Player Matchup

Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond II
MrZenshy
Maui
Diamond II
Level 98
God Stats
15W - 16L
1,678 SR
Queue Stats
187W - 157L
2,369 MMR
Party 3
Danzaburou
Danzaburou
Platinum II
Peders
Danzaburou
Platinum II
Level 144
God Stats
65W - 39L
1,907 SR
Queue Stats
113W - 72L
2,202 MMR
Party 2
Osiris
Osiris
Diamond II
Sêrch
Osiris
Diamond II
Level 158
God Stats
3W - 2L
1,811 SR
Queue Stats
140W - 132L
2,499 MMR
Party 3
Susano
Susano
Platinum II
re1nn
Susano
Platinum II
Level 128
God Stats
20W - 5L
1,710 SR
Queue Stats
65W - 42L
2,202 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,721 SR
2,154 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 174
1,678 SR
2,294 MMR
Nemesis
Nemesis
Diamond III
Aisart
Nemesis
Diamond III
Level 170
God Stats
12W - 7L
1,500 SR
Queue Stats
240W - 191L
2,197 MMR
Solo
Ares
Ares
Diamond IV
KaLaS
Ares
Diamond IV
Level 181
God Stats
14W - 7L
1,695 SR
Queue Stats
50W - 40L
2,169 MMR
Party 1
Skadi
Skadi
Diamond II
Mastiga
Skadi
Diamond II
Level 148
God Stats
47W - 18L
1,849 SR
Queue Stats
95W - 80L
2,451 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Rajami
Guan Yu
Diamond III
Level 126
God Stats
11W - 8L
1,697 SR
Queue Stats
399W - 351L
2,292 MMR
Solo
He Bo
He Bo
Diamond III
Wlfy
He Bo
Diamond III
Level 244
God Stats
3W - 1L
1,651 SR
Queue Stats
61W - 33L
2,361 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 4 / 1
10,923
497
13,792
12,440
7,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
14
1 / 3 / 9
10,034
456
6,223
26,291
35,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Peders
Danzaburou
19
9 / 4 / 1
13,059
594
17,849
21,618
11,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Sêrch
Osiris
17
1 / 3 / 0
10,804
491
13,761
26,818
42,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
re1nn
Susano
15
2 / 7 / 4
10,412
473
10,339
19,984
9,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CliodhnaThorAo KuangHades

VS

Bans
FenrirAthenaMercuryNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aisart
Nemesis
20
6 / 2 / 8
13,248
602
16,143
18,164
9,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
KaLaS
Ares
17
1 / 3 / 15
11,314
514
14,362
23,966
26,024
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Mastiga
Skadi
18
3 / 7 / 7
12,243
557
13,865
17,451
8,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Guan Yu
Rajami
Guan Yu
20
4 / 1 / 6
13,324
606
18,837
25,723
42,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Wlfy
He Bo
20
7 / 1 / 9
13,252
602
21,140
13,792
8,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
14
Kills
21
21
Deaths
14
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
W
Nemesis
Aisart
Nemesis
6
2
8
5
W
Ares
KaLaS
Ares
1
3
15
2.83
W
Skadi
Mastiga
Skadi
3
7
7
0.93
L
Maui
1
3
9
1.83
L
Danzaburou
Peders
Danzaburou
9
4
1
2.38
W
Guan Yu
Rajami
Guan Yu
4
1
6
7
L
Osiris
Sêrch
Osiris
1
3
0
0.33
W
He Bo
Wlfy
He Bo
7
1
9
11.5
L
Susano
re1nn
Susano
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,964
Damage
84,347
107,151
Taken
99,096
106,377
Mitigated
95,464
23,595
Healing
43,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,792
544
0
1,631
12,440
7,331
0
4,516
7,864
104,980
0
W
Nemesis
Aisart
Nemesis
16,143
8,278
0
3,699
18,164
9,901
1,355
3,948
14,004
0
135,039
W
Ares
KaLaS
Ares
14,362
650
3,540
5,753
23,966
26,024
2,550
6,657
16,454
29,971
0
W
Skadi
Mastiga
Skadi
13,865
3,788
0
2,046
17,451
8,843
3,922
3,324
14,023
0
115,354
L
Maui
6,223
1,919
2,958
2,954
26,291
35,216
0
11,651
14,466
18,406
0
L
Danzaburou
Peders
Danzaburou
17,849
10,323
0
9,970
21,618
11,778
975
5,226
16,171
0
129,680
W
Guan Yu
Rajami
Guan Yu
18,837
3,728
4,607
17,555
25,723
42,650
600
2,399
22,568
2,473
102,071
L
Osiris
Sêrch
Osiris
13,761
3,641
0
5,641
26,818
42,909
0
6,541
18,348
2,891
91,990
W
He Bo
Wlfy
He Bo
21,140
1,061
1,524
5,273
13,792
8,046
2,262
5,534
7,904
140,325
3,194
L
Susano
re1nn
Susano
10,339
2,171
0
441
19,984
9,143
0
8,380
11,553
0
82,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,232
Gold Earned
63,381
656
Minions Killed
743
0
Camps Cleared
0
2,237,959
Distance Traveled
2,395,777
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,923
497
209
10
0
407,605
6
W
Nemesis
13,248
602
157
7
0
571,129
6
W
Ares
11,314
514
22
1
0
487,897
7
W
Skadi
12,243
557
170
8
0
449,973
9
L
Maui
10,034
456
22
1
0
466,869
7
L
Danzaburou
13,059
594
179
8
0
436,278
8
W
Guan Yu
13,324
606
182
8
0
436,665
2
L
Osiris
10,804
491
139
6
0
416,165
3
W
He Bo
13,252
602
212
10
0
450,113
5
L
Susano
10,412
473
107
5
0
511,042
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role