Player Matchup

Susano
Susano
HalfPintChief44
Susano
Level 109
God Stats
1W - 2L
1,733 SR
Queue Stats
195W - 190L
1,519 Elo+
Solo
Horus
Horus
JimBeam2196
Horus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 293L
1,612 Elo+
Solo
Kukulkan
Kukulkan
Ruccina
Kukulkan
Level 82
God Stats
80W - 56L
1,597 SR
Queue Stats
87W - 68L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
WHIT KILLA BEAR
Baron Samedi
Level 157
God Stats
4W - 5L
1,255 SR
Queue Stats
745W - 737L
1,592 Elo+
Solo
Neith
Neith
s30Flu
Neith
Level 114
God Stats
21W - 21L
1,565 SR
Queue Stats
226W - 246L
1,402 Elo+
Solo
Team Averages
Level 121
1,530 SR
1,527 Elo+

VS

Team Averages
Level 125
1,525 SR
1,478 Elo+
Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Atrocity_Prody
Bacchus
Level 158
God Stats
6W - 12L
1,882 SR
Queue Stats
323W - 336L
1,562 Elo+
Solo
Da Ji
Da Ji
FipeInstan
Da Ji
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,520 Elo+
Solo
Nox
Nox
Harley Queen846
Nox
Level 159
God Stats
11W - 19L
1,245 SR
Queue Stats
106W - 108L
1,604 Elo+
Solo
Hercules
Hercules
jturner72
Hercules
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,835
1,167
7,725
6,523
2,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 2 / 0
5,407
1,081
2,168
8,883
7,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Ruccina
Kukulkan
11
1 / 0 / 1
6,114
1,223
4,823
1,470
594
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
WHIT KILLA BEAR
Baron Samedi
10
0 / 0 / 1
5,736
1,147
2,634
1,635
1,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
s30Flu
Neith
9
0 / 0 / 0
5,086
1,017
0
0
0
Team 1 Tickets

376

VS

Team 2 Tickets

405

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 0 / 1
5,798
1,160
1,701
3,392
2,917
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 2
6,260
1,252
3,362
5,395
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
11
0 / 1 / 3
5,706
1,141
4,909
4,322
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 3
5,960
1,192
3,172
4,011
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
jturner72
Hercules
10
1 / 1 / 1
5,952
1,190
2,992
4,429
4,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
3
3
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
0
1
1.5
W
1
0
2
2
W
Da Ji
0
1
3
1.5
L
1
1
1
1.5
W
0
0
3
1.5
L
0
2
0
0
L
Kukulkan
Ruccina
Kukulkan
1
0
1
1.5
L
Baron Samedi
WHIT KILLA BEAR
Baron Samedi
0
0
1
0.5
W
Hercules
jturner72
Hercules
1
1
1
1.5
L
Neith
s30Flu
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,350
Damage
16,136
18,511
Taken
21,549
12,199
Mitigated
17,131
4,143
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,701
854
832
843
3,392
2,917
0
1,247
2,100
11,195
0
W
3,362
944
246
3,100
5,395
6,067
0
2,223
3,157
6,758
0
W
Da Ji
4,909
1,526
0
311
4,322
2,025
0
889
3,427
0
9,861
L
7,725
1,690
0
154
6,523
2,775
0
3,460
3,063
0
12,181
W
3,172
258
0
673
4,011
1,699
0
980
3,009
16,051
0
L
2,168
1,296
598
2,850
8,883
7,412
0
3,309
5,574
0
7,043
L
Kukulkan
Ruccina
Kukulkan
4,823
228
0
15
1,470
594
0
939
531
17,319
336
L
Baron Samedi
WHIT KILLA BEAR
Baron Samedi
2,634
188
234
292
1,635
1,418
0
527
1,108
13,329
0
W
Hercules
jturner72
Hercules
2,992
646
0
611
4,429
4,423
0
1,881
2,501
0
7,740
L
Neith
s30Flu
Neith
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,178
Gold Earned
29,676
77
Minions Killed
83
2
Camps Cleared
5
376,810
Distance Traveled
512,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,798
1,160
17
3
0
77,043
0
W
Bacchus
6,260
1,252
1
0
1
97,193
0
W
Da Ji
5,706
1,141
13
3
3
115,287
0
L
Susano
5,835
1,167
10
2
0
104,515
0
W
Nox
5,960
1,192
38
8
0
113,277
0
L
Horus
5,407
1,081
4
1
0
94,658
0
L
Kukulkan
6,114
1,223
34
7
0
104,195
0
L
Baron Samedi
5,736
1,147
29
6
2
73,442
0
W
Hercules
5,952
1,190
14
3
1
109,290
0
L
Neith
5,086
1,017
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role