Player Matchup

Loki
Loki
DarkArchaos
Loki
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 124L
1,500 Elo+
Party 2
Odin
Odin
Jonk Why
Odin
Level 80
God Stats
1W - 3L
1,308 SR
Queue Stats
156W - 128L
1,520 Elo+
Party 3
Merlin
Merlin
Schbingledorfen
Merlin
Level 67
God Stats
3W - 4L
1,707 SR
Queue Stats
80W - 72L
1,484 Elo+
Party 3
Danzaburou
Danzaburou
l Koj l
Danzaburou
Level 24
God Stats
18W - 9L
1,688 SR
Queue Stats
21W - 15L
1,550 Elo+
Party 3
Artio
Artio
xCrimsonWidowx
Artio
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 121L
1,500 Elo+
Party 2
Team Averages
Level 75
1,541 SR
1,511 Elo+

VS

Team Averages
Level 99
1,505 SR
1,466 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
FlameOpt
Hel
Level 119
God Stats
10W - 7L
1,500 SR
Queue Stats
168W - 147L
1,412 Elo+
Party 1
Maui
Maui
aalvaroo61
Maui
Level 105
God Stats
2W - 1L
1,459 SR
Queue Stats
230W - 210L
1,574 Elo+
Solo
Ullr
Ullr
lY Pop Yl
Ullr
Level 24
God Stats
7W - 11L
1,566 SR
Queue Stats
510W - 471L
1,344 Elo+
Party 1
Chaac
Chaac
luziano577
Chaac
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,667
467
4,013
7,550
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odin
10
0 / 0 / 0
5,403
540
3,148
6,291
5,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 0
4,700
470
2,178
4,446
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
l Koj l
Danzaburou
7
1 / 2 / 0
4,440
444
3,955
4,134
1,211
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 0 / 1
4,658
466
1,047
7,220
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 0 / 3
6,473
647
7,303
7,385
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 3
6,229
623
3,194
4,443
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 0 / 6
5,198
520
2,576
6,373
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
8
0 / 1 / 0
4,735
474
2,787
4,946
1,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
10
0 / 0 / 0
6,028
603
3,157
5,675
2,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
9
9
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
3
7.5
L
0
5
1
0.1
W
3
0
3
4.5
L
Odin
0
0
0
0
L
0
2
0
0
W
0
0
6
3
L
Danzaburou
l Koj l
Danzaburou
1
2
0
0.5
W
Ullr
0
1
0
0
W
Chaac
0
0
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,341
Damage
19,017
29,641
Taken
28,822
14,329
Mitigated
12,374
6,982
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,303
5,655
0
2,208
7,385
2,609
0
881
6,504
0
42,916
L
4,013
1,420
0
320
7,550
2,539
0
2,355
5,087
0
25,218
W
3,194
205
1,201
3,223
4,443
1,430
0
1,707
2,736
40,748
0
L
Odin
3,148
728
0
2,200
6,291
5,161
0
0
6,291
378
41,048
L
2,178
0
0
350
4,446
1,284
0
1,952
2,322
25,120
0
W
2,576
833
0
1,885
6,373
3,783
0
584
5,789
16,046
0
L
Danzaburou
l Koj l
Danzaburou
3,955
1,396
0
1,151
4,134
1,211
0
148
3,986
0
25,092
W
Ullr
2,787
1,442
0
937
4,946
1,596
0
245
4,701
0
26,480
W
Chaac
3,157
1,017
0
2,426
5,675
2,956
0
46
5,629
0
45,427
L
1,047
29
120
2,841
7,220
4,134
0
1,035
6,185
7,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,868
Gold Earned
28,663
211
Minions Killed
317
0
Camps Cleared
0
886,512
Distance Traveled
1,025,904
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,473
647
70
7
0
271,813
0
L
Loki
4,667
467
36
4
0
204,056
0
W
Hel
6,229
623
73
7
0
218,431
2
L
Odin
5,403
540
72
7
0
173,579
2
L
Merlin
4,700
470
55
6
0
165,827
0
W
Maui
5,198
520
28
3
0
193,203
0
L
Danzaburou
4,440
444
33
3
0
173,072
0
W
Ullr
4,735
474
45
5
0
168,342
0
W
Chaac
6,028
603
101
10
0
174,115
0
L
Artio
4,658
466
15
2
0
169,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role