Player Matchup

Chiron
Chiron
REREdu94326
Chiron
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 88L
1,443 Elo+
Solo
Tiamat
Tiamat
WalvaWest
Tiamat
Level 91
God Stats
16W - 14L
1,572 SR
Queue Stats
321W - 304L
1,514 Elo+
Party 3
Kuzenbo
Kuzenbo
adriadrianpazexp
Kuzenbo
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
197W - 197L
1,546 Elo+
Party 1
Ravana
Ravana
glv_16
Ravana
Level 108
God Stats
3W - 6L
1,313 SR
Queue Stats
180W - 192L
1,442 Elo+
Party 1
Surtr
Surtr
papa_sarten
Surtr
Level 103
God Stats
8W - 5L
1,510 SR
Queue Stats
122W - 134L
1,507 Elo+
Party 3
Team Averages
Level 103
1,479 SR
1,490 Elo+

VS

Team Averages
Level 78
1,393 SR
1,462 Elo+
Guan Yu
Guan Yu
SMiLe-MFeeR
Guan Yu
Level 67
God Stats
12W - 11L
1,500 SR
Queue Stats
136W - 135L
1,482 Elo+
Solo
Pele
Pele
Stedx2706
Pele
Level 89
God Stats
3W - 4L
1,364 SR
Queue Stats
115W - 110L
1,470 Elo+
Party 2
Cupid
Cupid
ZairosssLMT
Cupid
Level 85
God Stats
5W - 7L
1,461 SR
Queue Stats
135W - 150L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
inigo_45
Nu Wa
Level 85
God Stats
1W - 2L
1,284 SR
Queue Stats
119W - 120L
1,436 Elo+
Solo
Bacchus
Bacchus
utilisateur-peti
Bacchus
Level 66
God Stats
2W - 5L
1,357 SR
Queue Stats
10W - 12L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
4 / 1 / 0
8,249
550
8,967
9,019
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
WalvaWest
Tiamat
12
1 / 0 / 4
7,443
496
7,621
7,663
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 8
7,468
498
5,335
9,999
11,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
glv_16
Ravana
13
4 / 1 / 3
7,675
512
9,879
8,207
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 1 / 2
8,308
554
16,056
16,589
9,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
SMiLe-MFeeR
Guan Yu
10
1 / 4 / 0
6,170
411
8,808
19,789
16,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
12
0 / 3 / 2
7,083
472
5,812
14,838
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 0
6,567
438
3,275
9,547
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nu Wa
inigo_45
Nu Wa
11
2 / 4 / 0
7,062
471
9,320
10,034
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 0
5,855
390
3,857
12,879
12,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
15
Kills
3
3
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
4
1
0
4
L
Guan Yu
SMiLe-MFeeR
Guan Yu
1
4
0
0.25
L
Pele
0
3
2
0.33
W
Tiamat
WalvaWest
Tiamat
1
0
4
3
L
0
2
0
0
W
0
0
8
4
W
Ravana
glv_16
Ravana
4
1
3
5.5
L
Nu Wa
inigo_45
Nu Wa
2
4
0
0.5
W
6
1
2
7
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,858
Damage
31,072
51,477
Taken
67,087
32,480
Mitigated
40,977
20,105
Healing
19,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
8,967
3,268
741
3,938
9,019
3,301
2,039
1,270
7,749
0
74,119
L
Guan Yu
SMiLe-MFeeR
Guan Yu
8,808
1,129
334
4,731
19,789
16,162
0
4,318
15,471
0
41,392
L
Pele
5,812
1,401
0
4,369
14,838
5,618
0
2,628
12,210
0
58,784
W
Tiamat
WalvaWest
Tiamat
7,621
752
46
3,558
7,663
5,006
0
2,899
4,764
49,409
0
L
3,275
1,660
112
4,296
9,547
3,328
0
1,353
8,194
0
49,166
W
5,335
2,621
208
2,843
9,999
11,269
83
4,804
5,195
26,994
0
W
Ravana
glv_16
Ravana
9,879
3,266
0
2,816
8,207
3,433
36
1,983
6,224
0
44,737
L
Nu Wa
inigo_45
Nu Wa
9,320
3,008
205
2,568
10,034
3,694
0
2,879
7,155
51,667
0
W
16,056
5,851
153
5,802
16,589
9,471
0
2,221
14,368
924
64,492
L
3,857
639
0
2,522
12,879
12,175
0
2,294
10,585
17,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,143
Gold Earned
32,737
391
Minions Killed
346
0
Camps Cleared
0
1,449,403
Distance Traveled
1,377,218
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,249
550
121
8
0
255,260
0
L
Guan Yu
6,170
411
59
4
0
282,335
0
L
Pele
7,083
472
88
6
0
308,458
0
W
Tiamat
7,443
496
97
6
0
300,882
3
L
Cupid
6,567
438
99
7
0
293,269
1
W
Kuzenbo
7,468
498
23
2
0
277,080
3
W
Ravana
7,675
512
59
4
0
325,018
3
L
Nu Wa
7,062
471
82
5
0
247,566
4
W
Surtr
8,308
554
91
6
0
291,163
0
L
Bacchus
5,855
390
18
1
0
245,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role