Player Matchup

Hel
Hel
Bobbusftw
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,051 Elo+
Party 1
Jing Wei
Jing Wei
NicNak97
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,021 Elo+
Party 1
Tyr
Tyr
hew12
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,103 Elo+
Party 1
Team Averages
Level 46
1,500 SR
1,058 Elo+

VS

Team Averages
Level 59
1,517 SR
1,410 Elo+
Baron Samedi
Baron Samedi
Alvar69
Baron Samedi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,349 Elo+
Party 2
Ne Zha
Ne Zha
BombonaDeButano
Ne Zha
Level 17
God Stats
3W - 2L
1,550 SR
Queue Stats
14W - 18L
1,409 Elo+
Party 2
Sobek
Sobek
RaTuEi
Sobek
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
9,515
732
9,391
9,903
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
NicNak97
Jing Wei
11
0 / 4 / 3
7,802
600
5,729
13,029
4,776
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
hew12
Tyr
14
2 / 4 / 3
8,779
675
8,372
15,514
14,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alvar69
Baron Samedi
15
2 / 2 / 10
9,794
753
7,441
7,862
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 9
9,589
738
18,494
10,818
6,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
RaTuEi
Sobek
15
7 / 1 / 5
9,910
762
7,430
12,436
16,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
13
13
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alvar69
Baron Samedi
2
2
10
3.5
L
3
5
2
0.8
W
4
2
9
4.25
L
Jing Wei
NicNak97
Jing Wei
0
4
3
0.38
W
Sobek
RaTuEi
Sobek
7
1
5
9.5
L
Tyr
hew12
Tyr
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,492
Damage
33,365
38,446
Taken
31,116
23,465
Mitigated
27,635
7,433
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alvar69
Baron Samedi
7,441
440
712
1,241
7,862
4,473
538
2,353
5,509
39,217
784
L
9,391
1,234
2,373
2,846
9,903
4,266
568
3,887
5,703
31,392
1,496
W
18,494
7,520
0
2,259
10,818
6,391
153
2,962
7,856
0
41,928
L
Jing Wei
NicNak97
Jing Wei
5,729
3,915
0
230
13,029
4,776
0
5,357
7,342
0
31,646
W
Sobek
RaTuEi
Sobek
7,430
362
215
2,736
12,436
16,771
27
3,424
9,012
25,029
0
L
Tyr
hew12
Tyr
8,372
1,512
0
1,984
15,514
14,423
196
5,496
9,588
0
22,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,096
Gold Earned
29,293
135
Minions Killed
141
0
Camps Cleared
0
686,729
Distance Traveled
807,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,794
753
81
6
0
248,923
0
L
Hel
9,515
732
60
5
0
189,242
0
W
Ne Zha
9,589
738
41
3
0
274,235
0
L
Jing Wei
7,802
600
47
4
0
241,241
0
W
Sobek
9,910
762
19
1
0
284,485
0
L
Tyr
8,779
675
28
2
0
256,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role