Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
S0IFonG
Charybdis
Level 118
God Stats
0W - 3L
1,265 SR
Queue Stats
165W - 162L
1,558 Elo+
Solo
Ymir
Ymir
sparky87
Ymir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 164L
1,275 Elo+
Solo
Kuzenbo
Kuzenbo
刘千万1
Kuzenbo
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
468W - 466L
1,576 Elo+
Solo
Team Averages
Level 111
1,453 SR
1,482 Elo+

VS

Team Averages
Level 91
1,507 SR
1,490 Elo+
Hera
Hera
 
Hera
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Bu1bik
Heimdallr
Level 85
God Stats
6W - 1L
1,722 SR
Queue Stats
160W - 163L
1,477 Elo+
Solo
Ne Zha
Ne Zha
Rowanender
Ne Zha
Level 29
God Stats
7W - 3L
1,515 SR
Queue Stats
268W - 260L
1,464 Elo+
Solo
Tiamat
Tiamat
Stepkee
Tiamat
Level 33
God Stats
1W - 1L
1,296 SR
Queue Stats
24W - 17L
1,510 Elo+
Solo
Osiris
Osiris
Аkimbo
Osiris
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 35L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 3 / 1
5,841
974
4,084
6,237
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
 
Khepri
8
0 / 1 / 1
4,844
807
2,995
3,894
3,341
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charybdis
S0IFonG
Charybdis
9
0 / 3 / 3
5,311
885
1,835
5,747
2,666
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
10
0 / 2 / 2
5,619
937
1,339
6,519
6,784
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
刘千万1
Kuzenbo
12
3 / 2 / 1
5,919
987
6,545
11,617
12,486
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
5 / 1 / 5
7,271
1,212
9,583
3,958
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Bu1bik
Heimdallr
12
1 / 1 / 6
6,467
1,078
6,325
4,346
2,061
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Rowanender
Ne Zha
13
2 / 0 / 9
7,080
1,180
7,308
7,725
3,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
Stepkee
Tiamat
11
0 / 2 / 9
6,341
1,057
3,290
5,314
3,291
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
Аkimbo
Osiris
11
3 / 1 / 6
6,589
1,098
5,467
7,381
8,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
11
11
Deaths
5
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
1
0.5
L
Khepri
 
Khepri
0
1
1
0.5
W
Hera
 
Hera
5
1
5
7.5
W
Heimdallr
Bu1bik
Heimdallr
1
1
6
4
W
Ne Zha
Rowanender
Ne Zha
2
0
9
6.5
L
Charybdis
S0IFonG
Charybdis
0
3
3
0.5
W
Tiamat
Stepkee
Tiamat
0
2
9
2.25
L
Ymir
0
2
2
0.5
W
Osiris
Аkimbo
Osiris
3
1
6
6
L
Kuzenbo
刘千万1
Kuzenbo
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,798
Damage
31,973
34,014
Taken
28,724
28,425
Mitigated
19,098
8,106
Healing
10,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,084
780
230
639
6,237
3,148
0
1,724
4,299
0
14,250
L
Khepri
 
Khepri
2,995
0
417
629
3,894
3,341
0
1,220
2,551
7,048
0
W
Hera
 
Hera
9,583
1,944
922
1,072
3,958
1,941
510
1,439
2,519
20,436
0
W
Heimdallr
Bu1bik
Heimdallr
6,325
2,963
160
728
4,346
2,061
1,671
1,557
2,537
0
14,908
W
Ne Zha
Rowanender
Ne Zha
7,308
1,470
316
3,447
7,725
3,671
234
3,378
4,051
0
15,666
L
Charybdis
S0IFonG
Charybdis
1,835
629
305
464
5,747
2,666
0
1,604
3,891
0
4,210
W
Tiamat
Stepkee
Tiamat
3,290
44
603
1,002
5,314
3,291
300
1,949
3,308
6,284
0
L
Ymir
1,339
0
261
797
6,519
6,784
0
3,406
2,992
3,536
0
W
Osiris
Аkimbo
Osiris
5,467
506
327
1,576
7,381
8,134
979
1,869
5,430
0
8,573
L
Kuzenbo
刘千万1
Kuzenbo
6,545
1,792
0
4,364
11,617
12,486
0
4,596
6,779
9,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,534
Gold Earned
33,748
42
Minions Killed
86
0
Camps Cleared
0
558,604
Distance Traveled
622,264
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,841
974
19
3
0
125,528
0
L
Khepri
4,844
807
7
1
0
79,634
0
W
Hera
7,271
1,212
35
6
0
109,514
0
W
Heimdallr
6,467
1,078
19
3
0
107,829
0
W
Ne Zha
7,080
1,180
9
2
0
160,040
0
L
Charybdis
5,311
885
6
1
0
99,474
0
W
Tiamat
6,341
1,057
11
2
0
117,357
0
L
Ymir
5,619
937
4
1
0
123,374
0
W
Osiris
6,589
1,098
12
2
0
127,524
0
L
Kuzenbo
5,919
987
6
1
0
130,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role