Player Matchup

Chaac
Chaac
CrAzY LOSER BOY
Chaac
Level 156
God Stats
13W - 21L
1,361 SR
Queue Stats
1,216W - 1,244L
1,456 Elo+
Solo
Rama
Rama
ForRengoku
Rama
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 129L
1,343 Elo+
Solo
Athena
Athena
Frosty Bjorn
Athena
Level 147
God Stats
3W - 0L
1,830 SR
Queue Stats
33W - 44L
1,495 Elo+
Party 1
Kukulkan
Kukulkan
Queen Rain3093
Kukulkan
Level 177
God Stats
14W - 9L
1,552 SR
Queue Stats
498W - 508L
1,583 Elo+
Party 1
Cliodhna
Cliodhna
vic142
Cliodhna
Level 156
God Stats
15W - 12L
1,693 SR
Queue Stats
168W - 205L
1,617 Elo+
Solo
Team Averages
Level 149
1,587 SR
1,499 Elo+

VS

Team Averages
Level 96
1,569 SR
1,564 Elo+
He Bo
He Bo
Dizzy6972
He Bo
Level 67
God Stats
0W - 3L
1,206 SR
Queue Stats
140W - 115L
1,557 Elo+
Party 3
Atlas
Atlas
Ladyy Freya
Atlas
Level 109
God Stats
7W - 10L
1,527 SR
Queue Stats
731W - 690L
1,532 Elo+
Party 3
Surtr
Surtr
Lightskin mg
Surtr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,702 Elo+
Solo
Izanami
Izanami
aMaleNowDead
Izanami
Level 102
God Stats
59W - 28L
1,805 SR
Queue Stats
355W - 311L
1,508 Elo+
Party 2
Merlin
Merlin
broken-liberty0
Merlin
Level 45
God Stats
5W - 5L
1,808 SR
Queue Stats
50W - 45L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,411
627
11,217
15,473
14,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 1
7,705
514
5,041
8,713
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
13
2 / 1 / 5
7,780
519
5,680
15,589
12,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
14
2 / 0 / 3
8,308
554
3,884
5,564
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
vic142
Cliodhna
15
3 / 1 / 4
8,945
596
5,830
12,389
4,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dizzy6972
He Bo
9
1 / 3 / 0
5,940
396
6,011
7,762
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
6,408
427
4,216
6,775
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 4 / 0
7,977
532
10,623
20,156
18,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Izanami
aMaleNowDead
Izanami
13
1 / 1 / 0
7,745
516
6,121
9,045
3,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
0 / 3 / 1
8,204
547
5,356
7,845
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
11
Kills
3
4
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
He Bo
Dizzy6972
He Bo
1
3
0
0.33
W
0
1
1
0.5
W
Athena
2
1
5
4.5
L
0
1
1
0.5
L
1
4
0
0.25
W
Kukulkan
2
0
3
3.5
L
Izanami
aMaleNowDead
Izanami
1
1
0
1
L
0
3
1
0.17
W
Cliodhna
vic142
Cliodhna
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,652
Damage
32,327
57,728
Taken
51,583
37,833
Mitigated
33,927
23,295
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,217
3,131
0
7,276
15,473
14,117
0
1,900
13,516
3,193
73,935
L
He Bo
Dizzy6972
He Bo
6,011
243
0
1,030
7,762
2,166
0
1,249
6,513
33,170
0
W
5,041
4,318
0
5,564
8,713
3,429
485
1,992
6,635
0
63,137
W
Athena
5,680
1,567
434
4,314
15,589
12,914
0
6,146
9,254
18,228
0
L
4,216
1,831
0
2,261
6,775
6,212
0
3,124
3,651
17,868
0
L
10,623
4,039
0
4,191
20,156
18,612
6
2,850
17,306
822
76,460
W
Kukulkan
3,884
647
0
1,077
5,564
2,382
0
3,662
1,851
75,991
0
L
Izanami
aMaleNowDead
Izanami
6,121
3,908
0
1,664
9,045
3,593
0
912
8,133
0
74,616
L
5,356
286
0
779
7,845
3,344
0
2,668
5,177
80,475
0
W
Cliodhna
vic142
Cliodhna
5,830
728
0
4,630
12,389
4,991
0
2,431
9,781
0
77,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,149
Gold Earned
36,274
523
Minions Killed
479
0
Camps Cleared
0
1,505,473
Distance Traveled
1,318,631
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,411
627
157
10
0
266,635
0
L
He Bo
5,940
396
51
3
0
276,643
0
W
Rama
7,705
514
106
7
0
265,693
4
W
Athena
7,780
519
27
2
0
309,204
4
L
Atlas
6,408
427
23
2
0
268,453
2
L
Surtr
7,977
532
115
8
0
252,007
1
W
Kukulkan
8,308
554
119
8
0
290,539
3
L
Izanami
7,745
516
127
8
0
274,299
4
L
Merlin
8,204
547
163
11
0
247,229
1
W
Cliodhna
8,945
596
114
8
0
373,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role