Player Matchup

Ullr
Ullr
Gold V
HomerB0T_
Ullr
Gold V
Level 129
God Stats
15W - 16L
1,539 SR
Queue Stats
240W - 241L
1,323 MMR
Solo
Susano
Susano
Silver II
Saii42
Susano
Silver II
Level 159
God Stats
4W - 4L
1,457 SR
Queue Stats
57W - 63L
1,325 MMR
Solo
Achilles
Achilles
Gold V
Sançar
Achilles
Gold V
Level 99
God Stats
25W - 20L
1,588 SR
Queue Stats
179W - 181L
1,330 MMR
Solo
Raijin
Raijin
Bronze III
nixamrislove
Raijin
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,355 MMR
Solo
Artio
Artio
Gold IV
xPrimPrimx
Artio
Gold IV
Level 80
God Stats
22W - 13L
1,557 SR
Queue Stats
180W - 174L
1,313 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,528 SR
1,329 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,570 SR
1,367 MMR
Athena
Athena
Silver III
 
Athena
Silver III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze III
FluffyFreddo
Horus
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,325 MMR
Solo
Thanatos
Thanatos
Silver II
Jenksy22
Thanatos
Silver II
Level 192
God Stats
6W - 8L
1,651 SR
Queue Stats
172W - 176L
1,347 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
Royalcyros
Morgan Le Fay
Silver I
Level 103
God Stats
7W - 5L
1,724 SR
Queue Stats
23W - 26L
1,311 MMR
Solo
Anhur
Anhur
Gold IV
xTheBoskx
Anhur
Gold IV
Level 101
God Stats
2W - 2L
1,476 SR
Queue Stats
25W - 29L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
3 / 5 / 8
10,831
542
10,006
14,576
6,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Susano
Saii42
Susano
17
4 / 4 / 9
10,709
535
14,722
17,924
7,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
Sançar
Achilles
18
1 / 3 / 4
10,078
504
15,676
24,515
32,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
18
8 / 2 / 4
11,546
577
14,954
14,413
6,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artio
15
2 / 3 / 12
10,056
503
6,739
22,846
25,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
KhepriCthulhuHe BoAo Kuang

VS

Bans
KaliAgniSolNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 2 / 4
8,033
402
4,238
12,564
10,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 2 / 3
10,468
523
15,119
23,314
21,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Jenksy22
Thanatos
17
6 / 5 / 5
10,852
543
15,198
18,754
10,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Royalcyros
Morgan Le Fay
16
2 / 5 / 4
9,878
494
14,140
13,472
6,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
xTheBoskx
Anhur
15
6 / 4 / 3
9,638
482
10,218
16,431
6,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
18
Kills
17
17
Deaths
18
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
2
4
1.5
L
2
2
3
1.75
W
Ullr
3
5
8
1.4
L
Thanatos
Jenksy22
Thanatos
6
5
5
1.7
L
Morgan Le Fay
Royalcyros
Morgan Le Fay
2
5
4
0.8
W
Susano
Saii42
Susano
4
4
9
2.13
W
Achilles
Sançar
Achilles
1
3
4
1
W
Raijin
8
2
4
5
W
Artio
2
3
12
2.67
L
Anhur
xTheBoskx
Anhur
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,097
Damage
58,913
94,274
Taken
84,535
78,068
Mitigated
54,870
21,734
Healing
36,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,238
749
0
2,568
12,564
10,520
142
3,344
8,994
19,777
0
L
15,119
6,425
773
10,532
23,314
21,334
36
5,126
16,656
0
88,871
W
Ullr
10,006
4,245
0
687
14,576
6,221
1,315
3,331
11,191
0
92,478
L
Thanatos
Jenksy22
Thanatos
15,198
2,994
0
16,064
18,754
10,222
0
4,798
13,912
0
90,000
L
Morgan Le Fay
Royalcyros
Morgan Le Fay
14,140
1,982
0
1,337
13,472
6,068
0
7,119
6,243
72,432
1,371
W
Susano
Saii42
Susano
14,722
2,754
0
970
17,924
7,248
1,141
2,787
15,040
0
88,498
W
Achilles
Sançar
Achilles
15,676
2,990
0
7,165
24,515
32,741
164
1,911
21,150
9,011
75,547
W
Raijin
14,954
1,738
0
3,596
14,413
6,599
92
5,942
8,471
92,495
0
W
Artio
6,739
567
3,427
5,889
22,846
25,259
0
5,260
17,384
32,837
0
L
Anhur
xTheBoskx
Anhur
10,218
3,905
0
4,890
16,431
6,726
0
4,811
11,620
0
58,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,220
Gold Earned
48,869
508
Minions Killed
488
0
Camps Cleared
0
1,893,704
Distance Traveled
1,855,451
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,033
402
27
1
0
281,215
0
L
Horus
10,468
523
125
6
0
387,972
1
W
Ullr
10,831
542
125
6
0
367,136
1
L
Thanatos
10,852
543
113
6
0
423,342
1
L
Morgan Le Fay
9,878
494
140
7
0
385,716
6
W
Susano
10,709
535
100
5
0
427,723
0
W
Achilles
10,078
504
112
6
0
356,480
0
W
Raijin
11,546
577
145
7
0
363,846
8
W
Artio
10,056
503
26
1
0
378,519
7
L
Anhur
9,638
482
83
4
0
377,206
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role