,774
Distance Traveled
886,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,468
956
32
3
0
224,136
0
L
Artemis
7,974
665
19
2
0
171,038
0
L
Ne Zha
8,963
747
13
1
0
156,567
0
L
Da Ji
8,905
742
8
1
0
178,581
0
W
Medusa
11,420
952
36
3
0
263,442
0
W
Hera
12,130
1,011
67
6
0
245,124
0
L
Jing Wei
9,186
766
30
3
0
208,251
0
W
Lancelot
11,386
949
12
1
0
277,164
0
W
Athena
9,898
825
8
1
0
272,908
0
L
Merlin
7,615
635
27
2
0
172,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role