Player Matchup

Skadi
Skadi
 
Skadi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MoriartyFDS10
Ao Kuang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,457 Elo+
Solo
Chaac
Chaac
Rowanender
Chaac
Level 29
God Stats
7W - 8L
1,399 SR
Queue Stats
268W - 260L
1,472 Elo+
Solo
Vamana
Vamana
Tryk26
Vamana
Level 102
God Stats
2W - 1L
1,484 SR
Queue Stats
42W - 40L
1,457 Elo+
Solo
Xbalanque
Xbalanque
lesableurs
Xbalanque
Level 144
God Stats
5W - 2L
1,716 SR
Queue Stats
161W - 174L
1,472 Elo+
Solo
Team Averages
Level 87
1,520 SR
1,472 Elo+

VS

Team Averages
Level 63
1,631 SR
1,440 Elo+
Gilgamesh
Gilgamesh
Hanna-Chris
Gilgamesh
Level 126
God Stats
1W - 3L
1,720 SR
Queue Stats
163W - 186L
1,587 Elo+
Party 1
Hun Batz
Hun Batz
Mechachu1423
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 34L
1,367 Elo+
Solo
He Bo
He Bo
ShyKitten4765
He Bo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Solo
Eset
Eset
Sosambrello
Eset
Level 20
God Stats
3W - 2L
1,715 SR
Queue Stats
86W - 91L
1,409 Elo+
Solo
Ymir
Ymir
Uehwa
Ymir
Level 106
God Stats
4W - 5L
1,720 SR
Queue Stats
156W - 174L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
10 / 6 / 9
10,213
1,021
11,012
11,826
5,271
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
MoriartyFDS10
Ao Kuang
15
5 / 5 / 15
9,102
910
8,474
14,463
11,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
17
7 / 2 / 16
10,304
1,030
20,760
17,914
12,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vamana
Tryk26
Vamana
14
2 / 5 / 17
8,791
879
8,911
14,386
15,127
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Xbalanque
lesableurs
Xbalanque
15
5 / 3 / 17
9,415
942
9,839
8,530
3,710
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hanna-Chris
Gilgamesh
15
3 / 6 / 12
8,404
840
7,306
17,436
20,297
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hun Batz
Mechachu1423
Hun Batz
11
1 / 9 / 10
7,378
738
12,456
13,764
5,944
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 5 / 10
8,676
868
9,229
10,878
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
10 / 5 / 7
10,159
1,016
16,823
11,615
5,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Uehwa
Ymir
15
2 / 4 / 14
8,237
824
5,725
10,171
14,862
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
72
29
Kills
19
21
Deaths
29
74
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
6
9
2.42
L
Gilgamesh
Hanna-Chris
Gilgamesh
3
6
12
1.5
L
Hun Batz
Mechachu1423
Hun Batz
1
9
10
0.67
W
Ao Kuang
MoriartyFDS10
Ao Kuang
5
5
15
2.5
W
Chaac
7
2
16
7.5
L
3
5
10
1.6
L
10
5
7
2.7
W
Vamana
Tryk26
Vamana
2
5
17
2.1
L
Ymir
Uehwa
Ymir
2
4
14
2.25
W
Xbalanque
lesableurs
Xbalanque
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,996
Damage
51,539
67,119
Taken
63,864
48,571
Mitigated
50,053
23,949
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,012
5,083
2,535
1,193
11,826
5,271
1,204
6,045
5,677
0
18,346
L
Gilgamesh
Hanna-Chris
Gilgamesh
7,306
2,257
921
533
17,436
20,297
715
2,420
14,822
0
14,817
L
Hun Batz
Mechachu1423
Hun Batz
12,456
2,191
0
62
13,764
5,944
0
1,918
11,592
0
16,246
W
Ao Kuang
MoriartyFDS10
Ao Kuang
8,474
1,536
576
4,708
14,463
11,636
1,762
7,468
6,837
10,322
0
W
Chaac
20,760
3,319
89
8,674
17,914
12,827
633
8,541
9,169
1,134
39,000
L
9,229
1,801
472
1,538
10,878
3,883
750
898
9,929
17,808
792
L
16,823
1,281
2,802
2,794
11,615
5,067
0
1,982
9,550
29,438
324
W
Vamana
Tryk26
Vamana
8,911
4,140
648
2,355
14,386
15,127
314
5,185
9,073
0
15,305
L
Ymir
Uehwa
Ymir
5,725
454
408
730
10,171
14,862
405
1,087
9,007
10,477
0
W
Xbalanque
lesableurs
Xbalanque
9,839
4,013
1,743
1,428
8,530
3,710
1,344
3,562
4,934
0
22,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,825
Gold Earned
42,854
115
Minions Killed
98
0
Camps Cleared
0
891,130
Distance Traveled
812,638
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,213
1,021
18
2
0
150,032
0
L
Gilgamesh
8,404
840
14
1
0
167,874
3
L
Hun Batz
7,378
738
10
1
0
159,509
0
W
Ao Kuang
9,102
910
11
1
0
174,691
0
W
Chaac
10,304
1,030
51
5
0
215,654
0
L
He Bo
8,676
868
31
3
0
163,749
0
L
Eset
10,159
1,016
39
4
0
161,080
0
W
Vamana
8,791
879
4
0
0
183,258
0
L
Ymir
8,237
824
4
0
0
160,426
0
W
Xbalanque
9,415
942
31
3
0
167,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role