Player Matchup

Maui
Maui
 
Maui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Beyonder1990
Arachne
Level 84
God Stats
10W - 17L
1,431 SR
Queue Stats
17W - 28L
1,354 Elo+
Solo
Nike
Nike
TotalFlaccid
Nike
Level 79
God Stats
0W - 2L
1,594 SR
Queue Stats
23W - 22L
1,417 Elo+
Solo
Ishtar
Ishtar
Unpxrted999
Ishtar
Level 26
God Stats
14W - 7L
1,328 SR
Queue Stats
72W - 85L
1,322 Elo+
Party 1
Chiron
Chiron
silverskull_2000
Chiron
Level 86
God Stats
0W - 2L
1,214 SR
Queue Stats
11W - 8L
1,422 Elo+
Solo
Team Averages
Level 76
1,413 SR
1,403 Elo+

VS

Team Averages
Level 72
1,525 SR
1,459 Elo+
Anubis
Anubis
BlGGIE Tuna
Anubis
Level 87
God Stats
4W - 3L
1,607 SR
Queue Stats
28W - 23L
1,517 Elo+
Solo
Cupid
Cupid
BlahOnTheAir
Cupid
Level 27
God Stats
2W - 2L
1,503 SR
Queue Stats
3W - 2L
1,476 Elo+
Party 2
Nemesis
Nemesis
CIoudiiy
Nemesis
Level 66
God Stats
4W - 1L
1,802 SR
Queue Stats
18W - 22L
1,403 Elo+
Party 2
Amaterasu
Amaterasu
Synxhesis
Amaterasu
Level 58
God Stats
1W - 1L
1,213 SR
Queue Stats
5W - 6L
1,479 Elo+
Party 2
Charybdis
Charybdis
pending_forever1
Charybdis
Level 123
God Stats
22W - 23L
1,499 SR
Queue Stats
202W - 199L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
2 / 3 / 5
7,166
478
4,680
13,028
12,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Beyonder1990
Arachne
13
2 / 2 / 1
7,727
515
6,773
13,604
4,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 1
7,395
493
8,923
15,373
8,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
11
5 / 5 / 1
7,199
480
9,037
12,658
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

1
0 / 0 / 0
4,448
297
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
5 / 0 / 1
8,582
572
7,767
6,537
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 4 / 3
7,013
468
6,507
9,218
3,239
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
CIoudiiy
Nemesis
14
5 / 0 / 1
8,193
546
8,336
10,822
4,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
Synxhesis
Amaterasu
14
1 / 1 / 1
7,858
524
7,230
15,020
10,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
12
0 / 4 / 6
7,008
467
7,064
10,869
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
9
Kills
13
13
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
3
5
1.5
L
Arachne
Beyonder1990
Arachne
2
2
1
1.25
W
Anubis
5
0
1
5.5
W
2
4
3
0.88
W
Nemesis
CIoudiiy
Nemesis
5
0
1
5.5
W
Amaterasu
Synxhesis
Amaterasu
1
1
1
1.5
L
0
3
1
0.17
L
Ishtar
5
5
1
1.1
W
Charybdis
0
4
6
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,413
Damage
36,904
54,663
Taken
52,466
30,379
Mitigated
24,164
14,454
Healing
20,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,680
1,685
449
2,054
13,028
12,198
0
1,627
11,401
19,860
0
L
Arachne
Beyonder1990
Arachne
6,773
5,047
0
3,164
13,604
4,680
87
2,934
10,670
0
60,829
W
Anubis
7,767
449
0
3,590
6,537
2,914
302
326
6,179
71,073
0
W
6,507
4,231
0
1,864
9,218
3,239
1,305
2,440
6,778
0
28,298
W
Nemesis
CIoudiiy
Nemesis
8,336
3,946
0
2,045
10,822
4,291
0
0
10,745
0
55,683
W
Amaterasu
Synxhesis
Amaterasu
7,230
3,404
234
7,897
15,020
10,240
21
60
14,044
0
54,816
L
8,923
2,321
0
4,318
15,373
8,833
0
238
15,135
596
53,546
L
Ishtar
9,037
5,955
0
4,469
12,658
4,668
682
2,968
9,690
0
39,249
W
Charybdis
7,064
3,362
0
4,607
10,869
3,480
1,657
1,914
8,955
0
46,741
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,935
Gold Earned
38,654
253
Minions Killed
380
0
Camps Cleared
0
1,105,030
Distance Traveled
1,527,499
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,166
478
12
1
0
243,067
2
L
Arachne
7,727
515
90
6
0
350,060
1
W
Anubis
8,582
572
112
7
0
291,944
2
W
Cupid
7,013
468
43
3
0
307,903
0
W
Nemesis
8,193
546
86
6
0
350,336
6
W
Amaterasu
7,858
524
79
5
0
306,686
0
L
Nike
7,395
493
85
6
0
262,198
0
L
Ishtar
7,199
480
66
4
0
249,705
4
W
Charybdis
7,008
467
60
4
0
270,630
0
L
Chiron
4,448
297
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role