Player Matchup

Tyr
Tyr
Neigin
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,536 Elo+
Party 2
Cupid
Cupid
SlimLovin
Cupid
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 210L
1,426 Elo+
Solo
Freya
Freya
Zu97
Freya
Level 28
God Stats
4W - 3L
1,733 SR
Queue Stats
158W - 136L
1,580 Elo+
Party 2
Hercules
Hercules
diegozwolf
Hercules
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 31L
1,412 Elo+
Solo
Hun Batz
Hun Batz
lalfa69
Hun Batz
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 78L
1,432 Elo+
Solo
Team Averages
Level 49
1,547 SR
1,477 Elo+

VS

Team Averages
Level 55
1,500 SR
1,436 Elo+
Atlas
Atlas
Ninjafll
Atlas
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,526 Elo+
Solo
Vulcan
Vulcan
ReplicantJoi
Vulcan
Level 32
God Stats
7W - 4L
1,500 SR
Queue Stats
334W - 333L
1,398 Elo+
Solo
Baron Samedi
Baron Samedi
SIRSnipesalot57
Baron Samedi
Level 80
God Stats
3W - 1L
1,500 SR
Queue Stats
317W - 282L
1,446 Elo+
Party 1
Bellona
Bellona
iAmKnew
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,412 Elo+
Solo
Kuzenbo
Kuzenbo
ianbyrd9727
Kuzenbo
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
245W - 235L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Neigin
Tyr
16
3 / 10 / 7
10,012
626
8,794
25,241
38,252
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cupid
SlimLovin
Cupid
17
1 / 7 / 6
9,559
597
7,953
15,929
8,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Zu97
Freya
20
11 / 7 / 4
12,711
794
30,744
28,312
16,592
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
diegozwolf
Hercules
16
0 / 5 / 8
8,743
546
8,388
20,726
28,371
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
lalfa69
Hun Batz
14
1 / 6 / 4
8,405
525
4,874
15,453
8,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ninjafll
Atlas
18
4 / 4 / 23
12,300
769
14,119
17,355
26,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
19
11 / 3 / 13
12,681
793
25,290
13,428
8,428
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Baron Samedi
SIRSnipesalot57
Baron Samedi
17
4 / 4 / 21
11,136
696
16,907
13,635
9,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
iAmKnew
Bellona
20
10 / 3 / 19
12,546
784
22,247
21,207
32,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
ianbyrd9727
Kuzenbo
20
6 / 2 / 24
12,507
782
13,061
25,916
40,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
135
16
Kills
35
35
Deaths
16
29
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Tyr
Neigin
Tyr
3
10
7
0.65
W
Atlas
Ninjafll
Atlas
4
4
23
3.88
W
Vulcan
11
3
13
5.83
W
Baron Samedi
SIRSnipesalot57
Baron Samedi
4
4
21
3.63
L
Cupid
SlimLovin
Cupid
1
7
6
0.57
L
Freya
Zu97
Freya
11
7
4
1.86
L
Hercules
diegozwolf
Hercules
0
5
8
0.8
W
Bellona
iAmKnew
Bellona
10
3
19
6.5
W
Kuzenbo
ianbyrd9727
Kuzenbo
6
2
24
9
L
Hun Batz
lalfa69
Hun Batz
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,753
Damage
91,624
105,661
Taken
91,541
100,122
Mitigated
117,445
30,911
Healing
35,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Neigin
Tyr
8,794
1,706
989
2,154
25,241
38,252
0
14,214
11,027
0
15,595
W
Atlas
Ninjafll
Atlas
14,119
5,312
48
1,735
17,355
26,468
471
5,926
11,100
25,707
0
W
Vulcan
25,290
15,934
3,354
4,165
13,428
8,428
2,040
4,380
8,916
47,320
0
W
Baron Samedi
SIRSnipesalot57
Baron Samedi
16,907
1,529
4,965
4,429
13,635
9,498
1,020
7,791
5,796
32,722
2,414
L
Cupid
SlimLovin
Cupid
7,953
3,977
2,160
2,936
15,929
8,738
0
11,929
4,000
0
28,066
L
Freya
Zu97
Freya
30,744
8,051
227
13,742
28,312
16,592
0
18,531
9,781
56,458
0
L
Hercules
diegozwolf
Hercules
8,388
523
1,440
5,500
20,726
28,371
0
13,217
7,509
0
16,325
W
Bellona
iAmKnew
Bellona
22,247
4,230
0
4,696
21,207
32,071
1,110
7,094
13,895
0
35,333
W
Kuzenbo
ianbyrd9727
Kuzenbo
13,061
4,115
1,955
10,331
25,916
40,980
1,633
5,553
18,998
22,054
0
L
Hun Batz
lalfa69
Hun Batz
4,874
323
623
1,140
15,453
8,169
0
10,165
5,288
0
15,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,430
Gold Earned
61,170
131
Minions Killed
153
0
Camps Cleared
0
1,269,278
Distance Traveled
1,516,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,012
626
11
1
0
226,733
0
W
Atlas
12,300
769
26
2
0
288,348
0
W
Vulcan
12,681
793
61
4
0
320,309
0
W
Baron Samedi
11,136
696
28
2
0
280,072
0
L
Cupid
9,559
597
49
3
0
242,581
0
L
Freya
12,711
794
41
3
0
259,203
0
L
Hercules
8,743
546
7
0
0
283,312
0
W
Bellona
12,546
784
14
1
0
316,280
0
W
Kuzenbo
12,507
782
24
2
0
311,021
0
L
Hun Batz
8,405
525
23
1
0
257,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role