Player Matchup

Ymir
Ymir
Akanimoh74
Ymir
Level 26
God Stats
14W - 16L
1,617 SR
Queue Stats
18W - 23L
1,614 Elo+
Party 2
Kukulkan
Kukulkan
Ghetto Senju
Kukulkan
Level 68
God Stats
15W - 14L
1,604 SR
Queue Stats
36W - 37L
1,482 Elo+
Party 2
Ra
Ra
SF Fransizzle
Ra
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
65W - 75L
1,472 Elo+
Party 2
Neith
Neith
deago618
Neith
Level 179
God Stats
960W - 1,017L
1,462 SR
Queue Stats
1,112W - 1,185L
1,450 Elo+
Solo
Hun Batz
Hun Batz
iamBad80
Hun Batz
Level 88
God Stats
3W - 8L
1,156 SR
Queue Stats
377W - 406L
1,493 Elo+
Solo
Team Averages
Level 82
1,468 SR
1,502 Elo+

VS

Team Averages
Level 103
1,491 SR
1,529 Elo+
Yu Huang
Yu Huang
K3rn3lP4nic
Yu Huang
Level 121
God Stats
4W - 0L
1,554 SR
Queue Stats
54W - 46L
1,953 Elo+
Solo
Jormungandr
Jormungandr
Mercenary0
Jormungandr
Level 128
God Stats
80W - 62L
1,506 SR
Queue Stats
496W - 523L
1,456 Elo+
Party 1
Chaac
Chaac
VisionaryCARLOS
Chaac
Level 68
God Stats
16W - 12L
1,613 SR
Queue Stats
182W - 176L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
Zanafkein
Baron Samedi
Level 125
God Stats
362W - 371L
1,342 SR
Queue Stats
401W - 431L
1,282 Elo+
Party 1
Nemesis
Nemesis
iyzie
Nemesis
Level 74
God Stats
13W - 21L
1,438 SR
Queue Stats
279W - 260L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
10,284
1,028
7,185
24,807
29,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Kukulkan
Ghetto Senju
Kukulkan
15
1 / 3 / 2
10,048
1,005
16,589
8,238
4,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 1
10,220
1,022
11,240
12,126
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
deago618
Neith
15
0 / 0 / 1
9,639
964
4,938
4,301
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
iamBad80
Hun Batz
15
0 / 4 / 3
10,095
1,010
12,579
16,696
7,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

205

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
K3rn3lP4nic
Yu Huang
17
5 / 0 / 8
11,659
1,166
24,048
9,280
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Mercenary0
Jormungandr
16
2 / 1 / 8
10,277
1,028
9,683
15,427
16,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 8
11,041
1,104
11,280
12,592
18,217
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Zanafkein
Baron Samedi
16
1 / 0 / 7
10,371
1,037
9,369
5,501
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
iyzie
Nemesis
16
1 / 2 / 9
10,107
1,011
8,045
14,438
7,195
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
3
Kills
13
13
Deaths
3
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Kukulkan
Ghetto Senju
Kukulkan
1
3
2
0.67
W
Yu Huang
K3rn3lP4nic
Yu Huang
5
0
8
9
W
Jormungandr
Mercenary0
Jormungandr
2
1
8
6
L
2
4
1
0.63
W
4
0
8
8
W
Baron Samedi
Zanafkein
Baron Samedi
1
0
7
4.5
L
Neith
deago618
Neith
0
0
1
0.5
L
Hun Batz
iamBad80
Hun Batz
0
4
3
0.38
W
Nemesis
iyzie
Nemesis
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,531
Damage
62,425
66,168
Taken
57,238
48,629
Mitigated
49,638
3,265
Healing
14,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,185
560
0
1,023
24,807
29,594
0
16,532
8,275
17,455
0
L
Kukulkan
Ghetto Senju
Kukulkan
16,589
379
0
41
8,238
4,201
0
4,915
3,323
34,818
0
W
Yu Huang
K3rn3lP4nic
Yu Huang
24,048
1,960
514
2,740
9,280
4,278
0
5,517
3,763
50,402
2,507
W
Jormungandr
Mercenary0
Jormungandr
9,683
3,042
0
0
15,427
16,342
0
10,554
4,873
19,364
0
L
11,240
1,782
840
1,088
12,126
5,293
0
8,642
3,484
36,671
0
W
11,280
914
0
4,440
12,592
18,217
0
7,746
4,846
947
34,406
W
Baron Samedi
Zanafkein
Baron Samedi
9,369
119
3,388
2,383
5,501
3,606
0
3,666
1,835
23,439
0
L
Neith
deago618
Neith
4,938
1,926
0
273
4,301
2,030
0
2,607
1,694
0
25,148
L
Hun Batz
iamBad80
Hun Batz
12,579
3,417
0
0
16,696
7,511
0
9,489
7,207
0
35,990
W
Nemesis
iyzie
Nemesis
8,045
4,145
0
740
14,438
7,195
0
7,531
6,907
0
16,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,286
Gold Earned
53,455
227
Minions Killed
214
9
Camps Cleared
6
1,009,842
Distance Traveled
1,072,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,284
1,028
29
3
0
206,867
0
L
Kukulkan
10,048
1,005
51
5
2
220,574
0
W
Yu Huang
11,659
1,166
84
8
3
209,479
0
W
Jormungandr
10,277
1,028
15
2
0
213,939
0
L
Ra
10,220
1,022
71
7
2
183,896
0
W
Chaac
11,041
1,104
47
5
1
206,266
0
W
Baron Samedi
10,371
1,037
40
4
2
208,386
0
L
Neith
9,639
964
42
4
0
174,020
0
L
Hun Batz
10,095
1,010
34
3
5
224,485
0
W
Nemesis
10,107
1,011
28
3
0
234,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role