Player Matchup

Terra
Terra
 
Terra
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DarkSandwolf
Danzaburou
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 55L
1,348 Elo+
Solo
Kuzenbo
Kuzenbo
Evermillions
Kuzenbo
Level 31
God Stats
3W - 5L
1,521 SR
Queue Stats
348W - 379L
1,437 Elo+
Solo
Sol
Sol
Hanna-Chris
Sol
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
163W - 186L
1,531 Elo+
Party 1
Zhong Kui
Zhong Kui
Uehwa
Zhong Kui
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
156W - 174L
1,531 Elo+
Party 1
Team Averages
Level 93
1,504 SR
1,469 Elo+

VS

Team Averages
Level 96
1,481 SR
1,412 Elo+
Ra
Ra
NephriteH
Ra
Level 117
God Stats
1W - 1L
1,303 SR
Queue Stats
49W - 53L
1,427 Elo+
Solo
Hades
Hades
Spartan01_FURY
Hades
Level 105
God Stats
9W - 4L
1,604 SR
Queue Stats
355W - 328L
1,482 Elo+
Solo
Chiron
Chiron
TheDenyingAsian
Chiron
Level 127
God Stats
6W - 3L
1,500 SR
Queue Stats
256W - 260L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
captainmaxc
Gilgamesh
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,397 Elo+
Solo
Kukulkan
Kukulkan
ximix
Kukulkan
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 34L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
1 / 5 / 3
9,725
648
5,082
22,056
22,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
DarkSandwolf
Danzaburou
18
2 / 6 / 6
10,573
705
9,927
17,232
8,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Evermillions
Kuzenbo
12
1 / 6 / 2
8,543
570
5,577
18,736
25,341
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 7 / 6
10,915
728
16,339
16,633
7,907
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Uehwa
Zhong Kui
16
2 / 6 / 2
9,834
656
9,160
14,928
11,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 14
11,843
790
13,466
16,531
9,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
12 / 3 / 9
12,327
822
17,376
18,182
11,112
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 1 / 19
12,030
802
19,041
13,979
7,325
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
captainmaxc
Gilgamesh
9
0 / 1 / 4
8,281
552
2,208
4,703
3,200
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
ximix
Kukulkan
20
6 / 2 / 15
12,415
828
28,399
14,094
7,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
91
8
Kills
30
30
Deaths
9
19
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
5
3
0.5
L
Danzaburou
DarkSandwolf
Danzaburou
2
6
6
0.83
L
Kuzenbo
Evermillions
Kuzenbo
1
6
2
0.33
L
2
7
6
0.71
W
5
2
14
6
W
12
3
9
5.5
W
7
1
19
16.5
L
Zhong Kui
Uehwa
Zhong Kui
2
6
2
0.5
W
Gilgamesh
captainmaxc
Gilgamesh
0
1
4
2
W
Kukulkan
ximix
Kukulkan
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,085
Damage
80,490
89,585
Taken
67,489
76,562
Mitigated
38,654
25,681
Healing
41,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,082
1,580
7,762
6,967
22,056
22,964
0
13,752
8,304
15,276
1,738
L
Danzaburou
DarkSandwolf
Danzaburou
9,927
3,326
291
2,661
17,232
8,472
0
13,502
3,730
0
26,271
L
Kuzenbo
Evermillions
Kuzenbo
5,577
1,280
680
1,685
18,736
25,341
0
8,527
10,209
10,223
0
L
16,339
2,645
1,192
2,356
16,633
7,907
0
12,680
3,953
40,911
0
W
13,466
754
9,752
8,249
16,531
9,112
1,086
7,828
8,703
42,360
0
W
17,376
729
2,129
6,118
18,182
11,112
2,212
9,507
8,675
31,476
1,946
W
19,041
11,172
4,176
5,636
13,979
7,325
3,006
7,215
6,764
0
31,383
L
Zhong Kui
Uehwa
Zhong Kui
9,160
242
503
1,584
14,928
11,878
0
9,806
5,122
17,401
0
W
Gilgamesh
captainmaxc
Gilgamesh
2,208
841
207
332
4,703
3,200
0
3,748
955
0
3,688
W
Kukulkan
ximix
Kukulkan
28,399
1,638
2,521
2,178
14,094
7,905
1,315
7,425
6,669
53,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,590
Gold Earned
56,896
143
Minions Killed
181
0
Camps Cleared
0
1,165,613
Distance Traveled
1,293,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,725
648
20
1
0
258,770
0
L
Danzaburou
10,573
705
36
2
0
257,569
0
L
Kuzenbo
8,543
570
7
0
0
172,161
0
L
Sol
10,915
728
58
4
0
238,482
0
W
Ra
11,843
790
55
4
0
325,377
0
W
Hades
12,327
822
34
2
0
286,860
0
W
Chiron
12,030
802
36
2
0
291,383
0
L
Zhong Kui
9,834
656
22
1
0
238,631
0
W
Gilgamesh
8,281
552
4
0
0
105,820
0
W
Kukulkan
12,415
828
52
3
0
283,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role