Player Matchup

Chiron
Chiron
CHR155YH0W311
Chiron
Level 148
God Stats
10W - 3L
1,500 SR
Queue Stats
423W - 398L
1,551 Elo+
Solo
Surtr
Surtr
Khaneis
Surtr
Level 104
God Stats
4W - 2L
1,554 SR
Queue Stats
141W - 145L
1,487 Elo+
Solo
Bacchus
Bacchus
xJusTiN2403
Bacchus
Level 15
God Stats
10W - 4L
1,500 SR
Queue Stats
31W - 45L
1,471 Elo+
Party 2
Cliodhna
Cliodhna
xPhoenixTaddelx
Cliodhna
Level 105
God Stats
16W - 14L
1,431 SR
Queue Stats
221W - 204L
1,482 Elo+
Party 2
Anubis
Anubis
xThePunisher_97
Anubis
Level 100
God Stats
15W - 12L
1,649 SR
Queue Stats
416W - 398L
1,554 Elo+
Solo
Team Averages
Level 94
1,527 SR
1,509 Elo+

VS

Team Averages
Level 120
1,447 SR
1,401 Elo+
Hel
Hel
 
Hel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BigNoseNoHoez
King Arthur
Level 69
God Stats
0W - 3L
1,273 SR
Queue Stats
27W - 25L
1,509 Elo+
Solo
Tyr
Tyr
Korzone
Tyr
Level 143
God Stats
14W - 21L
1,524 SR
Queue Stats
533W - 503L
1,423 Elo+
Solo
Neith
Neith
Lewisonbottom
Neith
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,249 Elo+
Party 1
Da Ji
Da Ji
LimburgseSjeng
Da Ji
Level 153
God Stats
12W - 13L
1,438 SR
Queue Stats
148W - 131L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 0
6,800
618
8,310
7,320
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
Khaneis
Surtr
12
1 / 1 / 2
6,660
605
5,497
9,481
7,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
xJusTiN2403
Bacchus
8
0 / 0 / 2
5,402
491
1,058
6,038
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cliodhna
12
5 / 2 / 2
7,177
652
4,968
8,803
3,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 0 / 2
5,974
543
3,152
6,504
2,959
Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 3 / 0
5,564
506
5,545
6,471
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
BigNoseNoHoez
King Arthur
9
1 / 2 / 0
5,218
474
4,515
8,194
4,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
8
1 / 2 / 1
4,740
431
2,851
7,236
5,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 5 / 1
4,942
449
3,710
8,002
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 1
5,964
542
3,588
8,158
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
4
4
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
L
King Arthur
BigNoseNoHoez
King Arthur
1
2
0
0.5
W
5
1
0
5
W
Surtr
Khaneis
Surtr
1
1
2
2
L
Tyr
1
2
1
0.75
L
0
5
1
0.1
L
2
0
1
2.5
W
Bacchus
xJusTiN2403
Bacchus
0
0
2
1
W
Cliodhna
5
2
2
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,985
Damage
20,209
38,146
Taken
38,061
21,039
Mitigated
18,791
13,018
Healing
12,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,545
412
129
2,088
6,471
1,851
0
2,460
4,011
51,368
0
L
King Arthur
BigNoseNoHoez
King Arthur
4,515
522
0
2,542
8,194
4,918
0
502
7,692
0
29,796
W
8,310
3,906
509
3,051
7,320
2,728
300
0
7,320
0
52,063
W
Surtr
Khaneis
Surtr
5,497
1,572
0
2,615
9,481
7,882
0
754
8,176
1,223
48,146
L
Tyr
2,851
99
224
1,490
7,236
5,469
0
1,310
5,926
0
19,406
L
3,710
1,303
0
1,121
8,002
3,518
0
267
7,735
0
30,634
L
3,588
945
0
4,614
8,158
3,035
0
289
7,869
0
30,265
W
Bacchus
xJusTiN2403
Bacchus
1,058
63
0
1,156
6,038
4,322
0
450
5,588
12,507
0
W
Cliodhna
4,968
730
0
1,651
8,803
3,148
324
875
7,928
0
43,045
W
3,152
103
0
4,036
6,504
2,959
0
3,466
3,038
41,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,013
Gold Earned
26,428
339
Minions Killed
264
0
Camps Cleared
0
1,052,881
Distance Traveled
1,062,670
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,564
506
85
8
0
206,019
0
L
King Arthur
5,218
474
54
5
0
212,189
0
W
Chiron
6,800
618
94
9
0
190,543
0
W
Surtr
6,660
605
76
7
0
211,929
1
L
Tyr
4,740
431
29
3
0
229,531
3
L
Neith
4,942
449
44
4
0
187,035
0
L
Da Ji
5,964
542
52
5
0
227,896
0
W
Bacchus
5,402
491
19
2
0
204,701
0
W
Cliodhna
7,177
652
79
7
0
244,875
0
W
Anubis
5,974
543
71
6
0
200,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role