Player Matchup

Ne Zha
Ne Zha
EroTMuR
Ne Zha
Level 57
God Stats
4W - 5L
1,500 SR
Queue Stats
94W - 102L
1,414 Elo+
Solo
Cthulhu
Cthulhu
MrBanshee
Cthulhu
Level 26
God Stats
7W - 3L
1,545 SR
Queue Stats
30W - 33L
1,407 Elo+
Party 1
Cupid
Cupid
Pogłos
Cupid
Level 62
God Stats
3W - 3L
1,386 SR
Queue Stats
49W - 57L
1,449 Elo+
Solo
Scylla
Scylla
TsubasaSan
Scylla
Level 66
God Stats
6W - 2L
1,885 SR
Queue Stats
60W - 76L
1,386 Elo+
Party 1
Sun Wukong
Sun Wukong
ficherman777
Sun Wukong
Level 67
God Stats
10W - 5L
1,885 SR
Queue Stats
54W - 55L
1,490 Elo+
Party 1
Team Averages
Level 56
1,640 SR
1,429 Elo+

VS

Team Averages
Level 58
1,380 SR
1,405 Elo+
Maui
Maui
Folklore84
Maui
Level 67
God Stats
1W - 2L
1,545 SR
Queue Stats
37W - 43L
1,432 Elo+
Solo
Olorun
Olorun
MohyPhantom
Olorun
Level 60
God Stats
0W - 2L
1,293 SR
Queue Stats
12W - 15L
1,401 Elo+
Party 2
Heimdallr
Heimdallr
Player927576
Heimdallr
Level 68
God Stats
3W - 11L
1,127 SR
Queue Stats
31W - 37L
1,380 Elo+
Party 2
Mercury
Mercury
VanDerSmash
Mercury
Level 52
God Stats
12W - 8L
1,632 SR
Queue Stats
20W - 20L
1,461 Elo+
Solo
Cliodhna
Cliodhna
WomenAreObjectss
Cliodhna
Level 41
God Stats
1W - 3L
1,305 SR
Queue Stats
13W - 19L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EroTMuR
Ne Zha
15
8 / 2 / 5
9,425
589
10,845
13,610
5,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MrBanshee
Cthulhu
12
1 / 0 / 7
8,306
519
6,791
15,051
14,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cupid
Pogłos
Cupid
14
6 / 4 / 5
9,015
563
12,751
16,627
7,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
TsubasaSan
Scylla
16
2 / 1 / 2
9,387
587
7,619
6,562
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ficherman777
Sun Wukong
15
2 / 0 / 3
9,145
572
11,085
12,982
7,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
7,155
447
4,491
14,501
10,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
13
1 / 4 / 0
7,440
465
7,614
13,417
7,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Player927576
Heimdallr
11
3 / 5 / 1
7,127
445
11,126
11,500
5,216
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
VanDerSmash
Mercury
13
1 / 2 / 1
7,564
473
5,942
14,516
4,906
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 6 / 1
7,940
496
8,625
16,308
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
19
Kills
6
7
Deaths
19
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
EroTMuR
Ne Zha
8
2
5
5.25
L
0
2
4
1
L
Olorun
1
4
0
0.25
W
Cthulhu
MrBanshee
Cthulhu
1
0
7
4.5
L
Heimdallr
Player927576
Heimdallr
3
5
1
0.7
W
Cupid
Pogłos
Cupid
6
4
5
2.13
W
Scylla
TsubasaSan
Scylla
2
1
2
3
L
Mercury
VanDerSmash
Mercury
1
2
1
0.75
L
1
6
1
0.25
W
Sun Wukong
ficherman777
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,091
Damage
37,798
64,832
Taken
70,242
38,749
Mitigated
34,932
20,253
Healing
20,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
EroTMuR
Ne Zha
10,845
4,482
0
2,726
13,610
5,831
0
1,994
11,616
0
54,519
L
4,491
1,013
1,972
3,069
14,501
10,942
0
3,446
10,981
12,914
0
L
Olorun
7,614
3,720
0
3,105
13,417
7,159
0
5,855
7,166
58,865
130
W
Cthulhu
MrBanshee
Cthulhu
6,791
1,930
1,917
1,665
15,051
14,751
243
4,475
10,576
22,692
0
L
Heimdallr
Player927576
Heimdallr
11,126
5,358
0
1,616
11,500
5,216
227
2,505
8,995
0
49,352
W
Cupid
Pogłos
Cupid
12,751
6,981
309
8,030
16,627
7,581
910
3,009
13,618
0
64,720
W
Scylla
TsubasaSan
Scylla
7,619
782
0
946
6,562
2,634
602
2,600
3,962
71,568
0
L
Mercury
VanDerSmash
Mercury
5,942
1,883
0
5,177
14,516
4,906
0
0
14,516
0
54,892
L
8,625
1,459
0
5,867
16,308
6,709
0
2,318
13,964
0
55,656
W
Sun Wukong
ficherman777
Sun Wukong
11,085
1,936
0
4,660
12,982
7,952
5
809
12,173
210
69,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,278
Gold Earned
37,226
425
Minions Killed
358
0
Camps Cleared
0
1,738,389
Distance Traveled
1,553,237
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,425
589
81
5
0
406,048
0
L
Maui
7,155
447
6
0
0
316,781
3
L
Olorun
7,440
465
109
7
0
273,473
0
W
Cthulhu
8,306
519
30
2
0
347,432
1
L
Heimdallr
7,127
445
78
5
0
284,580
0
W
Cupid
9,015
563
82
5
0
349,365
2
W
Scylla
9,387
587
127
8
0
309,398
5
L
Mercury
7,564
473
89
6
0
362,138
0
L
Cliodhna
7,940
496
76
5
0
316,265
0
W
Sun Wukong
9,145
572
105
7
0
326,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role