Player Matchup

Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
PoissonSolid
Chaac
Level 89
God Stats
3W - 1L
1,899 SR
Queue Stats
40W - 54L
1,355 Elo+
Solo
Nemesis
Nemesis
Volgenyrrk
Nemesis
Level 109
God Stats
1W - 2L
1,274 SR
Queue Stats
85W - 97L
1,408 Elo+
Solo
Chernobog
Chernobog
rickometal
Chernobog
Level 127
God Stats
1W - 4L
1,285 SR
Queue Stats
243W - 261L
1,420 Elo+
Solo
Team Averages
Level 108
1,491 SR
1,437 Elo+

VS

Team Averages
Level 111
1,545 SR
1,394 Elo+
Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
ACE AcT ilsE
Eset
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 40L
1,330 Elo+
Solo
Aphrodite
Aphrodite
DynaMicW0LF
Aphrodite
Level 90
God Stats
7W - 4L
1,608 SR
Queue Stats
526W - 533L
1,394 Elo+
Party 2
Tyr
Tyr
ITZz Betta
Tyr
Level 118
God Stats
16W - 20L
1,618 SR
Queue Stats
642W - 646L
1,419 Elo+
Party 2
Rama
Rama
RainLifeLight
Rama
Level 122
God Stats
12W - 8L
1,500 SR
Queue Stats
526W - 555L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
1 / 6 / 0
8,447
650
9,525
10,580
6,393
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
 
Yemoja
11
0 / 4 / 4
7,703
593
5,801
10,999
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 5 / 2
9,015
693
7,565
18,548
18,926
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Volgenyrrk
Nemesis
16
2 / 4 / 3
9,074
698
7,327
12,600
8,704
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
rickometal
Chernobog
15
0 / 3 / 5
8,367
644
11,024
8,830
4,005
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
4 / 1 / 16
10,015
770
11,265
12,608
16,257
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 2 / 12
9,741
749
10,807
11,029
4,572
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
DynaMicW0LF
Aphrodite
19
7 / 0 / 15
10,829
833
10,805
9,016
5,509
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 1 / 18
9,671
744
11,093
12,843
9,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 3 / 13
9,835
757
11,090
11,766
4,746
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
96
7
Kills
22
22
Deaths
7
14
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
0
0.17
L
Yemoja
 
Yemoja
0
4
4
0.5
W
Bacchus
 
Bacchus
4
1
16
12
W
4
2
12
5
W
Aphrodite
DynaMicW0LF
Aphrodite
7
0
15
14.5
W
3
1
18
12
L
4
5
2
1
W
4
3
13
3.5
L
Nemesis
Volgenyrrk
Nemesis
2
4
3
0.88
L
Chernobog
rickometal
Chernobog
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,242
Damage
55,060
61,557
Taken
57,262
44,473
Mitigated
41,001
19,339
Healing
30,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,525
159
1,075
1,985
10,580
6,393
0
4,483
6,097
25,150
0
L
Yemoja
 
Yemoja
5,801
890
4,511
2,560
10,999
6,445
0
6,777
4,222
9,371
0
W
Bacchus
 
Bacchus
11,265
559
1,037
2,859
12,608
16,257
162
3,661
8,947
22,430
0
W
10,807
1,110
2,032
3,458
11,029
4,572
1,787
2,639
8,390
23,029
0
W
Aphrodite
DynaMicW0LF
Aphrodite
10,805
2,358
5,448
5,029
9,016
5,509
1,239
2,807
6,209
26,065
0
W
11,093
1,106
3,943
2,873
12,843
9,917
1,250
2,344
10,499
0
16,918
L
7,565
1,990
498
3,098
18,548
18,926
0
8,586
9,962
0
21,497
W
11,090
7,417
1,223
2,114
11,766
4,746
1,496
3,875
7,891
0
25,468
L
Nemesis
Volgenyrrk
Nemesis
7,327
1,355
1,352
3,805
12,600
8,704
0
6,524
6,076
0
18,335
L
Chernobog
rickometal
Chernobog
11,024
4,631
328
127
8,830
4,005
0
6,507
2,323
0
21,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,606
Gold Earned
50,091
123
Minions Killed
142
0
Camps Cleared
0
958,019
Distance Traveled
1,234,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,447
650
38
3
0
190,711
0
L
Yemoja
7,703
593
4
0
0
154,032
0
W
Bacchus
10,015
770
26
2
0
276,070
0
W
Eset
9,741
749
31
2
0
188,160
0
W
Aphrodite
10,829
833
41
3
0
264,582
0
W
Tyr
9,671
744
10
1
0
286,933
0
L
Chaac
9,015
693
33
3
0
181,842
0
W
Rama
9,835
757
34
3
0
218,594
0
L
Nemesis
9,074
698
26
2
0
250,353
0
L
Chernobog
8,367
644
22
2
0
181,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role