Player Matchup

Neith
Neith
Banananeter
Neith
Level 198
God Stats
4W - 3L
1,500 SR
Queue Stats
424W - 428L
1,585 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kcïddir
Morgan Le Fay
Level 101
God Stats
1W - 3L
1,574 SR
Queue Stats
229W - 202L
1,587 Elo+
Solo
King Arthur
King Arthur
MegaSmom
King Arthur
Level 171
God Stats
2W - 1L
1,500 SR
Queue Stats
191W - 179L
1,520 Elo+
Solo
Loki
Loki
SHAW1
Loki
Level 50
God Stats
5W - 6L
1,393 SR
Queue Stats
48W - 58L
1,473 Elo+
Solo
Ares
Ares
TheJumboman
Ares
Level 175
God Stats
35W - 21L
1,654 SR
Queue Stats
256W - 260L
1,614 Elo+
Party 1
Team Averages
Level 139
1,524 SR
1,556 Elo+

VS

Team Averages
Level 136
1,608 SR
1,640 Elo+
Yemoja
Yemoja
HeishJay
Yemoja
Level 60
God Stats
3W - 0L
1,757 SR
Queue Stats
38W - 27L
1,618 Elo+
Party 2
Sobek
Sobek
IanMuncus
Sobek
Level 202
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 86L
1,672 Elo+
Solo
Ao Kuang
Ao Kuang
JerryDerrie
Ao Kuang
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 20L
1,725 Elo+
Solo
Jing Wei
Jing Wei
Pyrodramatic
Jing Wei
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 74L
1,609 Elo+
Party 2
Agni
Agni
WhyUHave2beMad
Agni
Level 166
God Stats
21W - 14L
1,782 SR
Queue Stats
224W - 183L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,160
544
10,396
9,737
5,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Kcïddir
Morgan Le Fay
15
2 / 1 / 1
8,609
574
5,936
7,814
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
MegaSmom
King Arthur
12
1 / 7 / 0
6,856
457
7,064
16,119
10,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
SHAW1
Loki
12
0 / 5 / 1
7,306
487
4,033
11,782
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 3 / 0
7,997
533
6,988
14,217
12,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HeishJay
Yemoja
13
1 / 0 / 7
8,144
543
2,431
8,061
6,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
IanMuncus
Sobek
15
5 / 2 / 2
9,353
624
10,951
16,720
15,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
JerryDerrie
Ao Kuang
15
7 / 2 / 2
9,297
620
9,432
15,321
6,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jing Wei
Pyrodramatic
Jing Wei
14
4 / 2 / 5
8,466
564
9,581
16,603
6,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 2
8,699
580
3,638
7,572
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
7
Kills
18
18
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Yemoja
HeishJay
Yemoja
1
0
7
4.5
W
Sobek
IanMuncus
Sobek
5
2
2
3
W
Ao Kuang
JerryDerrie
Ao Kuang
7
2
2
4
L
Morgan Le Fay
Kcïddir
Morgan Le Fay
2
1
1
2.5
L
King Arthur
MegaSmom
King Arthur
1
7
0
0.14
W
Jing Wei
Pyrodramatic
Jing Wei
4
2
5
3.25
L
Loki
SHAW1
Loki
0
5
1
0.1
L
3
3
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,417
Damage
36,033
59,669
Taken
64,277
37,172
Mitigated
38,316
14,072
Healing
26,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,396
3,605
0
2,399
9,737
5,646
559
4,020
5,717
0
62,254
W
Yemoja
HeishJay
Yemoja
2,431
766
3,365
2,439
8,061
6,247
0
2,412
5,597
23,289
0
W
Sobek
IanMuncus
Sobek
10,951
1,499
0
8,484
16,720
15,469
0
1,484
15,236
59,347
82
W
Ao Kuang
JerryDerrie
Ao Kuang
9,432
2,330
0
4,776
15,321
6,921
14
3,288
11,934
76,750
0
L
Morgan Le Fay
Kcïddir
Morgan Le Fay
5,936
891
0
1,819
7,814
3,793
0
3,847
3,967
79,480
0
L
King Arthur
MegaSmom
King Arthur
7,064
329
0
1,600
16,119
10,614
0
9,465
4,599
0
43,528
W
Jing Wei
Pyrodramatic
Jing Wei
9,581
7,809
0
6,445
16,603
6,757
0
2,668
13,935
0
60,066
L
Loki
SHAW1
Loki
4,033
1,439
0
3,586
11,782
4,858
172
3,958
7,768
0
51,849
L
6,988
544
0
4,668
14,217
12,261
0
2,897
11,248
36,799
0
W
3,638
121
0
1,099
7,572
2,922
425
3,394
4,126
71,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,928
Gold Earned
43,959
450
Minions Killed
490
0
Camps Cleared
0
1,486,411
Distance Traveled
1,559,762
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,160
544
115
8
0
293,996
1
W
Yemoja
8,144
543
36
2
0
302,587
1
W
Sobek
9,353
624
105
7
0
281,792
0
W
Ao Kuang
9,297
620
108
7
0
347,067
3
L
Morgan Le Fay
8,609
574
152
10
0
292,163
0
L
King Arthur
6,856
457
58
4
0
271,866
3
W
Jing Wei
8,466
564
106
7
0
326,791
0
L
Loki
7,306
487
85
6
0
325,083
1
L
Ares
7,997
533
40
3
0
303,303
0
W
Agni
8,699
580
135
9
0
301,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role