Player Matchup

Thor
Thor
 
Thor
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
IslandSickness
Ao Kuang
Level 109
God Stats
9W - 1L
1,500 SR
Queue Stats
209W - 193L
1,515 Elo+
Solo
Atlas
Atlas
IssaRaeMe
Atlas
Level 121
God Stats
11W - 8L
1,633 SR
Queue Stats
734W - 742L
1,469 Elo+
Solo
Set
Set
Over-Dose59
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,839 Elo+
Party 1
Charybdis
Charybdis
Thomasv62
Charybdis
Level 34
God Stats
1W - 1L
1,144 SR
Queue Stats
54W - 49L
1,634 Elo+
Party 1
Team Averages
Level 79
1,456 SR
1,591 Elo+

VS

Team Averages
Level 87
1,566 SR
1,436 Elo+
Morgan Le Fay
Morgan Le Fay
Arataki1tto
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,507 Elo+
Party 2
Mulan
Mulan
Kingbeast1001
Mulan
Level 144
God Stats
8W - 9L
1,830 SR
Queue Stats
519W - 538L
1,546 Elo+
Solo
Odin
Odin
LTHorns
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
cysco30
Danzaburou
Level 170
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 31L
1,290 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mrbounceback
Ah Muzen Cab
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 23L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
7 / 3 / 10
8,967
1,121
11,203
10,258
8,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
15
10 / 1 / 13
8,933
1,117
15,694
10,750
10,051
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
IssaRaeMe
Atlas
14
5 / 2 / 15
8,624
1,078
9,847
13,898
17,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 1 / 14
7,722
965
5,618
11,922
13,913
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Thomasv62
Charybdis
14
4 / 1 / 19
8,161
1,020
10,612
7,415
3,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arataki1tto
Morgan Le Fay
13
3 / 6 / 4
7,640
955
14,905
11,918
5,107
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 4
6,024
753
7,477
15,244
10,470
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
LTHorns
Odin
10
1 / 6 / 3
6,456
807
4,971
12,802
11,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
cysco30
Danzaburou
11
2 / 6 / 3
6,440
805
7,706
10,892
4,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
mrbounceback
Ah Muzen Cab
12
2 / 4 / 2
7,198
900
6,725
7,452
3,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
24
29
Kills
8
8
Deaths
29
71
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
3
10
4
L
Morgan Le Fay
Arataki1tto
Morgan Le Fay
3
6
4
0.83
W
Ao Kuang
10
1
13
16.5
W
Atlas
IssaRaeMe
Atlas
5
2
15
6.25
L
0
7
4
0.29
L
Odin
LTHorns
Odin
1
6
3
0.42
W
3
1
14
10
W
Charybdis
Thomasv62
Charybdis
4
1
19
13.5
L
Danzaburou
cysco30
Danzaburou
2
6
3
0.58
L
Ah Muzen Cab
mrbounceback
Ah Muzen Cab
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,974
Damage
41,784
54,243
Taken
58,308
54,007
Mitigated
34,901
18,594
Healing
9,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
11,203
1,845
1,224
479
10,258
8,755
1,145
3,057
7,201
0
29,902
L
Morgan Le Fay
Arataki1tto
Morgan Le Fay
14,905
1,768
763
2,269
11,918
5,107
0
5,159
6,759
21,397
0
W
Ao Kuang
15,694
6,213
1,987
3,843
10,750
10,051
3,080
4,498
6,252
16,990
0
W
Atlas
IssaRaeMe
Atlas
9,847
3,573
1,638
1,724
13,898
17,484
361
2,109
11,789
14,132
972
L
7,477
853
684
2,788
15,244
10,470
0
5,159
10,085
0
10,160
L
Odin
LTHorns
Odin
4,971
1,924
339
302
12,802
11,812
0
4,385
8,417
0
10,967
W
5,618
2,649
1,427
2,636
11,922
13,913
694
3,498
8,424
0
11,981
W
Charybdis
Thomasv62
Charybdis
10,612
4,187
1,271
2,365
7,415
3,804
2,803
1,743
5,672
0
23,509
L
Danzaburou
cysco30
Danzaburou
7,706
2,657
305
1,805
10,892
4,331
140
5,226
5,666
0
12,972
L
Ah Muzen Cab
mrbounceback
Ah Muzen Cab
6,725
2,648
0
636
7,452
3,181
0
4,640
2,812
0
14,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,407
Gold Earned
33,758
96
Minions Killed
58
0
Camps Cleared
0
794,946
Distance Traveled
657,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,967
1,121
30
4
0
137,476
0
L
Morgan Le Fay
7,640
955
14
2
0
133,429
0
W
Ao Kuang
8,933
1,117
8
1
0
173,119
0
W
Atlas
8,624
1,078
18
2
0
165,077
0
L
Mulan
6,024
753
4
1
0
130,714
0
L
Odin
6,456
807
13
2
0
138,652
0
W
Set
7,722
965
11
1
0
161,098
0
W
Charybdis
8,161
1,020
29
4
0
158,176
0
L
Danzaburou
6,440
805
7
1
0
138,088
0
L
Ah Muzen Cab
7,198
900
20
3
0
116,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role