Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
ImRooksy
He Bo
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 62L
1,495 Elo+
Solo
Ao Kuang
Ao Kuang
Iperchad
Ao Kuang
Level 26
God Stats
13W - 15L
1,217 SR
Queue Stats
391W - 571L
1,245 Elo+
Party 2
Medusa
Medusa
MeBeccoLaPasta
Medusa
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
240W - 386L
1,225 Elo+
Party 2
Fafnir
Fafnir
Vector1684
Fafnir
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
358W - 441L
1,306 Elo+
Party 2
Team Averages
Level 29
1,443 SR
1,354 Elo+

VS

Team Averages
Level 72
1,363 SR
1,433 Elo+
Chang'e
Chang'e
 
Chang'e
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SAINT141
Fenrir
Level 47
God Stats
13W - 20L
1,498 SR
Queue Stats
167W - 187L
1,287 Elo+
Party 1
Bacchus
Bacchus
VelzG
Bacchus
Level 66
God Stats
2W - 4L
1,038 SR
Queue Stats
27W - 31L
1,390 Elo+
Solo
Vamana
Vamana
Zachaarie
Vamana
Level 41
God Stats
2W - 2L
1,279 SR
Queue Stats
28W - 37L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
0 / 1 / 1
6,184
442
7,651
10,874
10,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

He Bo
ImRooksy
He Bo
11
1 / 3 / 0
6,456
461
7,853
11,179
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
Iperchad
Ao Kuang
9
1 / 7 / 0
5,624
402
5,423
11,472
4,103
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 7 / 0
5,019
359
3,201
10,506
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Vector1684
Fafnir
9
0 / 1 / 0
5,840
417
2,850
10,770
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
3 / 1 / 5
7,743
553
8,259
8,687
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
 
Medusa
12
3 / 0 / 5
7,473
534
9,071
7,506
3,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
SAINT141
Fenrir
12
6 / 0 / 7
7,993
571
7,343
13,969
6,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
VelzG
Bacchus
11
4 / 0 / 7
7,866
562
7,336
7,664
9,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
Zachaarie
Vamana
12
3 / 1 / 2
7,892
564
6,987
10,518
10,853
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
19
19
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
1
1
0.5
W
Chang'e
 
Chang'e
3
1
5
5.5
W
Medusa
 
Medusa
3
0
5
5.5
L
He Bo
ImRooksy
He Bo
1
3
0
0.33
L
Ao Kuang
Iperchad
Ao Kuang
1
7
0
0.14
L
0
7
0
0
W
Fenrir
SAINT141
Fenrir
6
0
7
9.5
L
Fafnir
Vector1684
Fafnir
0
1
0
0
W
Bacchus
VelzG
Bacchus
4
0
7
7.5
W
Vamana
Zachaarie
Vamana
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,978
Damage
38,996
54,801
Taken
48,344
31,562
Mitigated
34,807
10,652
Healing
17,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,651
1,617
0
1,848
10,874
10,991
0
913
9,961
17
39,751
W
Chang'e
 
Chang'e
8,259
345
1,816
4,755
8,687
3,994
255
6,206
2,481
50,206
0
W
Medusa
 
Medusa
9,071
4,526
0
1,056
7,506
3,345
1,606
2,915
4,591
0
57,275
L
He Bo
ImRooksy
He Bo
7,853
693
0
3,064
11,179
3,887
0
4,029
7,150
51,954
0
L
Ao Kuang
Iperchad
Ao Kuang
5,423
2,080
0
1,783
11,472
4,103
0
4,102
7,370
23,433
0
L
3,201
1,593
0
1,626
10,506
3,802
0
4,050
6,456
0
21,875
W
Fenrir
SAINT141
Fenrir
7,343
2,634
0
5,058
13,969
6,736
16
3,809
10,078
0
44,687
L
Fafnir
Vector1684
Fafnir
2,850
306
33
2,298
10,770
8,779
0
2,591
8,179
22,853
0
W
Bacchus
VelzG
Bacchus
7,336
1,048
0
1,864
7,664
9,879
246
2,092
5,486
19,447
0
W
Vamana
Zachaarie
Vamana
6,987
4,232
0
2,543
10,518
10,853
586
1,121
8,685
90
52,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
38,967
241
Minions Killed
337
0
Camps Cleared
0
1,310,506
Distance Traveled
1,350,476
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,184
442
49
4
0
259,862
0
W
Chang'e
7,743
553
70
5
0
279,120
7
W
Medusa
7,473
534
77
6
0
266,702
5
L
He Bo
6,456
461
93
7
0
258,075
0
L
Ao Kuang
5,624
402
34
2
0
272,370
0
L
Medusa
5,019
359
35
3
0
249,691
0
W
Fenrir
7,993
571
69
5
0
298,314
0
L
Fafnir
5,840
417
30
2
0
270,508
3
W
Bacchus
7,866
562
29
2
0
274,750
3
W
Vamana
7,892
564
92
7
0
231,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role