Player Matchup

Ymir
Ymir
 
Ymir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Cyclozerstörer
Neith
Level 75
God Stats
7W - 6L
1,405 SR
Queue Stats
26W - 21L
1,414 Elo+
Party 1
Nemesis
Nemesis
Haru03
Nemesis
Level 79
God Stats
11W - 9L
1,461 SR
Queue Stats
87W - 70L
1,537 Elo+
Party 1
King Arthur
King Arthur
Txplic
King Arthur
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 290L
1,623 Elo+
Solo
Sol
Sol
WAYANG23
Sol
Level 87
God Stats
16W - 14L
1,542 SR
Queue Stats
59W - 70L
1,462 Elo+
Solo
Team Averages
Level 75
1,481 SR
1,507 Elo+

VS

Team Averages
Level 89
1,386 SR
1,434 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ForsDuty
Anubis
Level 49
God Stats
16W - 12L
1,344 SR
Queue Stats
37W - 34L
1,325 Elo+
Solo
Neith
Neith
IlexOak
Neith
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,419 Elo+
Solo
Thor
Thor
JosuAbek
Thor
Level 66
God Stats
1W - 3L
1,085 SR
Queue Stats
27W - 31L
1,419 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ofekPL
Ah Muzen Cab
Level 145
God Stats
42W - 22L
1,502 SR
Queue Stats
423W - 386L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 2 / 0
4,495
409
725
9,139
4,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 0 / 1
5,198
473
2,811
3,092
1,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Haru03
Nemesis
10
1 / 3 / 1
5,463
497
2,409
10,057
3,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Txplic
King Arthur
8
0 / 6 / 0
4,745
431
2,959
10,026
8,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 6 / 0
5,456
496
5,985
8,282
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 1 / 3
5,914
538
3,098
9,456
6,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anubis
ForsDuty
Anubis
12
6 / 2 / 2
6,851
623
8,654
5,034
2,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
IlexOak
Neith
8
0 / 1 / 1
5,253
478
3,833
4,454
1,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
12
3 / 0 / 0
6,897
627
2,169
8,501
3,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
ofekPL
Ah Muzen Cab
12
5 / 0 / 3
7,603
691
8,859
6,499
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
16
17
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
0
0
W
Sylvanus
 
Sylvanus
2
1
3
3.5
L
1
0
1
1.5
W
Anubis
ForsDuty
Anubis
6
2
2
3.5
L
Nemesis
Haru03
Nemesis
1
3
1
0.5
W
Neith
IlexOak
Neith
0
1
1
0.5
W
Thor
3
0
0
3
L
King Arthur
Txplic
King Arthur
0
6
0
0
L
2
6
0
0.33
W
Ah Muzen Cab
ofekPL
Ah Muzen Cab
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,889
Damage
26,613
40,596
Taken
33,944
19,090
Mitigated
16,082
7,156
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
725
58
0
1,325
9,139
4,513
0
2,794
6,345
11,577
0
W
Sylvanus
 
Sylvanus
3,098
1,082
2,225
2,854
9,456
6,342
62
1,841
7,615
13,101
0
L
2,811
1,368
0
1,390
3,092
1,239
0
300
2,792
0
25,509
W
Anubis
ForsDuty
Anubis
8,654
821
0
1,660
5,034
2,328
675
2,929
2,105
45,916
0
L
Nemesis
Haru03
Nemesis
2,409
1,315
0
2,027
10,057
3,099
0
2,461
7,596
0
39,062
W
Neith
IlexOak
Neith
3,833
1,038
0
865
4,454
1,660
464
665
3,789
0
27,511
W
Thor
2,169
654
0
1,796
8,501
3,323
0
1,110
7,391
0
51,626
L
King Arthur
Txplic
King Arthur
2,959
877
0
1,340
10,026
8,143
0
0
10,026
809
24,546
L
5,985
1,557
0
1,074
8,282
2,096
0
6,197
2,085
33,633
4,269
W
Ah Muzen Cab
ofekPL
Ah Muzen Cab
8,859
4,371
0
2,976
6,499
2,429
9
40
6,459
0
55,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,357
Gold Earned
32,518
238
Minions Killed
340
0
Camps Cleared
0
1,041,678
Distance Traveled
995,960
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,495
409
12
1
0
215,443
0
W
Sylvanus
5,914
538
23
2
0
192,371
3
L
Neith
5,198
473
47
4
0
194,768
1
W
Anubis
6,851
623
69
6
0
182,657
0
L
Nemesis
5,463
497
64
6
0
232,134
0
W
Neith
5,253
478
49
4
0
194,646
3
W
Thor
6,897
627
102
9
0
236,598
1
L
King Arthur
4,745
431
52
5
0
224,046
0
L
Sol
5,456
496
63
6
0
175,287
2
W
Ah Muzen Cab
7,603
691
97
9
0
189,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role