Player Matchup

Sol
Sol
HeishJay
Sol
Level 60
God Stats
2W - 1L
1,725 SR
Queue Stats
38W - 27L
1,607 Elo+
Party 1
Nox
Nox
NefdaR
Nox
Level 163
God Stats
61W - 53L
1,531 SR
Queue Stats
141W - 133L
1,544 Elo+
Party 3
Horus
Horus
PaisleyIsland16
Horus
Level 115
God Stats
2W - 6L
1,494 SR
Queue Stats
40W - 32L
1,577 Elo+
Solo
Nemesis
Nemesis
Pyrodramatic
Nemesis
Level 105
God Stats
25W - 17L
1,682 SR
Queue Stats
77W - 74L
1,601 Elo+
Party 1
Chaac
Chaac
carouch
Chaac
Level 107
God Stats
5W - 5L
1,083 SR
Queue Stats
32W - 29L
1,517 Elo+
Party 3
Team Averages
Level 110
1,503 SR
1,569 Elo+

VS

Team Averages
Level 101
1,558 SR
1,485 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ANDR3I15
Chaac
Level 147
God Stats
2W - 1L
1,890 SR
Queue Stats
143W - 144L
1,537 Elo+
Solo
Izanami
Izanami
LegendOfCarry
Izanami
Level 110
God Stats
8W - 7L
1,710 SR
Queue Stats
249W - 237L
1,501 Elo+
Party 2
Loki
Loki
prokurator97
Loki
Level 65
God Stats
0W - 8L
1,182 SR
Queue Stats
105W - 107L
1,441 Elo+
Solo
Atlas
Atlas
soji1974
Atlas
Level 81
God Stats
53W - 49L
1,506 SR
Queue Stats
827W - 799L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,216
601
5,820
7,523
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nox
NefdaR
Nox
11
1 / 1 / 3
6,589
549
6,794
6,043
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 3 / 6
6,473
539
3,850
9,848
6,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Pyrodramatic
Nemesis
14
8 / 2 / 1
8,108
676
9,572
11,985
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
carouch
Chaac
12
0 / 1 / 3
6,667
556
5,506
11,263
6,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 2 / 0
7,148
596
5,232
5,318
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
ANDR3I15
Chaac
11
0 / 1 / 2
6,435
536
4,086
9,788
10,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
12
2 / 4 / 3
7,000
583
5,533
10,492
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 5 / 2
6,283
524
6,554
10,422
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
soji1974
Atlas
9
2 / 2 / 1
6,220
518
3,470
10,000
6,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
8
8
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
0
1
L
Chaac
ANDR3I15
Chaac
0
1
2
1
W
3
1
2
4
L
Izanami
2
4
3
0.88
W
Nox
NefdaR
Nox
1
1
3
2.5
W
2
3
6
1.67
W
Nemesis
Pyrodramatic
Nemesis
8
2
1
4.25
W
Chaac
carouch
Chaac
0
1
3
1.5
L
2
5
2
0.6
L
Atlas
soji1974
Atlas
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,542
Damage
24,875
46,662
Taken
46,020
22,730
Mitigated
26,854
16,458
Healing
14,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,232
264
0
500
5,318
1,844
175
2,207
3,111
51,435
856
L
Chaac
ANDR3I15
Chaac
4,086
849
0
3,953
9,788
10,247
0
0
9,788
0
45,591
W
5,820
2,975
0
5,094
7,523
2,555
822
3,738
3,785
51,699
0
L
Izanami
5,533
3,552
0
4,102
10,492
4,236
0
4,190
6,302
0
60,652
W
Nox
NefdaR
Nox
6,794
714
0
1,250
6,043
2,379
606
1,654
4,389
46,102
0
W
3,850
2,010
800
3,170
9,848
6,374
0
1,668
8,180
0
10,915
W
Nemesis
Pyrodramatic
Nemesis
9,572
5,305
0
1,781
11,985
4,740
802
1,436
10,549
0
69,003
W
Chaac
carouch
Chaac
5,506
822
0
4,363
11,263
6,682
88
0
11,263
0
36,618
L
6,554
2,433
0
3,550
10,422
3,682
0
1,282
9,140
0
33,760
L
Atlas
soji1974
Atlas
3,470
1,371
0
2,675
10,000
6,845
0
4,935
5,065
9,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,053
Gold Earned
33,086
330
Minions Killed
361
0
Camps Cleared
0
1,217,399
Distance Traveled
1,178,502
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,148
596
104
9
0
216,836
6
L
Chaac
6,435
536
85
7
0
247,235
0
W
Sol
7,216
601
87
7
0
224,872
0
L
Izanami
7,000
583
112
9
0
206,865
0
W
Nox
6,589
549
67
6
0
227,217
3
W
Horus
6,473
539
17
1
0
249,111
0
W
Nemesis
8,108
676
94
8
0
284,011
0
W
Chaac
6,667
556
65
5
0
232,188
0
L
Loki
6,283
524
49
4
0
262,453
0
L
Atlas
6,220
518
11
1
0
245,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role