Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
BERGAOLENDA1210
Bellona
Level 6
God Stats
0W - 6L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Neith
Neith
QCdanstesfesses
Neith
Level 49
God Stats
38W - 34L
1,528 SR
Queue Stats
114W - 136L
1,460 Elo+
Solo
Pele
Pele
SirNeru
Pele
Level 59
God Stats
5W - 4L
1,557 SR
Queue Stats
369W - 367L
1,567 Elo+
Solo
Surtr
Surtr
castorlenda
Surtr
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Team Averages
Level 65
1,517 SR
1,505 Elo+

VS

Team Averages
Level 104
1,492 SR
1,440 Elo+
Achilles
Achilles
Corvus III
Achilles
Level 142
God Stats
37W - 36L
1,518 SR
Queue Stats
155W - 166L
1,425 Elo+
Party 3
Zeus
Zeus
Dragon_Siin
Zeus
Level 149
God Stats
5W - 0L
1,500 SR
Queue Stats
191W - 163L
1,458 Elo+
Party 1
Yemoja
Yemoja
Nii_OnSomnia
Yemoja
Level 64
God Stats
8W - 11L
1,461 SR
Queue Stats
30W - 48L
1,402 Elo+
Solo
Anubis
Anubis
Octivebyoctive
Anubis
Level 146
God Stats
69W - 63L
1,424 SR
Queue Stats
215W - 222L
1,416 Elo+
Party 3
Pele
Pele
RedCinderGod
Pele
Level 19
God Stats
5W - 5L
1,558 SR
Queue Stats
125W - 120L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 2 / 0
6,007
1,201
2,885
8,182
3,129
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 5 / 0
5,714
1,143
712
9,083
6,904
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 2 / 0
5,446
1,089
1,842
2,927
923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
SirNeru
Pele
10
0 / 4 / 1
5,845
1,169
2,755
8,655
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 1
5,836
1,167
1,277
4,340
2,533
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

293

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Corvus III
Achilles
12
3 / 0 / 9
6,594
1,319
4,789
1,927
1,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
3 / 0 / 9
7,155
1,431
10,110
1,574
530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
12
3 / 0 / 7
7,358
1,472
2,713
1,469
718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 0 / 12
6,731
1,346
6,762
2,215
1,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 5
6,512
1,302
5,235
4,686
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
56
1
Kills
14
14
Deaths
1
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
L
0
5
0
0
W
Achilles
Corvus III
Achilles
3
0
9
7.5
W
3
0
9
7.5
W
Yemoja
3
0
7
6.5
W
1
0
12
7
L
0
2
0
0
W
4
1
5
6.5
L
Pele
SirNeru
Pele
0
4
1
0.13
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,471
Damage
29,609
33,187
Taken
11,871
16,145
Mitigated
6,081
2,384
Healing
4,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,885
617
0
824
8,182
3,129
0
5,945
2,157
9,119
0
L
712
410
0
60
9,083
6,904
0
5,285
3,760
0
5,924
W
Achilles
Corvus III
Achilles
4,789
268
0
705
1,927
1,986
0
369
1,558
0
7,477
W
10,110
632
0
380
1,574
530
0
445
1,129
20,694
0
W
Yemoja
2,713
445
2,304
971
1,469
718
0
0
1,469
18,681
0
W
6,762
160
0
141
2,215
1,113
0
651
1,564
20,062
0
L
1,842
776
0
255
2,927
923
0
1,459
1,426
0
8,421
W
5,235
1,964
0
192
4,686
1,734
0
1,445
3,241
0
6,112
L
Pele
SirNeru
Pele
2,755
619
0
472
8,655
2,656
0
4,646
3,804
0
14,844
L
1,277
529
0
773
4,340
2,533
0
2,250
2,001
122
10,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,848
Gold Earned
34,350
94
Minions Killed
105
4
Camps Cleared
5
442,846
Distance Traveled
527,677
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,007
1,201
18
4
1
92,395
0
L
Bellona
5,714
1,143
10
2
0
103,341
0
W
Achilles
6,594
1,319
6
1
1
121,441
0
W
Zeus
7,155
1,431
30
6
2
107,245
0
W
Yemoja
7,358
1,472
28
6
0
102,847
0
W
Anubis
6,731
1,346
39
8
0
95,606
0
L
Neith
5,446
1,089
13
3
1
52,963
0
W
Pele
6,512
1,302
2
0
2
100,538
0
L
Pele
5,845
1,169
32
6
1
92,527
0
L
Surtr
5,836
1,167
21
4
1
101,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role