Player Matchup

Fenrir
Fenrir
AyitzGoDz
Fenrir
Level 109
God Stats
26W - 29L
1,554 SR
Queue Stats
26W - 29L
1,600 Elo+
Solo
Surtr
Surtr
TrixterGod05
Surtr
Level 105
God Stats
14W - 3L
1,947 SR
Queue Stats
39W - 27L
1,657 Elo+
Party 1
Shiva
Shiva
ZinikuClingster
Shiva
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,364 Elo+
Party 1
Team Averages
Level 98
1,667 SR
1,540 Elo+

VS

Team Averages
Level 103
1,576 SR
1,535 Elo+
Vulcan
Vulcan
ExceededTulip0
Vulcan
Level 123
God Stats
7W - 4L
1,667 SR
Queue Stats
22W - 18L
1,607 Elo+
Party 2
Neith
Neith
GloopButt69
Neith
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 109L
1,484 Elo+
Party 2
Surtr
Surtr
MasterLSS100
Surtr
Level 106
God Stats
7W - 8L
1,560 SR
Queue Stats
52W - 49L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AyitzGoDz
Fenrir
16
4 / 2 / 6
11,966
748
10,410
19,221
18,440
17
5 / 3 / 3
10,832
677
10,951
23,044
17,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 4 / 7
10,933
683
9,376
20,366
21,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 6
10,401
650
18,693
8,219
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
7 / 2 / 2
12,675
792
20,558
11,024
5,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 7
10,745
672
13,344
18,091
25,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
11
Kills
9
9
Deaths
11
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AyitzGoDz
Fenrir
4
2
6
3.5
W
0
5
6
0.6
W
7
2
2
4
W
2
4
7
1.38
L
5
3
3
2.17
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,737
Damage
52,595
62,631
Taken
37,334
57,614
Mitigated
33,673
18,836
Healing
5,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AyitzGoDz
Fenrir
10,410
2,183
2,556
3,799
19,221
18,440
0
6,084
12,864
0
43,109
W
18,693
8,123
0
520
8,219
3,199
402
0
8,219
58,274
0
W
20,558
9,911
0
2,759
11,024
5,052
2,054
116
10,908
0
68,044
W
13,344
4,206
0
2,019
18,091
25,422
707
320
17,771
883
28,463
L
10,951
4,255
1,121
6,946
23,044
17,869
675
5,408
17,404
269
49,422
L
9,376
687
304
4,110
20,366
21,305
230
7,047
12,884
185
30,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,731
Gold Earned
33,821
192
Minions Killed
214
0
Camps Cleared
0
809,686
Distance Traveled
869,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,966
748
58
4
0
269,353
0
W
Vulcan
10,401
650
73
5
0
285,305
0
W
Neith
12,675
792
105
7
0
283,122
0
W
Surtr
10,745
672
36
2
0
301,364
0
L
Surtr
10,832
677
82
5
0
273,508
0
L
Shiva
10,933
683
52
3
0
266,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role