Player Matchup

Arachne
Arachne
Aldrin_Junior
Arachne
Level 66
God Stats
9W - 12L
1,203 SR
Queue Stats
381W - 369L
1,376 Elo+
Solo
Mulan
Mulan
ChEpONE12
Mulan
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
270W - 282L
1,500 Elo+
Party 2
Ishtar
Ishtar
Merchandiceyy
Ishtar
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,299 Elo+
Solo
Fenrir
Fenrir
bangaranga313
Fenrir
Level 12
God Stats
10W - 13L
1,128 SR
Queue Stats
113W - 101L
1,220 Elo+
Party 2
Janus
Janus
victorious05
Janus
Level 86
God Stats
48W - 59L
1,275 SR
Queue Stats
1,021W - 985L
1,439 Elo+
Solo
Team Averages
Level 65
1,321 SR
1,367 Elo+

VS

Team Averages
Level 82
1,496 SR
1,386 Elo+
Cernunnos
Cernunnos
Accured_Fluffy69
Cernunnos
Level 105
God Stats
17W - 12L
1,238 SR
Queue Stats
1,223W - 1,447L
1,437 Elo+
Party 1
Thor
Thor
GhxstSZN-_-
Thor
Level 99
God Stats
5W - 6L
1,573 SR
Queue Stats
374W - 527L
1,456 Elo+
Party 1
Ares
Ares
MPsychoBudXL
Ares
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 142L
1,298 Elo+
Party 1
Ravana
Ravana
Runekingthor1
Ravana
Level 81
God Stats
6W - 4L
1,677 SR
Queue Stats
441W - 491L
1,389 Elo+
Party 1
Baron Samedi
Baron Samedi
bbykillua
Baron Samedi
Level 108
God Stats
5W - 3L
1,492 SR
Queue Stats
62W - 73L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 0 / 1
5,492
499
1,880
6,979
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
ChEpONE12
Mulan
9
1 / 4 / 0
5,157
469
1,828
8,446
5,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
2 / 4 / 1
5,127
466
7,082
8,746
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
1 / 7 / 2
4,763
433
4,090
12,097
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 1
5,900
536
4,293
5,876
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
11
8 / 1 / 3
6,755
614
10,351
8,770
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 0 / 4
6,387
581
5,736
5,987
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 2 / 7
6,119
556
2,874
10,945
7,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 1 / 0
6,886
626
4,636
3,886
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
bbykillua
Baron Samedi
12
1 / 1 / 0
6,766
615
4,333
5,699
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
17
17
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
8
1
3
9.5
L
Arachne
1
0
1
1.5
L
Mulan
ChEpONE12
Mulan
1
4
0
0.25
W
4
0
4
6
W
1
2
7
2.25
L
2
4
1
0.63
W
3
1
0
3
L
1
7
2
0.29
W
Baron Samedi
bbykillua
Baron Samedi
1
1
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,173
Damage
27,930
42,144
Taken
35,287
19,203
Mitigated
17,365
8,014
Healing
11,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
10,351
5,766
0
4,312
8,770
3,082
512
1,088
7,620
0
41,705
L
Arachne
1,880
1,646
0
555
6,979
2,360
0
967
5,966
0
33,504
L
Mulan
ChEpONE12
Mulan
1,828
899
0
1,496
8,446
5,726
0
0
8,446
0
24,361
W
5,736
1,986
0
1,364
5,987
2,020
0
0
5,955
0
29,887
W
2,874
206
0
3,125
10,945
7,272
30
519
10,420
15,837
0
L
7,082
4,634
0
2,439
8,746
2,970
0
1,015
7,731
0
30,689
W
4,636
1,666
0
1,087
3,886
2,487
290
0
3,722
0
45,375
L
4,090
1,127
19
1,975
12,097
5,939
13
1,859
10,238
0
9,898
W
Baron Samedi
bbykillua
Baron Samedi
4,333
142
0
1,960
5,699
2,504
96
2,458
3,081
46,294
0
L
4,293
214
0
1,530
5,876
2,208
0
3,150
2,556
48,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,439
Gold Earned
32,913
240
Minions Killed
290
0
Camps Cleared
0
1,025,476
Distance Traveled
999,654
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,755
614
65
6
0
178,201
0
L
Arachne
5,492
499
62
6
0
260,605
0
L
Mulan
5,157
469
38
3
0
165,645
2
W
Thor
6,387
581
45
4
0
225,905
0
W
Ares
6,119
556
14
1
0
201,047
0
L
Ishtar
5,127
466
33
3
0
170,297
0
W
Ravana
6,886
626
69
6
0
198,849
0
L
Fenrir
4,763
433
8
1
0
212,839
0
W
Baron Samedi
6,766
615
97
9
0
195,652
0
L
Janus
5,900
536
99
9
0
216,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role