Player Matchup

Achilles
Achilles
GoWendi
Achilles
Level 39
God Stats
21W - 13L
1,776 SR
Queue Stats
57W - 52L
1,612 Elo+
Party 1
Ra
Ra
IceyMoon
Ra
Level 156
God Stats
3W - 4L
1,632 SR
Queue Stats
146W - 141L
1,588 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SoulLXVI
Cu Chulainn
Level 27
God Stats
5W - 3L
1,188 SR
Queue Stats
59W - 59L
1,664 Elo+
Party 1
Team Averages
Level 74
1,532 SR
1,621 Elo+

VS

Team Averages
Level 81
1,728 SR
1,863 Elo+
Ne Zha
Ne Zha
DavidMulrhuny
Ne Zha
Level 66
God Stats
1W - 2L
1,722 SR
Queue Stats
9W - 7L
1,843 Elo+
Party 2
Agni
Agni
TankyLube
Agni
Level 152
God Stats
1W - 0L
1,730 SR
Queue Stats
20W - 5L
2,009 Elo+
Party 2
Ganesha
Ganesha
amcGourda
Ganesha
Level 26
God Stats
3W - 2L
1,732 SR
Queue Stats
3W - 2L
1,738 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GoWendi
Achilles
13
2 / 6 / 2
8,258
688
11,149
16,423
15,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 8 / 4
8,850
738
9,580
12,026
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
SoulLXVI
Cu Chulainn
12
2 / 7 / 2
8,183
682
7,429
17,001
11,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 9
10,681
890
12,898
11,609
7,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
18
12 / 2 / 9
11,484
957
21,202
9,655
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
amcGourda
Ganesha
14
0 / 2 / 21
10,150
846
6,022
13,472
16,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
6
Kills
21
21
Deaths
6
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
L
Achilles
GoWendi
Achilles
2
6
2
0.5
L
2
8
4
0.5
L
Cu Chulainn
SoulLXVI
Cu Chulainn
2
7
2
0.43
W
Agni
12
2
9
8.25
W
Ganesha
amcGourda
Ganesha
0
2
21
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,158
Damage
40,122
45,450
Taken
34,736
30,849
Mitigated
28,852
4,960
Healing
7,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,898
4,478
986
4,104
11,609
7,586
1,599
4,618
6,586
0
36,021
L
Achilles
GoWendi
Achilles
11,149
1,946
0
1,400
16,423
15,613
0
8,649
7,001
2,863
19,258
L
9,580
882
1,615
1,903
12,026
4,095
0
7,263
4,358
43,983
0
L
Cu Chulainn
SoulLXVI
Cu Chulainn
7,429
1,177
0
42
17,001
11,141
0
9,723
6,629
3,626
18,877
W
Agni
21,202
2,251
0
1,228
9,655
4,550
1,355
3,279
6,092
62,235
977
W
Ganesha
amcGourda
Ganesha
6,022
445
0
1,400
13,472
16,716
192
5,087
8,008
13,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,291
Gold Earned
32,315
132
Minions Killed
152
0
Camps Cleared
0
627,947
Distance Traveled
708,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,681
890
55
5
0
239,810
0
L
Achilles
8,258
688
22
2
0
206,910
0
L
Ra
8,850
738
86
7
0
209,168
0
L
Cu Chulainn
8,183
682
24
2
0
211,869
0
W
Agni
11,484
957
97
8
0
229,886
0
W
Ganesha
10,150
846
0
0
0
238,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role