Player Matchup

Zeus
Zeus
GetHighAllDaTime
Zeus
Level 88
God Stats
6W - 3L
1,715 SR
Queue Stats
102W - 106L
1,497 Elo+
Party 1
Surtr
Surtr
gRiZxNuKeM
Surtr
Level 18
God Stats
14W - 2L
1,932 SR
Queue Stats
39W - 26L
1,637 Elo+
Party 1
Danzaburou
Danzaburou
tearinyouUP
Danzaburou
Level 69
God Stats
7W - 4L
1,706 SR
Queue Stats
30W - 24L
1,510 Elo+
Party 1
Team Averages
Level 58
1,785 SR
1,548 Elo+

VS

Team Averages
Level 32
1,404 SR
1,397 Elo+
Anhur
Anhur
Mr-Pork-Chopp
Anhur
Level 36
God Stats
0W - 3L
1,213 SR
Queue Stats
105W - 203L
1,190 Elo+
Solo
Neith
Neith
SassyyStoner
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
just_the_tip102
King Arthur
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 7
8,626
1,078
13,105
6,653
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
11
2 / 0 / 10
7,125
891
5,029
5,456
5,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Danzaburou
tearinyouUP
Danzaburou
12
5 / 1 / 10
8,111
1,014
6,881
5,494
2,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,604
701
2,294
8,453
3,211
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 8 / 0
6,108
764
3,386
9,997
4,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
just_the_tip102
King Arthur
9
0 / 6 / 1
5,623
703
2,824
11,288
8,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
18
Kills
1
1
Deaths
18
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
11
0
7
14.5
L
0
4
0
0
L
1
8
0
0.13
W
Surtr
2
0
10
7
L
King Arthur
just_the_tip102
King Arthur
0
6
1
0.08
W
Danzaburou
tearinyouUP
Danzaburou
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,015
Damage
8,504
17,603
Taken
29,738
9,623
Mitigated
16,057
6,236
Healing
1,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,105
1,930
220
2,306
6,653
2,277
511
3
6,650
32,018
0
L
2,294
437
0
627
8,453
3,211
0
4,401
3,972
0
19,769
L
3,386
1,241
0
196
9,997
4,094
0
4,006
5,925
0
12,893
W
Surtr
5,029
1,922
346
1,601
5,456
5,171
297
75
5,381
288
22,242
L
King Arthur
just_the_tip102
King Arthur
2,824
61
71
265
11,288
8,752
0
4,837
6,128
0
10,630
W
Danzaburou
tearinyouUP
Danzaburou
6,881
2,156
232
1,531
5,494
2,175
2,123
20
5,474
0
36,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,862
Gold Earned
17,335
118
Minions Killed
83
0
Camps Cleared
0
492,693
Distance Traveled
368,594
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,626
1,078
33
4
0
151,914
2
L
Anhur
5,604
701
45
6
0
121,910
0
L
Neith
6,108
764
21
3
0
110,395
0
W
Surtr
7,125
891
32
4
0
179,402
2
L
King Arthur
5,623
703
17
2
0
136,289
0
W
Danzaburou
8,111
1,014
53
7
0
161,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role