Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Fennee
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,365 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Glipper
Morgan Le Fay
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,319 Elo+
Party 2
Mulan
Mulan
ZaaaR
Mulan
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 120
1,500 SR
1,437 Elo+

VS

Team Averages
Level 103
1,462 SR
1,502 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
VILZKU
Poseidon
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 101L
1,511 Elo+
Party 1
Hou Yi
Hou Yi
jansku261
Hou Yi
Level 98
God Stats
1W - 1L
1,293 SR
Queue Stats
83W - 101L
1,456 Elo+
Party 1
Geb
Geb
pilevertti
Geb
Level 105
God Stats
2W - 2L
1,517 SR
Queue Stats
131W - 125L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 2 / 0
4,990
998
3,107
5,672
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
 
Tiamat
8
0 / 2 / 1
4,887
977
2,447
3,360
2,120
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Fennee
Yemoja
10
0 / 0 / 0
5,243
1,049
1,601
3,682
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morgan Le Fay
Glipper
Morgan Le Fay
11
1 / 1 / 0
5,290
1,058
5,912
5,630
2,341
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
ZaaaR
Mulan
9
0 / 2 / 0
4,628
926
2,652
5,031
2,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
1 / 1 / 4
5,553
1,111
5,278
4,733
2,140
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
 
Hel
10
0 / 0 / 4
5,553
1,111
1,908
3,618
2,647
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
VILZKU
Poseidon
11
0 / 0 / 7
5,922
1,184
6,197
4,301
1,960
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
jansku261
Hou Yi
12
5 / 0 / 1
6,701
1,340
4,384
3,119
1,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 5
6,197
1,239
4,039
5,481
5,023
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
7
7
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Cernunnos
 
Cernunnos
1
1
4
3
W
Hel
 
Hel
0
0
4
2
L
Yemoja
Fennee
Yemoja
0
0
0
0
L
Morgan Le Fay
Glipper
Morgan Le Fay
1
1
0
1
W
Poseidon
VILZKU
Poseidon
0
0
7
3.5
L
Mulan
ZaaaR
Mulan
0
2
0
0
W
Hou Yi
jansku261
Hou Yi
5
0
1
5.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,719
Damage
21,806
23,375
Taken
21,252
12,477
Mitigated
13,332
9,504
Healing
15,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,107
1,138
767
855
5,672
2,213
0
2,374
3,298
0
12,421
L
Tiamat
 
Tiamat
2,447
91
801
602
3,360
2,120
0
2,313
1,047
5,720
0
W
Cernunnos
 
Cernunnos
5,278
1,760
835
1,623
4,733
2,140
677
1,720
3,013
0
8,093
W
Hel
 
Hel
1,908
174
5,155
2,689
3,618
2,647
0
1,799
1,819
6,692
0
L
Yemoja
Fennee
Yemoja
1,601
89
2,545
1,783
3,682
3,027
0
1,882
1,800
3,650
0
L
Morgan Le Fay
Glipper
Morgan Le Fay
5,912
50
640
1,111
5,630
2,341
0
2,968
2,662
12,796
0
W
Poseidon
VILZKU
Poseidon
6,197
1,105
1,063
2,291
4,301
1,960
566
2,913
1,388
14,131
0
L
Mulan
ZaaaR
Mulan
2,652
123
0
400
5,031
2,776
0
2,607
2,424
0
3,700
W
Hou Yi
jansku261
Hou Yi
4,384
729
311
152
3,119
1,562
548
1,576
1,543
0
14,862
W
4,039
92
210
1,065
5,481
5,023
75
1,952
3,529
5,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,038
Gold Earned
29,926
48
Minions Killed
66
0
Camps Cleared
0
473,940
Distance Traveled
641,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,990
998
20
4
0
101,868
0
L
Tiamat
4,887
977
2
0
0
64,137
0
W
Cernunnos
5,553
1,111
7
1
0
115,823
0
W
Hel
5,553
1,111
6
1
0
132,634
0
L
Yemoja
5,243
1,049
2
0
0
90,620
0
L
Morgan Le Fay
5,290
1,058
21
4
0
126,182
0
W
Poseidon
5,922
1,184
19
4
0
120,740
0
L
Mulan
4,628
926
3
1
0
91,133
0
W
Hou Yi
6,701
1,340
27
5
0
124,678
0
W
Geb
6,197
1,239
7
1
0
147,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role