Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Platinum V
Bayroneeri
Atlas
Platinum V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,957 MMR
Party 2
Guan Yu
Guan Yu
Diamond V
ll Stixs ll
Guan Yu
Diamond V
Level 157
God Stats
86W - 56L
1,800 SR
Queue Stats
662W - 744L
1,989 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,600 SR
1,815 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,691 SR
1,953 MMR
Odin
Odin
Platinum V
AquaticMC
Odin
Platinum V
Level 105
God Stats
1W - 1L
1,753 SR
Queue Stats
57W - 57L
1,795 MMR
Party 1
King Arthur
King Arthur
Platinum I
FerretLad23
King Arthur
Platinum I
Level 153
God Stats
6W - 9L
1,537 SR
Queue Stats
59W - 55L
2,038 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
Rein Dras
Morgan Le Fay
Platinum I
Level 173
God Stats
22W - 28L
1,784 SR
Queue Stats
504W - 609L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
1 / 1 / 10
9,519
732
10,053
8,186
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
15
3 / 1 / 8
9,346
719
14,577
18,392
23,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
ll Stixs ll
Guan Yu
16
8 / 0 / 4
11,645
896
13,466
16,355
27,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesNe ZhaCabrakanAo KuangAgni

VS

Bans
Ah Muzen CabCu ChulainnPersephoneAresThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
0 / 1 / 2
8,784
676
7,405
13,304
15,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
FerretLad23
King Arthur
14
2 / 4 / 0
8,490
653
13,535
15,568
16,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Rein Dras
Morgan Le Fay
13
0 / 7 / 2
7,944
611
11,253
14,350
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
12
Kills
2
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
10
6
L
Odin
0
1
2
1
W
Atlas
3
1
8
7
L
King Arthur
FerretLad23
King Arthur
2
4
0
0.5
L
Morgan Le Fay
Rein Dras
Morgan Le Fay
0
7
2
0.14
W
Guan Yu
ll Stixs ll
Guan Yu
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,096
Damage
32,193
42,933
Taken
43,222
56,092
Mitigated
36,561
23,400
Healing
6,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,053
534
278
2,282
8,186
4,805
1,670
1,237
6,949
57,448
1,551
L
Odin
7,405
1,045
0
2,955
13,304
15,668
0
6,864
5,780
0
18,845
W
Atlas
14,577
4,554
0
6,711
18,392
23,858
592
6,408
11,984
31,722
0
L
King Arthur
FerretLad23
King Arthur
13,535
1,165
0
306
15,568
16,305
0
7,264
7,442
0
36,169
L
Morgan Le Fay
Rein Dras
Morgan Le Fay
11,253
1,091
0
2,793
14,350
4,588
0
7,983
5,687
41,689
0
W
Guan Yu
ll Stixs ll
Guan Yu
13,466
783
6,140
7,989
16,355
27,429
784
3,819
12,536
0
35,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,510
Gold Earned
25,218
172
Minions Killed
145
0
Camps Cleared
0
788,547
Distance Traveled
713,789
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,519
732
117
9
0
239,959
0
L
Odin
8,784
676
25
2
0
246,980
1
W
Atlas
9,346
719
23
2
0
274,525
0
L
King Arthur
8,490
653
46
4
0
258,022
0
L
Morgan Le Fay
7,944
611
74
6
0
208,787
0
W
Guan Yu
11,645
896
32
2
0
274,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role