Player Matchup

Vulcan
Vulcan
BooBooBaggnz
Vulcan
Level 83
God Stats
2W - 5L
1,500 SR
Queue Stats
218W - 246L
1,395 Elo+
Solo
Discordia
Discordia
HypnoticMovie28
Discordia
Level 21
God Stats
0W - 1L
1,309 SR
Queue Stats
3W - 12L
1,259 Elo+
Party 2
Nemesis
Nemesis
KayBob420
Nemesis
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,219 Elo+
Party 2
Apollo
Apollo
Lil-Clown_88
Apollo
Level 124
God Stats
0W - 4L
1,500 SR
Queue Stats
720W - 711L
1,493 Elo+
Solo
Terra
Terra
jocular_rain46
Terra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 65
1,462 SR
1,373 Elo+

VS

Team Averages
Level 107
1,543 SR
1,366 Elo+
He Bo
He Bo
Buttergolem9
He Bo
Level 154
God Stats
2W - 0L
1,715 SR
Queue Stats
34W - 49L
1,391 Elo+
Party 1
Guan Yu
Guan Yu
IvoMaenpaa
Guan Yu
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 93L
1,470 Elo+
Solo
Mercury
Mercury
Yamijinko
Mercury
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,187 Elo+
Party 1
Medusa
Medusa
Yeeterday
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,251 Elo+
Solo
Lancelot
Lancelot
emchilllada
Lancelot
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 182L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
2 / 7 / 6
7,946
795
12,867
10,244
4,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
HypnoticMovie28
Discordia
15
2 / 5 / 3
7,412
741
7,634
8,717
3,405
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
KayBob420
Nemesis
13
4 / 10 / 2
7,853
785
3,720
14,995
7,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
14
4 / 8 / 4
8,511
851
6,064
15,147
6,946
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 8 / 5
6,887
689
1,903
16,700
11,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 16
8,452
845
6,110
8,978
3,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
IvoMaenpaa
Guan Yu
14
1 / 3 / 24
8,243
824
5,223
13,335
9,570
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
Yamijinko
Mercury
13
2 / 4 / 13
7,998
800
3,156
8,286
3,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Yeeterday
Medusa
20
24 / 1 / 13
12,131
1,213
30,944
10,266
5,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
emchilllada
Lancelot
16
9 / 2 / 21
9,796
980
14,479
9,522
4,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
125
12
Kills
38
38
Deaths
15
20
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Vulcan
2
7
6
0.71
W
2
5
16
2
L
Discordia
HypnoticMovie28
Discordia
2
5
3
0.7
W
Guan Yu
IvoMaenpaa
Guan Yu
1
3
24
4.33
L
Nemesis
KayBob420
Nemesis
4
10
2
0.5
L
Apollo
4
8
4
0.75
W
Mercury
Yamijinko
Mercury
2
4
13
2.13
W
Medusa
Yeeterday
Medusa
24
1
13
30.5
W
Lancelot
emchilllada
Lancelot
9
2
21
9.75
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,188
Damage
59,912
65,803
Taken
50,387
33,865
Mitigated
26,344
8,492
Healing
18,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
12,867
4,876
192
373
10,244
4,604
0
929
9,315
23,267
0
W
6,110
512
701
936
8,978
3,376
498
4,615
4,363
16,252
0
L
Discordia
HypnoticMovie28
Discordia
7,634
170
412
1,131
8,717
3,405
102
570
8,147
18,712
0
W
Guan Yu
IvoMaenpaa
Guan Yu
5,223
848
2,751
3,307
13,335
9,570
1,215
6,413
6,922
217
7,858
L
Nemesis
KayBob420
Nemesis
3,720
1,055
0
532
14,995
7,024
94
1,208
13,787
0
7,024
L
Apollo
6,064
3,310
513
2,264
15,147
6,946
0
1,092
14,055
0
17,095
W
Mercury
Yamijinko
Mercury
3,156
830
994
990
8,286
3,215
1,727
3,872
4,414
0
8,336
W
Medusa
Yeeterday
Medusa
30,944
15,822
2,319
2,916
10,266
5,353
868
4,485
5,649
0
56,329
W
Lancelot
emchilllada
Lancelot
14,479
1,599
1,361
2,594
9,522
4,830
220
2,867
6,259
0
22,664
L
1,903
642
1,474
1,601
16,700
11,886
0
2,528
14,172
2,505
343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,609
Gold Earned
46,620
87
Minions Killed
112
0
Camps Cleared
0
785,284
Distance Traveled
1,017,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,946
795
32
3
0
172,589
0
W
He Bo
8,452
845
17
2
0
175,531
0
L
Discordia
7,412
741
12
1
0
172,301
0
W
Guan Yu
8,243
824
7
1
0
198,891
0
L
Nemesis
7,853
785
12
1
0
162,297
0
L
Apollo
8,511
851
30
3
0
156,896
0
W
Mercury
7,998
800
16
2
0
194,696
0
W
Medusa
12,131
1,213
55
6
0
204,151
0
W
Lancelot
9,796
980
17
2
0
243,738
0
L
Terra
6,887
689
1
0
0
121,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role